Chapter 256: Amazing Game Depth

With the various gameplay of "Xianlu" gradually being excavated, the Internet for "Xianlu" has been blown to the sky, and even players have begun to say that "Xianlu" has been set in advance for this year's game of the year, although the annual game here is still only referring to China, but it is enough to see the weight of "Xianlu" in the hearts of players.

There are still three or four months to decide the game of the year in advance, which of course makes many people unhappy or scoffed, but what makes them even more unhappy is that although they want to refute it, they really want to refute it with a reasonable basis, at least they have to say another game that can beat "Xianlu", but they searched in their minds for a while, and finally blushed, and only brought out "Dyson Ball Project" and "Pokémon War Chess" with a hard mouth.

This kind of operation directly makes people happy.,This whole half a day.,It's hard to hold back two games and the results are all the original intention? What about this left-handed game?

When it comes to the topic of the game of the year, don't really say, "Fairy Road", "Dyson Ball Project", "Pokémon War Chess" any one of them does have the strength to compete for this honor, three games, three types, both stand-alone and online games, for the vast majority of players, even if the taste is a little tricky, there is always one of the three games that can meet their hearts.

Looking at the games made by other people in China, it seems that there is really no one who can fight their way out of the encirclement under the siege of these three games, and they can't even find one who can break their wrists a little.

Rather than saying that "Fairy Road" locked the game of the year in advance, it is better to say that it is safe to lock the game of the year in advance at the beginning.

Even Gu Feng is not 100% sure that "Overwatch" will definitely win these three works, competitive games participating in the annual game competition are actually inherently disadvantaged, and the game quality and gameplay of "Overwatch" may not be much better than the other three games.

Blizzard back then was still a Blizzard that was serious about making games, but even if it came out of such a Blizzard, it was still quite controversial for "Overwatch" to win the Game of the Year that year, and even many people felt that the judges had collected money, and before the final results were announced, "Uncharted 4" had always been the most popular game of the year.

From Gu Feng's point of view, the reason why "Overwatch" was difficult to convince the public back then was probably mainly because the plot was too ambiguous, and as we all know, when selecting the game of the year, the proportion of good and bad plots and even world structure in the hearts of judges and players is actually very high.

Let's say that "Overwatch" was popular back then, "League of Legends" was popular for a few years before it, let's talk about the world structure, the Valoran continent can rub "Overwatch" on the ground, and the two games are compared together, "League of Legends" can almost everywhere press "Overwatch", but even "League of Legends" has never won the game of the year, but the most won is the best e-sports game.

In fact, not only "League of Legends", TGA has been running for more than ten years, "Overwatch" is the only competitive game that won the game of the year, perhaps the judges would have tended to put competitive games separately on the track of the best competitive games, otherwise it is really said who is the best, and other non-competitive games may not be enough to play "League of Legends" and "PlayerUnknown's Battlegrounds".

Yavin

However, the judges of this world may not think so, judging from the fact that StarCraft has won the game of the year at home and abroad, it is possible that the judges will focus on the influence of a game.

If this is the case, then competitive games have an inherent advantage.

Now that there are already three games this year that have the strength to impact the game of the year, then add another "Overwatch" to make up for the track of competitive games, the characteristics and focus of the four games are completely different, no matter which one of the judges is good, the hope of the original intention to finally defend the title will not be small.

On September 15th, half a month has passed since the release of "Fairy Road", and to everyone's amazement, to this day, new discoveries in the game are still being revealed by players every day.

If the game is compared to a big pit, the gameplay is the size of the pit, the content is the depth of the pit, the current situation is equivalent to hundreds of thousands of players digging a pit for half a month, how wide and big the pit is, everyone already knows, but if you want to ask how deep, no one can give an answer now, after all, it hasn't been dug to the end, right?

In fact, if you want to say that there are many things, it must not be so exaggerated, and the reason why players can play for half a month without digging out all the game content is mainly because there are many special events in the game The trigger conditions are very harsh.

In fact, players have already discovered this, because when they see some players trigger any interesting events or get some enviable prizes, other players naturally want to imitate, and in this imitation process, they may find that they can't trigger the corresponding events or rewards by doing what the other party says.

After playing for so long, players can be sure to figure out some of the trigger conditions in this game, and the result is surprising and painful, almost anything can become a trigger condition, it may be whether a certain attribute is up to standard, it may be whether it has a pre-dialogue with a certain NPC, it may be whether a certain spell has been learned, it may be whether it is taking a specific item, it may be whether it is killing a specific target, etc.

But the good news is that the trigger conditions for many events are not single-lined, for example, Wenliang met the powerful woman in advance through a high charm value, if the charm value is not enough, the player can indeed meet her again after playing, at that time she was being hunted down, at this time the player helps her again, you can also get acquainted with her, and trigger the follow-up plot.

Another surprise to players is that if the player plays to the end, and there is a Taoist couple, then the player will randomly give birth to 0 to 2 children with each Taoist couple, and most of the improvement of the physique or bloodline in the game is likely to be inherited by the child, although the inherited physique or bloodline must be practiced from scratch, but it is also a big advantage in the early stage.

In addition, the child's innate attribute values also follow the principle of taking the average value of both parents and then increasing slightly, that is to say, a child born with a charm of 100 and a charm of 80 is likely to be in the range of 90 to 95.

This setting is interesting because it allows players to work hard to complete the levels, which can lay a better foundation for the early stage of the second week, so that the experience of players playing multiple weeks of games can be greatly improved.

Second, this setting can also allow players to have a more real and interesting sense of substitution, imagine if the player wants to play as cool as possible in the second week, then in order to give birth to a child with better talent, he will inevitably be more picky when choosing a Taoist couple, which is the same reason as people in reality who prefer to find a better person, in this case, the more weeks, the stronger the player's sense of substitution, which is like a bloodline family relationship born in his own hands. It can inexplicably give people a sense of lofty mission.

Because the potential of the game can be called infinite freedom,The original intention is naturally impossible to lose the game as soon as it goes online.,The plan always can't catch up with the change.,Wen Meng in the next few months,I'm afraid the work energy has to be on this.,It's very important to continue to update new game content.,It's inevitable.。

Just today, on this sunny Friday, people began to look forward to a beautiful weekend, "Overwatch" finally came out, and at the same time as the official promotional video, the experience store also officially opened the first day of internal testing.

I don't know if it's just the chance of the meeting or fate, on this special day, the store ushered in an old acquaintance.