Chapter 268: This player's level is too low

For the most difficult situation to deal with, that is, because a player or a hero played too badly and affected the game experience of teammates, Gu Feng also gave corresponding detection methods and punishment methods.

The game has set hidden values such as minimum hit rate, minimum output, minimum healing, and minimum control time for each hero, and these values are set very low, which is basically a level that a normal person can achieve casually by looking at the screen with his eyes open.

For example, the minimum hit rate of Black Lily is only 5%, which means that as long as the player can hit one shot with an average of 20 shots, there is no problem, once the player can't even meet such a minimum standard, then after being reported by other players that the player's game level is too low, it will be detected and approved, and once it is approved, the player will continue for 50 games and can no longer use the hero.

And in order to prevent a player from running to play Dragon Pit after being banned, as long as the player has another hero who is detected as having a low game level during the Black Lily ban time, then not only will this hero be banned for 10 more games, that is, 60 games, but even Black Lily will be reset to 60 games.

Once a player has more than 5 banned heroes at the same time, further rulings will be directly changed to a limited-time ban, and the ban will continue to be served after the ban ends.

Of course, in order to take care of the novice's new contact with the game or the poor performance of a hero because of unfamiliar operation, the first 30 games of the novice and the first 10 games of the hero will not be punished because the level is too low, which can be regarded as providing a certain tolerance for players to adapt to the game and practice heroes.

Under such a punishment mechanism, sane players will choose heroes more rationally according to their level, and even if they are irrational, the punishment mechanism will help them learn to be rational.

In fact, League of Legends was also able to report other players for "low game level" in the early days, which seems to be a subjective assessment, but in fact, in the game, this is indeed a big culprit that affects the game experience of others.

As a game developer who is supposed to be committed to bringing players a better gaming experience, we can't turn a blind eye to these obvious problems because they are difficult to solve and difficult to deal with.

As a person who was killed by a single shot in his previous life, Black Lily and 08 Dog Tag Tuoerso were so desperate that Gu Feng was very determined to seriously rectify this bad atmosphere.

Facts have proved that the original intention in the handling of game reports is indeed remarkable, and the reporting mechanism of many games is similar to the decoration or even simply not different, in "Overwatch", as long as the player reports to other players, the game official will reply to the report result.

If the review is passed, the whistleblower will be informed of the final result, which is a reassuring attitude to bring a bad game experience to the player.

For example, if the reported swear is reported, the artificial intelligence may not detect that the reported person has swear and abuse others, such as reporting that the player's level is too low, the system will also provide the specific game data of the other party and give an assessment that the player's skills meet the normal player's game level.

Although the actual situation in the game, there may be far more cases of invalid reports than effective reports, but anyway, the first level of review is controlled by artificial intelligence, and only situations that are difficult to identify by artificial intelligence will go to the link of manual review, so the review workload seems to be very large, but in fact, the workload that needs to be handled manually is not too large.

Players have been playing the game for a few days, and the most intuitive feeling is that the reporting system is really working effectively.

After a report is fed back, the result is often available within 15 minutes as fast as possible, and as slow as it does not exceed an hour.

Most players are actually not unreasonable people, some people actually know that when they report it, it may be because they lost the game and are not happy for a while, and there is really no problem with others playing, and many players will be embarrassed when they report it later.

For effective reporting, the system's rapid feedback and the strength of the punishment are also satisfactory to most players, and the 15-minute processing time is enough for those who maliciously destroy the game experience of other players to continue to be arrogant and happy, and the result is still very happy.

Many people may think that it is players who have a problematic attitude to the game that bring a bad gaming experience to other players, and players should be clear about right from wrong and should not take their anger on the game developer.

In fact, it is not the case that game developers are obligated to maintain the game environment, and they are all responsible for it, and if malicious players become more rampant because of the inaction of game developers, of course, they deserve to be scolded by other players.

Because of this, although the rating of "Overwatch" dropped slightly at the beginning because of these bad game experiences, after knowing that Chuxin's attitude towards this matter was so resolute and responsible, players naturally did not take their anger on Chuxin at will, but pointed the finger at the source of anger.

They will take the function of reporting more seriously, which allows them to protect their rights and interests, and they will also have a sense of justice and pride that they are eliminating harm for the people and helping others purify the game environment after seeing that a player is being punished for their own reporting.

Over time, whenever such a situation occurs, the player's first thought will no longer be to scold the malicious player for being stupid, and at the same time scolding the game for being stupid, and at the same time giving the game a low score or going around saying that the game is not.

Instead, carefully choose the reason for the report and fill in the specific description, and then quietly wait for the other party to be punished by justice.

However, Gu Feng had no experience in handling similar incidents to learn from, and although he had considered it well enough, he was still a little negligent after all.

It's fine to set a minimum limit for a hero, but what he doesn't take into account is that in a high-level game, if he continues to use a set of lower limits, then even if a player's performance reaches or exceeds the minimum level, it is likely that his performance will be completely unsatisfactory in a high-level match.

For true kings, "you cook like a master" may not be exactly a joke, and if a player with a king segment really only plays at the level of a master or even a diamond in a game of kings, it is undoubtedly out of place.

Therefore, after realizing the existence of this problem from the feedback of players, Gu Feng immediately made improvements, and made a separate set of formulas for the lower limit value combined with data such as game win rate, game games, and hero games.

With this kind of reporting mechanism, Overwatch has a very good gaming ethos, and while it doesn't seem to be particularly friendly to players who don't care if they win or lose, it's hard to have two things in the world, and the key is to learn how to make trade-offs.

"Overwatch" is still a team game after all, since it is a team game, then Gu Feng's priority is naturally the team game experience, in order to indulge a player's freewheeling, 5 or even 11 people have an unpleasant game, Gu Feng naturally hopes that this person can be a little aggrieved.

In Gu Feng's eyes, since he joined a team, it was actually okay not to care if he won or lost, but people, after all, should still have a sense of collective honor and responsibility.

If you really feel that you have a big world, you can not accept this grievance, anyway, there is no shortage of so many people in "Overwatch", isn't it? Anyway, there are a lot of single-player games out there, isn't it?

To provide you with the fastest update of the great god Feng Huo Zhuxi's "Rebirth Game Pioneer", in order for you to see the fastest update of this book next time, be sure to save the bookmark!

Chapter 268: This player's level is too low to read for free.