Chapter 297: Gu Feng attends class

With the arrival of the National Day, the experience store of the Chuxin Building and the remaining seven external venues except for the auditorium hall are finally open.

For a time, the imperial capital and countless people from other places came to visit and play, during the holiday, the Chuxin Industrial Park is really lively like an amusement park, in order to make the park more lively, Chuxin even specially invited some professional coser, and it is a game, and it is a beautiful and moving coser, and the otaku players laughed from ear to ear almost the whole time.

After the National Day holiday, 1,000 campus interns will finally usher in the second phase of training after a short week of corporate culture training at the end of September.

They are different from the other 200 interns recruited by the society, others can directly devote themselves to the post after the first stage of training, and they can still only be regarded as trainees of the training camp before the formal internship.

The training content of the second stage is related to the main business area of the beginning, games!

This phase of training will last three months, from now until the end of the year.

The training content is from shallow to deep, roughly what the game is, what the game includes, how to do the game, things like game music, game animation and other things will also be talked about, the first two months are learning, the last month is to do it in groups, and the final game will affect their final internship assessment, and will also affect the job allocation that they will officially put into work after the training.

On October 8th, today, the on-campus interns will take the first lesson of their second phase.

This lesson is very meaningful.

It's not because the location of the class is in the exhibition hall constructed in that auditorium, but the lecturer who gave them this class is none other than the founder of Chuxin - Gu Feng!

Not only them, but also other full-time employees and interns who were not related to game production.

When Gu Feng appeared from the side of the stage, the audience applauded thunderously, laying such a foundation at such an age, Gu Feng is an idol-like figure in the eyes of most young people, if it weren't for the inappropriate occasion, some girls might have shouted "Feng God, I love you".

"Good afternoon, everyone, I believe everyone should know me, so I won't introduce myself."

There was laughter below.

"Everyone is a young person, and I won't talk to you about the useless, bells and whistles that don't have opening remarks, let's get straight to the point, today, what I want to tell you is - the way of thinking about designing games."

Everyone smiled first, thinking of the leaders' classic opening remarks "I'll just say a few words", and the simple two unconventional opening remarks suddenly made these new employees know more about this boss.

When they heard the name of the theme, everyone quickly restrained their smiles, sat upright, unfolded the folding board next to the seat, pressed the paper with one hand and the pen with the other, and quickly entered the state of concentrating on the class.

Gu Feng smiled and began to speak:

"I know that some of you here are game design majors, and even if you don't have this major, you must have taken a lot of courses about game production. These courses teach us how to code, how to do character design, how to design scenes, how to design values, how to design levels, the core points of action games, the dos and don'ts of RPG games, and even how to analyze audience groups that have been added in the past two years, etc., but it seems that there is never a course that teaches us how to conceive when designing a new game. ”

Everyone thought about it carefully, and nodded silently in agreement with Gu Feng's statement.

"You might as well think about it, why are the game boutiques made by the original intention one after another, with exquisite graphics and excellent music, can't other companies do it? Some people may say that the original intention has word-of-mouth accumulation, so let's use Happy Match and Garden Match as an example, the two games obviously don't seem to have much difference in game content, why are the results far apart, aside from the reason for not finding the right audience, where is the root cause of the problem? ”

After giving everyone about ten seconds to think, Gu Feng continued:

"The problem is that they didn't understand the design of Happy Pop from the beginning, and the better the graphics, the better the game? If you can make a good game just like that, then it's too easy to make money......"

Gu Feng then told them a lot of ideas when designing games, such as how to expand from a brilliant idea to specific game details, such as how to reverse some designs that should be there from a result that they want to achieve, such as how to design game elements according to the target audience......

These things are basically something that can't be learned in school, whether it is the value of these things themselves, or the authority that comes out of Gu Feng's mouth, everyone below listens to them with relish, and they are fascinated, and some people even have a sense of epiphany.

StarCraft is so powerful, can't the various specific designs in it be based on what they learned in class? From an afterthought's point of view, most game manufacturers in the country can do it, after all, there is no technology in it that only the original intention mastered. But why can't others do it before the original intention? That's what this class is all about.

Isn't this a kind of teaching people to fish......

"There are so many things to say, some people think that maybe these words sound a bit false, and I don't believe it, so let's design a game on the spot now, and after the design is done, we will take this idea to do it, and the next game will do this, practice will make the truth, no matter how beautiful it is, it can't be better than doing it beautifully."

There was an uproar below, and everyone looked at each other, all shocked by Gu Feng's decision.

Designing games on the spot, and it's not just talking, it's about actually making it, no matter how you listen to it, it makes people feel like child's play is coming out of Gu Feng's mouth, and their brains are a little short-circuited for a while.

Even Wen Meng and other veteran employees didn't expect Gu Feng to make such a show, but they were determined, and they believed it first.

Some people thought about it carefully and thought that Gu Feng might have prepared the idea in advance, but Gu Feng's next actions dispelled this speculation.

"To convince everyone that the game was designed on the spot and not agreed with me in advance, I will randomly select three students and take an idea from each of them."

Of course, Gu Feng can be randomly selected or randomly selected, but these methods are actually very simple to play shady and tidy, so in order to convince everyone that the drawing process is truly and completely random, Gu Feng directly opened the programming software on the demo computer and entered a string of simple codes to generate random numbers.

Through a wall-sized screen, everyone can clearly see the content of the code, even if the people here are not specifically developed, this most basic entry-level code can still be understood, I have to say, this random selection method is indeed 100% fair and transparent.

82 Chinese Net