Chapter 331: Martial Arts RPG
Gu Feng didn't know which game was the first game to open the mod to players in his previous life, but no matter which one it was, in his opinion, it was an almost genius idea.
As long as you have a little contact with some games, you should understand that the most important thing that affects the life of a game is freshness, once the player completely loses the freshness of a game, then whether he has been playing the game for a month or ten years, the one who should leave will always leave.
How do you keep the game fresh? This question doesn't seem to be necessary.,Keep updating the version.,Not to mention the people who make games.,People who play games also know it.。
In fact, this is exactly what almost all online games are doing today.
And for stand-alone games,It seems a bit redundant to consider this problem.,After all, stand-alone machine relies on a fixed price to buy and sell.,Anyway, the game is made.,Sell it to you.,I earned the money.,If you buy it and play it, it's not a problem I need to consider.。
Why is the mod good?
For players, this question is very simple, as a player, everyone must have more or less appeared in their minds "this designer is cerebral palsy, if I were asked to do this place, what would I design it like", and the mod just satisfies their thoughts.
If we don't like the things we make, OK, no problem, the things are for you, you can do it yourself what you like.
Of course, players applauded this, think of the scene of a 36e miniskirt beautiful girl carrying a big knife to slay a dragon in a magical world, well, the painting is beautiful.
On the contrary, game developers often have very different attitudes towards mods, some companies hate mods, some companies are very open to mods, and the attitudes of different companies towards mods generally reflect their business philosophy, there is no good or bad, there is no right or wrong, after all, whether to open mods or not will not affect the success or failure of a company.
Mod for developers naturally has some drawbacks, one of the more intuitive and visible drawbacks, code stability will decline, after all, to set aside an interface for players, the code writing method must be different from the normal situation, unstable code often means that it is difficult to evaluate the bug, a lot of bugs, the development cost will naturally follow.
Increasing development costs to keep players entertained is obviously not a good deal for many developers.
After all, mods, most of them are still played in stand-alone games, and they can be played online, but in the case of other people, the instability of the mod may bring more uncontrollable problems, which is why there are so many games, and the reason why there are so few open mods to players, after all, it is indeed a bit thankless, and generally only game developers who are very confident in their own technical strength will do this.
In fact, if you just discuss the quality of the game itself,The Elder Scrolls is not a great existence among the 3A masterpieces.,It's like two top students one took the 690 test.,One took the 685 test,,It looks like 690 is winning this time.,But in everyone's eyes,The results of the two are actually between the two.。 If The Elder Scrolls 5 is the one who took the 690 test, and The Witcher 3 is the one who took the 685 test, unfortunately, the one who took the 690 test not only studied well, but also looked very handsome, and played basketball games well, and the male and female classmates liked him very much.
Why is The Elder Scrolls so popular when the quality gap itself is not large? It's because of the existence of mods.
Due to the infinite possibilities of the mod itself, The Elder Scrolls also has infinite possibilities, infinite possibilities mean infinite freshness, as long as someone is still doing mods, then The Elder Scrolls will always have something new, which is why it is only a stand-alone game, and The Elder Scrolls is still popular after ten years of release.
Speaking of open mods, in fact, as early as "StarCraft", Gu Feng had already opened mods to players, and the follow-up "Plants vs. Zombies" and "Bubble Hall" also opened mods.
But although the mod has infinite possibilities, in fact, many things, many rules are still under the restrictions of the game's big rules, "StarCraft", "Plants vs. Zombies" gameplay is relatively simple, simple often means that the restrictions are large, correspondingly, there are fewer places for players to play freely.
The Elder Scrolls is different, in the context of this huge world, there are so many places for players to play, so there are obviously restrictions on the rules, but it looks like "nothing can't be done, only the unthinkable".
This is like writing an essay, the former requires writing an essay on a topic, as long as you get off the topic, how you want to write it; The latter requirement is to write an essay of more than 800 words, and there is also a limit, but it is only a word limit, and for the essay itself, it actually seems that there is no limit at all.
While making The Elder Scrolls, Gu Feng had even planned the next game.
Considering that The Elder Scrolls is a stand-alone Western fantasy-themed RPG game, in order to take care of the feelings of domestic players, the next game Gu Feng plans to make an RPG online game with an oriental martial arts theme.
RPG online games, the first thing that can come to mind is naturally the Heavenly Sword, Reverse Water Cold, Final Fantasy, Sword 3, Dragon Nest These games, but Final Fantasy and Dragon Nest are also Western fantasy themes, and the other three are all martial arts-themed online games.
Speaking of which, the three games have been rated similarly in China before, not too bad, not too good, each with its own advantages and disadvantages.
In fact, the player's focus on RPG online games is actually those things, whether the gameplay is enough, whether there is anything new, whether the sense of blow is good, whether the plot is good, whether the krypton is serious, whether the game atmosphere is good, whether the picture is good, whether it is good to play, etc.
After all consideration, Gu Feng plans to use the IP of Tiandao, and then gather the strengths of everyone to create a VR online game with a strong martial arts style.
The problem of the heavenly knife is actually obvious, the gameplay is single and old-fashioned, the initial play is too liver, the cost of raising an account is too high, and the game atmosphere is not too good.
In terms of gameplay, Reverse Water Cold actually does a good job, compared to many games to make games crazy to follow the old set of things, send something casually on holidays, Reverse Water Cold's arrangement in terms of activities is absolutely attentive, interesting gameplay such as heroic chess, wilderness survival, and even fighting landlords, playing mahjong, and in the arrangement of festival activities, there are Spring Cow Hunting on the New Year's Festival, women's sumo, elephant parade street, Qingming Festival Polo, paper kite, Dragon Boat Festival dragon boat race, Ghost Festival to see skeleton play, both restore the traditional customs of the Northern Song Dynasty, It also enriches the gameplay, which is very worth learning from.