Chapter 351: The carnival set off by Leo the Cat
Gu Feng's "Cat Leo Adventure" is like this, when the player dies once and thinks he has seen through the designer's routine, it won't be long before he gets hit again.
Players get hit one trick after another, and start over and over again, from being full of confidence to seeing everything like a trap, this game is a good illustration of how a victim paranoia can develop.
Players with more average psychological endurance have died a few times or so and then scolded and retreated, and there are also many players who really have perseverance, and people Qu Yuan is "also good at what he has done, although he has not regretted his death", and these players "don't believe in the lack of wisdom, although they are still unconvinced", one by one IQ has been tortured by the game and owed, and still firmly believes that they have seen through everything, and they will affirm it again.
Rao is a game master like Nie Tian who personally came out of the game, Rao is is he is already extremely careful to play with the naked eye, but Gu Feng can always pinch him again and again from some unexpected angles.
Sometimes when I meet the oncoming Slime, I thought it would be over if I jumped over or trampled it to death, but the person jumped and the Slime also jumped, and the result of running in both directions was that the person died, and it was still alive, and then looked at its smiling face that remained unchanged throughout the whole process, at first glance, you laughed at it for being stupid, and now when you look at it again, you always feel that it is laughing at you stupid.
Sometimes I see a water pipe, I thought there was a pit, in that neurotic like a long time, it turned out that jumping on it was not a at all, go forward and meet the monster oncoming, you turn around and jump on the water pipe to avoid it, but I didn't expect that at this time a bead of scissors grass suddenly burst out of the water pipe, so, the man ......, "I knew there must be a pit here!" , you shouted out the wise words that seemed to be inexhaustible.
Sometimes an NPPC pulls out a sword and stabs you to death on the spot, and jumps over its head again, and as soon as you finish saying "spicy chicken" in your mouth, the NPC suddenly turns around, and a sword strikes, and pawns!
Sometimes you see a pile of gold coins on the ground under a small staircase, and you are naturally greedy and can't hold it, but when you pick up the gold coins, you are desperate to find that the top of your head has been blocked by a layer of invisible bricks, and it even reads "Although some people are alive, they are already dead".
……
Finally, dragging the body that was already covered in bruises to the front of the castle, seeing that you were about to clear the customs smoothly, you ran over with joy, knocked on the door, the door was pushed open from the inside, and you were pushed off the cliff by the door, pawn!
The second time you jumped to the other side of the door and knocked on the door, but you didn't expect the damn guy inside to push both doors open at the same time this time, pawn!
After trying various methods to no avail, you reluctantly chose to look at the prompt, you need to knock a piece of code before seeing the prompt, the code is very simple, it is a string of binary strings composed of "0" and "1", such a simple challenge is naturally difficult for you, patience has long been exhausted by the game when you press the number more and more fast, the result is that you never expected that this game even has a pit in the prompt, and finally about to press the three lines of numbers, to the penultimate number, "0" and " 1" The position of the two buttons has been reversed, looking at the prompt of retry after entering the error, you are dumbfounded, and the defense is broken.
After carefully pressing all the characters again, you finally see the hint that the door ...... You don't need to knock, just click the mouse and open it...... Opened ...... Finish......
Nie Tian didn't actually think that he could really clear the level without dying once when he set up the G that would give bonds once he died, but when he finally really cleared the level, looking at the number of deaths, 161, the master's self-confidence had long been lost in the torture behind this number.
10,000 bonds are only 100 yuan, 161 times is 16,100 yuan, Nie Tian is very unhappy to fulfill his promise, he is not unhappy because he gave 16,000 yuan for nothing, this money is not even pocket money for him, and if he gives it, it doesn't matter, what he is unhappy about is that he played a side-scrolling game by himself, and he actually died more than 160 times before clearing the customs, which is simply a great shame!
After the first batch of players tested the waters, more people knew that Gu Feng had come up with a super pit game, it is said that all game masters and game gods died hundreds of times before they played the customs, and for a while, more and more people came to challenge them by threatening to see for themselves where this game could go.
For a time, the 2.5 dimension actually set off a wave of cat Leo trend,
The trial videos of the major anchors and UP masters have been uploaded, and some people even made a special collection of these people playing Cat Leo and being pitted to cry and call their mothers.
Since Gu Feng himself said that this game is done casually, the game does neither money nor advertising, which also confirms that this is Gu Feng's whim. Neither is it an informal work, but there are few people who really talk about the simplicity of the painting style.
Not only that, but even Gu Feng himself didn't expect that a teacher from the game department of his alma mater actually wrote a long review of this game, and this long review climbed to the highest praise among all the comments in just one day.
Here's what he wrote—
At the beginning, I would like to state that the contempt is an in-service university teacher in the game department of the Imperial Capital Academy of Arts, and theoretically, he once taught Gu Feng a basic theory course of game design, why is it theoretically so, because I saw his name on the student roster of that class, but it is a little regrettable that I have never seen him in class.
As an aside, let's talk about the game Leo Cat.
When I first opened this game, I believe that many people are like me, almost thinking that they accidentally opened some bundled rogue software, although we often say that the refinement and simplicity of the painting style does not directly determine the quality of a game, and the exquisite graphics have exquisite advantages, such as "Dancing Line", and the simple painting style also has simple features, such as "Monument Valley", but the painting style of "Cat Leo's Adventure" is difficult to match even the simplicity, and it is more appropriate to describe it as simple.
is so simple that it is like a graffiti game of elementary school students, Gu Fengcheng does not deceive me, this is really his whim playfulness.
In this way, I entered the game with the mentality of playing and watching, but I would never have imagined that I had inadvertently embarked on a crazy and tormented road of no return.
After half an hour of experience as a player, I felt that this game was a puzzle game that Gu Feng simply used to spoof players, but after playing for a long time, I realized that this game was far from being as simple and rough as it seemed on the surface.
First of all, let's talk about the level design, for the level of the game, presumably the first word that pops up in the big guy's mind is mostly "bad", "cheap", "pit", etc., yes, even if we have tried to guess from the perspective of the designer what means the other party will use to pit us, but it is still inevitable to be hit again and again.
Therefore, if you think about it, don't these design points that are not worth your life reflect the designer's master-level design level?
There is one place that impresses me very deeply, I forgot that it is the first level, there is an apple tree in it, as a person who insists on walking all the way through the pit, I will not be naïve to think that it is an ordinary apple tree when I see this apple tree, so I tried to use a feint to lure the apple to fall, but I never expected that the designer would have guessed what his intentions were, and the apple actually shot directly at my backward position.
In other games, the player's fun is to explore, to discover, to listen to the designer tell the story, and here, the player's greatest pleasure is to fight wits with the designer, it seems that the player is playing the game, in fact, the player knows that the designer wants to pit himself and prove that he has his own IQ, and the designer will definitely not pit himself, and the result is an infinite loop of dog leash, disobedience, dog leash, disobedience......
The game's control of the player's emotions is also very powerful, in the game, in fact, there are many places where the method of passing the level is extremely incredible, if you don't look at the prompts, most people will definitely be able to cut their heads. When the player sees the prompt after completing the challenge task, the player will not have any frustration and say "why didn't I think of it", but will smile and say "normal people who want to get it".
Add to that the abundance of interesting achievements in the game, and the frustration that players have accumulated through repeated deaths will be washed away a lot.
Secondly, from the perspective of the game as a whole, the genre of the game looks like a side-scrolling adventure game, but the label of the game category is clearly written as "puzzle", and at the beginning I wondered what the "puzzle" game looks like this? But then I thought about it carefully and realized that
Yes, it's a puzzle game.
To analyze whether a game is a puzzle game or not, we must first know what a puzzle game is. So what exactly are the characteristics of puzzle games?
The designer sets up the puzzle, and the player solves it by using his brain, and the cat Leo has it.
In the form of a game, the coordination of the player's brain, eyes, hands and other organs is exercised, and the player's logical analysis ability and thinking agility are appropriately tested.
Like a movie, there is a script pre-arranged by the designer.,It seems to give the player the right to operate freely.,In fact, the player can only pass the level smoothly by following the designer's script.,Cat Leo doesn't look like it.,In fact, it's completely compliant.,Isn't it? How to pass each level is almost the only solution, and even when you need to read the hints are completely under the control of the designer, the player seems to have defeated the designer of the bad taste through unremitting perseverance, but in fact, he is only tortured and completed the "clearance" of what he thinks is salvation in a way that the designer has already arranged, does it sound a little ironic.
Finally, with the game out of the way, I'm going to talk a little bit about what I learned from it from a designer's perspective.
What's the core fun of this game? lies in its various anti-routine designs.
I don't know when it began, whether it is players or designers, there are a lot of almost unspoken general cognitions of games, it is true that these cognitions can save a lot of designers the cost of innovation and the cost of learning for players, but if there are too many of these things, why not a kind of ideological imprisonment?
In reality, it's possible for an apple to fall off a tree on its own, so why not in the game? Apples fall in real life following the law of gravity, so why does it have to be the same in the game?
The game is based on reality and different from reality, and designers should seek a balance point by themselves, not limit their thinking, have the courage to break through, and have the courage to innovate, so as to make more excellent works with wild ideas.
Although I don't know if Gu Feng himself has the intention of bringing some warnings to others with such a game, as a designer, he should get some inspiration from this.
Long CommentsBelow is the comments of a group of players.
"Good guy, how did I see the resentment in this paragraph, there is one thing to say, Kaede God really missed a semester when he was in college?"
"To be reasonable, whoever has the ability to Feng God will still go to class......
"Damn, I'm very scary when I think about it, I'm still complacent after clearing the customs, thinking how smart I am, it turns out that we have been arranged by the Maple God clearly from the beginning."
"That's right, every time I think I've seen through everything, but every time Fengshen predicts my prediction, I'm on the first floor, he's on the second floor, I'm on the third floor, he's on the fourth floor, I'm on the thousandth floor, he's on the thousandth floor, he's on the one thousand and one layer, I can only say, your designer dad will always be your designer dad."
"Hahaha, Apple's too real, the first time I got there, I can't die at all, I want to kill the masters."
"This game, how to say it, it's too simple and easy to die, it's easy to die if you think too much, you think there must be a pit where it's safe, you think there may not be a pit where there's a pit, don't get carried away when you dodge a pit for the first time, because this situation is mostly a pit in a pit, a chain of pits, a pit makes you relax your vigilance, and then a pit makes you return to the west, how crazy you laugh one second, how miserable you howl the next second."
"Anyway, it's weird, my IQ seems to be pressed to the ground and rubbed, but I'm still playing hard, and the thief is happy."
"I just played with my sister today, and she's doubting life now, hahaha."
"Go back and look at what Kaede God said, fucking the weather is good, fucking for all the kings, it's full of malice!"
"Anyway, has anyone noticed this, but Fan Feng Shen quietly *** in the game sent by his own drifter, there are more or less small pits, "Gemini" sprinkled dog food and deceived tears, "Paper Wedding Dress: Life and Death Love" was scary and deceived tears, "Cat Leo Adventure" pit people and pit people or fucking pit people!"
What everyone didn't expect was that after seeing this game become popular, a bunch of them popped up on the Internet in a short time
Jing's works, such as "The Princess Saves the Brave", "The Adventure of the Pit Daddy", "Let Go of the Slime", ...... Just by listening to the name, you know that it is not a normal game, and it really responds to that sentence, only you can't think of it, and you can't do it.
In addition to personal participation, even a number of big factories such as Longteng have gone down to play, Longteng's "This is not Babel!" , Phantom Yu's "Improper Jianghu", Wang Wang's "Beauty Fierce", a game made with a spoof or a battle of wits and courage with players as the starting point really brought players a carnival of torture and joy.
And through this carnival, many people also realized that in addition to the original intention, other game companies in China can't make fun games.