Chapter 393: Infinite Possibilities for Creation

Of course, the new engine is powerful, but as a first-generation product, it must still have many limitations.

Therefore, as the first attempt to use a new engine, "The Moon Knife of the End of the World" has only made some attempts in terms of functions, and in addition, it cannot and does not dare to make the world completely open.

"The Moon Knife at the End of the World" has made attempts in several places.

The first is the physical rules, the physical rules of the Heavenly Sword have been further improved on the basis of Deep Sea Trek, in addition to calculating the corresponding destructive force according to the collision force, speed, mass, impact angle, etc., the character's jump height, punch and leg speed and strength, running speed, etc. are also no longer limited.

The engine will change the player's physical fitness according to the exercise intensity of each part of the player, and the changes of each part of the character's body will be calculated independently, for example, a player who often attacks with his hands and does not use his legs many times, then over time, his hand strength and speed will be significantly improved, while the changes in his legs will not be very large.

Of course, such an increase cannot be linear, just like in reality, the potential of people is unlimited, in fact, there is a limit, when the distance is far away, the change brought by the exercise will be fast and significant, the closer to the limit, the slower the improvement rate will become.

In order to avoid the player's uneven physical improvement, there will also be a bottleneck value in the game, once the bottleneck value is reached, and then if you want to improve, you need to reach a certain strength in the average value of the overall physical quality.

Under such a mechanism, the game characters will no longer be too panelized, and players can plan their own development direction according to their own preferences.

The second is skills, in reality, people can walk, run, jump and squat, different regions have derived a variety of different schools of martial arts, in the world, Brazilian Jiu-Jitsu, Japanese karate, Korean taekwondo, Thai Muay Thai, these are world-famous martial arts schools......

As the origin of martial arts, China, the martial arts school here is full of flowers and a hundred schools of thought, especially under the spread of various martial arts and TV series, when it comes to martial arts, everyone can have some familiar things in their hearts, such as what Shaolin, Wudang, Emei, what Huashan on the sword, the little hand points to the immortal to guide the way, and the arms raise the white crane to show the wings.

The skills in martial arts games are mostly based on these things in reality, but there is no way to do it in the past, it is impossible for these games to let players fight as they want, whether it is an ordinary attack or a skill attack, the character's attack action, skill effect, damage value, etc. have already been set, and the only thing players can do is to match skill combinations, develop combo routines, and study advanced use skills according to these set things.

In addition to the skills that can be learned directly from various schools, players can completely explore and create new skills on their own, as long as the total rating of these skills plus special effects reaches a certain standard, new skills can be generated.

Under such an innovative mechanism, people who have practiced martial arts in reality and have a little real kung fu in their hands will naturally take advantage of it.

And in order to make this rivers and lakes closer to the imaginary rivers and lakes in the player, the physical fitness limit of the characters in the game is much higher than reality, with stronger bounce and speed, such as ladder clouds, water floating and other actions that are difficult to achieve in reality will no longer exist in fantasy, this is actually easy to understand, after all, there are lizards treading water in reality, although people are heavy, but as long as they run fast enough, what is floating on the water?

Because there is a new way to improve the character's attributes, the level setting can be completely removed, and after the level setting, the learning requirements of the skill will naturally have to be changed accordingly, which is not difficult to do, the engine will evaluate the minimum attribute value required to perform the skill according to the state of a skill, such a restriction may not be limited to one or two attributes, the more complex the skill, the higher the requirements for the type of attribute and the level of attribute value.

Based on this, the game stipulates that players can teach their own skills to others, as long as the opponent's attributes meet the standards

If the skill permission is set to prohibit the transmission, then the player can set the price to be paid for the transmission, including but not limited to compensation for in-game currency, in-game resources, self-determination, etc., which can be light or heavy, all at the sole discretion of the teacher.

Once the skill is successfully taught, the game will generate a contract-like thing to supervise the taught, as long as the taught person passes on the skill privately, then the game will enforce the corresponding punishment, to put it in layman's terms, this is like the oath of heaven in the world, breaking the oath, regardless of whether others spare you, anyway, the heavens will not spare you.

Last but not least, for the first time, the concept of atoms and molecules will be introduced into the game.

With this in mind, any object in the game will be able to have essentially the same physical and chemical properties as it would in real life, as long as the developers wish.

As a result, players can use different substances to try to craft weapons or other items on their own in the game, although the forging process is certainly much more complicated than the one-click synthesis in ordinary games, but the forging method can be learned from NPCs in the game, and this learning process is definitely countless times faster than reality.

However, the creation function is not completely unlimited, considering how much thermal weapons appear in the rivers and lakes, guns and other thermal weapons are limited to build, as long as they encounter guns, players can report directly, once the report is confirmed to be true, not only the player who uses the gun will be punished accordingly, but the reporter will also get some rewards.

In addition to the restrictions on thermal weapons, there are no restrictions in other aspects for the time being, as long as players have the ability to build tall buildings on the ground, build lights, build cars and planes, and enter the modern society in the future, it is not completely impossible.

Nowadays, there are nearly 1,000 items included in the engine, such as knives, swords, candles, potatoes and other items that may be often used in games.

Although there are not many elements and items included at present, with the update and iteration of the engine, this aspect is bound to become more and more perfect, and many things in the game that may not be able to be made at this stage may be made in a future version, which is why it is not completely impossible to enter the modern society in the future.