Chapter 419: Inspiration from Immortal Road, Dark Souls?

Because it's a VR game, the PC game's gameplay of letting players control a team alone must not be learned, otherwise players will continue to cut between the perspectives of different people, and it is estimated that they will faint after a few cuts.

For this reason, the PVE mode in the game will adopt a human-machine mode similar to League of Legends, that is, players will randomly match 10 other players as teammates to play the computer together.

In addition to PVE, the focus of the game is naturally PVP, in addition to the matching and ranking mode that most games will have, "Bloody Football" also added a club mode, a club can have up to 30 players, the club is similar to the guild in other games, leagues, the club creator is the boss can sign up in the name of the club to participate in some leagues, cups and other competitions, these games have a hierarchy, High-level competitions generally require clubs to achieve a certain number of places in lower-level competitions before they can qualify.

Based on this setting, as long as the tournament rules system is considered well enough, it is not impossible to create an annual game World Cup, which may really attract some retired stars to return to the game, so that fans can also have the opportunity to enjoy the stars of different eras on the same stadium to stage the battle of the gods, that scene is enough to make people crazy just thinking about it.

If it does, it may be able to be extended to other sports, and athletes who have no choice but to retire due to age or injury will have the opportunity to rejuvenate themselves in the game world, and it is unknown how the entire sports landscape will change.

However, thinking that these things are still too far away, it is still natural what impact "Bloody Football" will have on real sports, of course, if there is a real opportunity to invite those retired old stars to play, Gu Feng is still very willing to help the trouble.

……

As early as before the day knife was launched,Wang Chen also officially got the right to lead the group independently,For the first game developed by his independent group,Wang Chen is very concerned,Almost a whole month,He has to check all kinds of information every day after getting home from work,Work until 12 o'clock or even 1 o'clock。

Li Xiaoqi saw all this in her eyes, although she was distressed, but she also knew how important Wang Chen's game was, so she didn't say a word to persuade her boyfriend to rest early, she just stayed by his side silently, and found something to do to study.

Wang Chen thought of a lot of ideas in this month, but most of them were rejected after careful consideration, he had already thought about making a VR game at the beginning, not to see Wen Meng do VR, and he also followed the competition, he very much agreed with Gu Feng's views on the future trend of games, although VR games have unlimited potential, with technology, substitution and other incomparable advantages of other platforms, but PC games, mobile games, and console games will never decline because of the rise of VR.

The reason why he chose to do VR is because he clearly feels the focus of the company's future work from the company's actions in the past two years, whether it is the research and development of a generation of engines, or the continuous testing of recent games, or Gu Feng's special attention to digital life, which proves this.

Although it sounds a bit utilitarian, since the company's future technological innovation is mainly in VR, if he doesn't take advantage of the time to practice quickly, and when the digital life technology really comes, won't he just stare dryly? Take the words in the game as an example, it's called forcibly reversing the version of play, and you can't get through it with your heart and separating it.

Wang Chen knows very well where his advantage is, that is, the level design, he knows how to drive the player's emotions through appropriate and clever design, take writing online articles as an example, this is to make it clear the cool point in the reader's heart.

To give full play to his own advantages, but also to be a VR game, Wang Chen thought about it, and finally locked the game type on the RPG.

And how to do it in the game, he watched more than 100 games, and finally found inspiration from "Fairy Road".

Those who have carefully studied "Immortal Road" know that the success of "Immortal Road" is not only that it uses a large number of random events to create a miniature version of the world of cultivating immortals, but its non-linear level design is also a stroke of genius.

In the design of games in the past, the enemies and challenges encountered by players always followed the law of easy and difficult, although as a game, such a design is understandable, even before the appearance of "Fairy Road", both players and designers will take this approach for granted, but even if it is taken for granted, such a design is always inevitably subject to two complaints from players.

After all, there is no script in real life, and the challenges faced by everyone can't be just what they can cope with at this stage.

And "Fairy Road" broke this law for the first time,In the course of the game,Players may encounter enemies who may not be able to deal with at this stage at any time,Players who do not believe in evil can naturally choose to challenge themselves,In fact,If the challenge is successful,The reward for the monster explosion will indeed be a lot richer,This is also a reward for the brave,Of course,A wiser approach is naturally to take a detour。

The level design of "Fairy Road" is ingenious in terms of level distribution, the difficulty of the game is obviously not linear and incremental, but as long as the player is willing to use his brain, the difficulty can increase linearly.

Wang Chen is the key inspiration from the design of "Fairy Road", although Fairy Road is only a PC flat game, but just borrow from the design ideas, in fact, it is not difficult to do, just design the map into a box garden-style structure that extends in all directions, and when the time comes, throw the monster into the map, as long as the player can have a route in this accessible map is linearly increasing in difficulty, then the first step of this design is also completed.

As for the second step, it is natural to further optimize the details of the map, how to cleverly induce players to enter the area where high-level monsters are located to die, and how to make the right path less conspicuous at first but not difficult to find after careful search......

After all, the game is borrowed from "Fairy Road", such a map design is simply a tyrannical thing if it is not used to pit people, he doesn't know if Wen Meng ever thought about pit players when he first started to do "Fairy Road", but at least from the results, this "Fairy Road" is really pitted players don't want it.

In terms of pit people, Wang Chen thinks that he is not losing to Wen Meng, how to let players step on all kinds of pits as soon as they come up, how to let players eat a trench and step on a pit, this is like a psychological game between him and the player, he must accurately grasp the player's psychological activities, so that the player can always think that he sees through everything and then hits the next pit.

To put it bluntly, the box garden-style map is so large, and how to make the most of the limited resources is the biggest problem he needs to face to make this game.

When Wang Chen told Gu Feng about this initial idea, Gu Feng was startled, from Wang Chen's description, he thought of a classic from his previous life, "Dark Souls"!