Chapter 424: The Horror Game's Learning

"The topic of horror games is not big or small, if you talk about everything, you will definitely not be able to finish it in two hours, so today we will talk about several main elements of horror games."

"What elements a game type needs to have, different people have different understandings, I will only say my personal understanding, as for whether to approve or not, this needs to be thought about and judged for yourself."

"Based on my personal understanding of horror games, I have summarized five elements for them, which are: background, scene, enemy, me, and movement."

Seeing that everyone was confused, Gu Feng smiled and began to explain: "The background, that is, the story background when the game takes place, many people hear the story background, and the first thing that comes to mind is mostly RPG games, not action games, even many designers who make horror games are completely unaware of how important a good story background is to horror games, in fact, the importance of story background to horror games is even less than RPG. ”

Speaking of which, many students may ask, you say so much, what kind of story background is a good story background? It's not difficult to answer this question, we can understand it from another angle, what kind of story is the most terrifying? ”

"Is it a horror story that is purely false and has no basis in reality? There may be all kinds of deformed monsters in this story, full of hideous eyes, disgusting tentacles, and a mouthful of meat grinder-like sharp teeth, mentioning these things, many students must have some pictures in their minds, right, yes, many foreign games and film and television works like to play this kind of thing, is it terrifying? Maybe a little bit when you look at it, but it's more likely to be physiological nausea, after reading it, you should still go to the toilet at night, you should go to the toilet at night, you should go to bed and sleep, there is basically no follow-up shadow, the reason is very simple, we all know in our hearts that these are fake, and naturally we will not be afraid. ”

Everyone nodded thoughtfully, thinking that he had a point.

Gu Feng continued: "Since it's not fake, what about reality? The ogre in the southwest a few years ago, the ripper in Europe in the 19th century, the murderous clown in the United States 20 years ago, and the doll head eucalyptus in Xingang in the nineties, everyone should have heard one or two of these eucalyptus, all of them are cruel murders that happened in reality, don't you feel much more terrifying than those disgusting monsters just now? The reason is also very simple.,Since it's real.,None of us know if there's such a demon hidden around us.,Especially when it happens in the city where you're located.,The street where you're located.,Even if the hero is someone he knows.,Even if the killing method is not cruel.,But this kind of thing is enough to make people forget it for a lifetime.。 ”

However, although reality is more terrifying than falsehood, this is not the most terrifying, what is even more terrifying than this, is those things that are false and real. For example, ghosts, such as zombies, these things mostly come from feudal superstition and folklore, although in this era of believing in science, everyone knows that these things are fake, but because they have heard big things since childhood, even if they know that they are fake, they will always retain a sense of nostalgia in their hearts. Beyond reality but not detached from reality, false and real, true and false, as soon as such things appear, it is easier to arouse the deepest fear in people's hearts. ”

"Just like a paper wedding dress, the background of the game story is a tragedy caused by feudal superstition, plus some folklore ghosts and the like, the tone is set, even if it is just a normal story, players can scare themselves half to death by making up their own brains......"

"After talking about the background, let's talk about the scene, the scene here actually refers to the atmosphere of the game, how to construct a terrifying atmosphere? Students who have played horror games must be able to say something quickly, the dark environment, the eerie background music, hinting at strong scene details, and the low roar of monsters from time to time, as the most basic elements of horror games, most games can pass at this point......"

Gu Feng talked eloquently on the stage, and from time to time someone in the auditorium quietly entered from the entrances of each passage, in less than fifteen minutes, the auditorium that originally had nearly half of the empty seats left was already full, and the latecomers were both students and teachers, even if there were no seats, there were still people who heard the news one after another, they either sat on the stairs in the middle aisle, or stood in the aisles on both sides and the aisle at the back.

Not to mention the Game Academy, even the entire art department does not have so many teachers and students, which shows Gu Feng's prestige in the hearts of young people now.

Most of these people who come to listen to the lecture are simply here to admire the cows, some really want to learn things, most of them come to learn things with paper and pencils, they listen the most attentively, and from time to time they will bow their heads and take notes twice, most of these people are students of the game academy.

Gu Feng explained the five elements of horror games he mentioned one by one, from the virtual and real background, to the dark and gloomy scenes, from the strong to the invincible enemy, to the weak and ineffective protagonist, and finally the protagonist's anxious action.

Before listening to Gu Feng talk about these things, most people actually have some common understandings of horror games and horror movies in their hearts, and these understandings are very ambiguous, but they all summarize them almost as the five elements mentioned by Gu Feng.

In the past, they loved and hated, anxious and angry about some situations in horror games or horror movies. For example, from God's perspective, I watched a lone woman walking in an uninhabited alley late at night and being followed; For example, every time the protagonist hides during the escape, he will always be half killed by a call from his mobile phone that does not turn on and mute; For example, there is a high probability that a certain place is dangerous when you look at it, but the protagonist is an artist who is bold and does not call the police or call anyone, and prefers to enter and explore alone......

Although the treatment of these examples may seem old-fashioned and cerebral palsy, it has to be admitted that this seemingly unintelligent approach does give the player and the audience the expected psychological experience, which is both anxious for the protagonist's intelligence and action, and fearful of the protagonist's fate is exactly what they want to see.

Listening to Gu Feng's explanation, and following Gu Feng to analyze a horror game from the perspective of a designer, many things that were just known at the beginning suddenly became aware of the why.

According to Gu Feng, making horror games is a science that is easy to get started and difficult to master, and the biggest difference between it and other game types is that other games only need to think about how to make the game fun, and to make horror games, the priority of "horror" is slightly higher than that of "fun", and how to cleverly provoke the fear of players, this is the first problem that designers should think about.