Chapter 1356 Spell Consumption!
Quicksand Trap!
Anroth cast this second-order battle spell.
Second!
This means less consumption and faster chanting.
The point is that the cooldown time is also the same.
Ten minutes of CD time, which can be used as a normal spell.
Effect words....
A layer of earthy yellow light flickered, engulfing a 500 x 150 meter area target into it.
Quicksand area!
The spell radius will turn into quicksand.
Restrictions are enormous.
Cannot be cast on solid ground.
The ground of the Maginot Line can be all dirt, so it naturally meets the conditions for casting.
Even the natural ability of the earth element can reduce its own weight.
But after all, instead of reducing the weight to zero, it is still swallowed up by quicksand.
The alliance of mage groups naturally predicted in advance what the spell that Anroth cast.
But they didn't waste their magic and energy fighting back.
The reason is also very simple.
The second-order battle spells are not worthy!
The cost of counterspells is much greater than that of the caster, and if it is a threatening spell, they will naturally counter.
The problem is that the quicksand trap is a spell that doesn't work.
Especially if the target is still the stone element, then there is no need to worry.
Nearly ten meters high stone elemental, it is a question whether the quicksand trap can make its waist fall into it, not to mention that the elemental creature does not need to breathe, and it will not be possible to fall into it at all.
But when they saw the effect, everyone was stunned.
Who would have thought that the quicksand trap, which was originally only a few meters deep, would completely engulf the stone element, not to mention, and the subsequent ones would also disappear into it, it was like a bottomless abyss.
Against the sky!
A second-order battle spell directly made it impossible to attack this 500-meter-wide area.
The area that could have been attacked was not large, but now it is about a quarter less, so that the alliance can invest less and less forces.
Battle Spells!
It's something that can really change the campaign.
After Anroth finished casting the quicksand trap, she began to chant again.
Meteor shower!
Fourth-order battle spells, there are still treasures to bless, so I don't believe that the other party dares to put them.
In her previous attacks, she had been using this spell to destroy buildings, and the other party must know that once this campaign spell fell, it would be enough to raze everything in an area.
Therefore, the other party will definitely not put it!
Take the initiative to force the other party to confront yourself.
Although the heroes of the law system suffer more than the spell-casting profession in some places, the advantage of battle spells alone is enough to recover the original with interest.
For example, if a campaign spell is countered by the caster, the cost and difficulty will be much greater than that of a class spell of the same level.
And so it is!
Before Anroth could finish chanting the spell, the alliance group of mages could distinguish that it was a meteor shower from the spell fluctuations, and directly began to counteract the spell, interrupting the spell.
And this kind of interruption is equivalent to using a spell, but it will not have an effect.
In other words, the consumption will not be reduced, and the cooldown time must be calculated normally, which is a complete loss.
Of course, the interrupter will only pay more.
If it were anyone else, they would not use this tactic.
But Anlos is different.
With the treasure of the Earth Spirit Ball in hand, both the consumption and the CD time are reduced by ten times, which is simply a dimensionality reduction blow.
It is not impossible to drain the alliance mage group by yourself.
The point is that the other party has been fighting against the underground world army, and neither energy nor magic has recovered to the peak, why can't she do it? .
Mia also has a group of mages under her command, but it's not yet time to make a move.
The mage group usually acts as a backhand and can deal with a variety of situations.
And Anlos has been alternating with meteor showers and quicksand traps, depending on when the other party can't hold on.
The quicksand trap has a short casting time and is difficult to counter, while the meteor shower is easy to counter, but the consumption is exaggerated, and it all depends on how the alliance and the mage group choose.
In the spell attack and defense, Anlos relied on the earth spirit ball, which made the alliance lose its temper.
"Almost!"
After casting the quicksand trap again, she turned to Mia and nodded.
Although they had the advantage of time, they never thought about actually fighting a defensive battle with each other.
It is enough to draw out the other party and resist the fire defense advantage.
Then came the real bloody battle.
Mia changed her previous laziness, and her expression was solemn and serious.
And her appearance also let the dozen or so undead lords around know that in the next battle, if any of them dared to desert or touch the fish, the end would definitely not be too good.
Walking to the center of thousands of undead spellcasters, Mia began to chant.
And the First Sect of the Alliance also took the initiative to chant.
Note that counterspells are a late strike, so take the initiative to chant to indicate that you are preparing to cast other spells.
Mia is the only one who can counter spells, but she is guiding the mage group to cast war spells, so she can only let the other party cast spells.
There is no need to worry about your own safety, because the position is some distance from the front line, and it is difficult for the method to touch this side, and at most it will affect the front line.
Distance!
Although it can be improved through super magic skills such as 'Spell Range Extension'.
But the longer the distance, the greater the difficulty and consumption, even if the spell is strong, if you really dare to smash it here, the power will not be too great, not to mention, whether the other party can use it is one thing.
Both mage groups are chanting, ready to use war spells that will affect the outcome of the battle.
The first to finish was the Alliance.
"Turn mud into stone!"
The voice of the magic resounded on the battlefield.
A secondary spell.
The soft ground is too unfriendly to stone elementals and heavy golems.
Of course, this is only incidental.
Click, click!
An earthy yellow glow swept across the earth, and the originally soft ground was as solid as a stone.
In particular, those areas of quicksand have become solid stone floors.
And that's not all!
The swampy areas on both sides of the battlefield also turned into stone in the light.
The battlefield has more than doubled in width.
Do you see it!
With just one war spell, the Alliance gained a lot of battlefield advantage.
The Confederate forces have a qualitative advantage, but the battlefield is too narrow to play.
However, this war spell not only seals the quicksand trap, a second-order battle spell that has a great impact on the battlefield, but also allows you to fully exert your own advantages.
Perfect!
A single spell can change the situation.
As the battlefield widened, Gundam-like heavily armed golems stepped forward with their hammers.
A width of more than four kilometers was enough for the Allies to launch a full-scale offensive.
The army of the undead is naturally not to be outdone.
It can only be said that the war spell of turning mud into stone is definitely a tactic that the alliance has long studied.
Because the undead have too many spells and tactics, they rely on the soft earth.
Now that the ground has turned into stones, it has indeed weakened a lot of home field advantage of the undead, not to mention, and also blocked some tactics and means.
It was also at this time that Mia completed the war spell.
Note!
War spells refer to professional spells cast by mage groups, not a special type of spell.
"Resurrection of the dead!"
Mia cast this high-level necromancy spell that Zhao Hao would also work part-time.
It's just an individual and a mage group, power, scope... and so on, all of which are not at the same level.
Pale light swept across the battlefield, sending chills through the hearts of the creatures.
Especially those who have corpses around want to leave as soon as possible.
It's a pity that it's a step too late!
The previous wave of undead continued to surge, and a large number of corpses had been created, and together with the corpses after they were killed, a lot of corpses had piled up on the ground.
Then the army of the undead retreated, allowing the alliance to subconsciously press forward.
In the end, the Confederate army was surrounded by corpses at this time.
Although everyone knows to be careful with corpses, especially when fighting the Cemetery faction.
But in the fierce and brutal battlefield, not everyone is so calm and can take care of so many situations.
So, now it's a tragedy.
One by one, corpses turned into undead and rose from the ranks of the Alliance.
(End of chapter)