Chapter 1392 Horror Harvest!

Three days later!

"Comfortable!"

Zhao Hao slowly woke up in the administrative hall of the Storm Fortress.

After a month of nightmares on the template promotion mission, I realized how desirable it is to relax and rest.

It's a pity that in order to be able to enjoy this kind of rest in the future, he has to play with all his strength now.

After waking up, he slowly left the fortress.

Now the Storm Fortress is developing faster and faster.

Because the scorched rock volcano has been erupting, both resource points and nests are rapidly improving.

The speed is much faster than the life before the crossing.

It may be that the integration process has accelerated, and some changes have also increased.

For example, the Undead Scourge is an obvious example, which originally took a lot of time to erupt, but now it is much earlier.

The same is true for volcanic eruptions.

At this time, the Shattered Star Island even exceeded the area of the original historical line when it was merged.

This is naturally due to the fact that the Stormcollar has never prevented a volcanic eruption.

There is no way to limit volcanic eruptions in reality, but it does not mean that there is no world of heroes, magic, treasures... and so on, all of which have corresponding means.

Therefore, it is not surprising that the Shattered Star Islands are expanding rapidly.

However, what followed was the demon brought by the volcano eruption, and the number and strength were also increasing, and it might have been washed away by another player.

But the Storm Collar is completely one-handed to suppress the rhythm.

The gap is too big!

Unlike the original historical line, many players who were not very strong, the storm collar is really terrifyingly strong.

With this burst intensity, they could easily cope with it even if it was increased tenfold.

At this time, the number of nests and resource points has increased wildly, which directly makes people laugh.

Except for the champion lair of Dragon Cliff, which has not changed, even the number of ace-level lairs like the Forest Holy Land is as high as 5.

Due to the artifact of the Heavenly Divine Weapon, each Forest Sanctuary can recruit 33 units in one round, and one round is 155 units.

This is an ace class!

The output is so exaggerated.

Replace it with a wooden house with a number of 31, this lair to recruit fifth-order wood elves, that is, 3565 units per round.

What an exaggeration!

Anyway, the current Storm Leader doesn't dare to say that the high-level ones are in terms of class production, but the mid- and low-level classes are already overflowing.

If it weren't for the fact that the recruitment quota could be accumulated, Zhao Hao might not need to exchange it for contribution points, but would have recruited from the territory.

As long as you know, the number of centaur recruits is now more than one million units, and you know how crazy the production of troops in the territory is.

After glancing at the huge number of troop recruitment, Zhao Hao began to sort out the harvest of the template promotion task.

Too much!

The promotion task is very difficult, and for the average player, it is completely less than 1 in 10,000 success rate.

On the other hand, success leads to gain.

Attack +10, Campaign Skill Points +4, Tactical Level +1, Shooter Mastery Increase!

Mind you, these are all added bonuses.

Base improvements like template changes are not taken into account.

In addition to other aspects, +10 Attack alone is extremely important for heroes.

Because of some junk second-order treasures, the attributes are just like that.

Not to mention that there is a series of improvements in the back, all of which will make the hero's strength soar.

However, it is precisely because of such a big promotion that Zhao Hao will spend so long not to mention the promotion task, and he is desperately trying to catch up with the schedule, and he has to complete it before fighting with the Dragon Queen.

Now, it seems, the hard work has paid off.

In terms of campaign skill points, Zhao Hao considered using them on that campaign skill.

Now he has several campaign skills: god-level archery, grandmaster-level artillery skills, primary ballistics, primary fire control, and (only template missions can be upgraded) intermediate tactics.

Among them, god-level archery and grandmaster-level artillery skills cannot be upgraded, and there is no need to consider it at all, and intermediate tactics cannot use campaign skill points.

Therefore, only ballistics and fire control can be improved.

In the case of ballistics, the main improvement is the hit rate.

However, on the battlefield, the hit rate is not too important, because there are too many enemies, and it is difficult to miss.

Therefore, Zhao Hao made a choice after a little thought.

Fire control!

This campaign skill is not bad.

At least compared to logistics, offense... And so on and so forth.

The focus is on increasing the rate of fire, reducing consumption, and increasing ammunition, all of which are in line with Zhao Hao's hero route.

Plus, add hard!

The four-point campaign skill directly raises the primary firepower control to the expert level.

Expert Fire Control: 50% increase in ranged class fire speed, +20% maximum ammo for ranged classes, and 50% reduction in fire consumption.

After reaching the expert level, this skill shows its ferocity.

The firing speed is increased by 50%, which means that in the original time of shooting two rounds, it can shoot three rounds, which is definitely a big increase, and sometimes one round of attacks can determine life and death.

Not to mention the stat of +20 rounds of ammo, which seems inconspicuous, but for ranged troops, the amount of ammo is really important.

It is indeed a bit slow to recover 1 shot in six minutes after consumption.

Therefore, the increase in the upper limit also represents an increase in the total amount of long-range firepower.

Finally, the main point is that the cost of shooting is reduced by 50%.

Sounds useless.

But in reality, this attribute is extremely important.

When attacking from a distance, it is not without consumption, and the consumption is not small.

Otherwise, as long as the ranged troops are equipped with a sufficient number of supply vehicles, will they be able to fire indefinitely?

The answer is no!

Because when shooting, in addition to consuming ammunition, it also consumes physical strength and energy.

Now with this campaign skill, you can at least make the Phantom Archer shoot more than half the number of rounds.

The reason why it is 'above' is entirely because the consumption is reduced by half, which can be more than half of the continuous improvement.

In short, it is the battle skill of fire control, which directly increases the explosiveness and sustainability of the phantom shooters by more than half.

Especially the increase in the rate of fire!

Enough to make the Phantom Archer output qualitatively change.

After adding four battle skill points, Zhao Hao looked at the tactical skills.

This skill can only be improved in promotion missions, which used to be intermediate, but now it has become directly advanced.

(Only template missions can be upgraded) Advanced Tactics: It can allow the next unit to move in parallel instantaneously within 300 meters, and the position is not allowed to be separated by obstacles, and each battle is limited to two times, and the interval must be more than ten minutes.

Very big boost!

Previously the range of movement was one hundred and fifty meters, but now it is directly doubled.

And the number of uses has also changed from one to two, even if there is a limit of 10 minutes, which is a huge increase.

Tactics can be seen as killer tactics!

When the enemy enters the Phantom Archer formation and feels that he is sure of victory, he will definitely despair when he finds that the target of the attack has appeared a few hundred meters away in an instant.

Then there's the change in the Marksman specialization.

Marksman Mastery: For every 5th level of a hero, the damage of your shooters is increased by 5%.

Very simple and straightforward.

However, the bonus has been increased from 1 percent to 5% every 5 levels, indicating that this is a potential feat, and even a predecessor to the Phantom Shooter feat.

In addition to these additional boosts, there are also base boosts.

For example, hero attributes!

The green excellent template gives 1 hero attribute for every level 4, and the blue elite template gives 1 hero attribute for every 3 levels, which alone increases the attribute by 9 points.

Attack +9

It's not a small improvement.

Attack: 65 (85)

At this time, Zhao Hao's attack attribute is stronger than ordinary epic heroes under the improvement of many aspects.

Especially with the blessing of treasures, up to 85 points of attack, it is completely a hero who will be silent when he sees it, and a soldier who will cry when he sees it.

Even if it is an archangel, the base defense is only 30 points.

For each point above the target, the damage is increased by 5%.

In other words, the phantom shooter under the command of Zhao Hao has to deal at least several times more damage.

However, the lethality is more exaggerated than the champion level under various bonuses, and it is even more than several times?.

This is completely inappropriate!

It can only be said that the long-term accumulation began to explode.

Of course, there is also a change in command, which has been directly increased by half.

And this kind of improvement is a basic improvement, which can be added again by treasures, which has made Zhao Hao's command a huge change.

(End of chapter)