Chapter 1471 Core Battle Skills! (Thanks to the lazy bookworm 1977 for the tip!) )
A total of five books and one treasure.
"Use it!"
Zhao Hao handed the thing to Anroth, who was also on the back of the Shadow Cat.
As the strongest hero under his command, the other party is naturally worth spending so much energy.
One enemy country!
That's how strong the other side is.
Therefore, no matter how strong it is, it cannot be overstated.
The first is the three campaign skill books.
One copy for elementary, intermediate, and upper grades.
Just such a set of campaign skill books is a good thing that ordinary players will never be able to come into contact with.
Even if it is Zhao Hao, it is only obtained from the major forces.
If you use them all, you will instantly gain 6 Campaign Skill Points.
Normally, you need to level up 60 to get so many campaign skill points, which shows how precious it is.
This set alone was enough for Zhao Hao to endure the killing intent for the time being, not to mention that there were other things.
Do you remember the spell casting route he planned for Anloth, and those core campaign skills that he didn't have in hand?
That's right, it's intelligence + earth-based spell mastery!
This is a campaign skill, not a campaign spell, and a must-have for cast route heroes.
Among them, the spell specialization depends on the situation, because there are also fire and water... Classify.
Intelligence mainly increases mana, and the effect of Earth Spell Mastery is the same as the name, which can only increase the power of Earth Campaign spells.
What is the difference between a campaign skill and a campaign spell?
It's a skill level!
The former can be increased with campaign skill points, while the latter is fixed after being obtained, and there is no way to use campaign skill points to increase.
But that's right.
Otherwise, the spells + skills of the heroes of the battle line will all add up to several times that of the heroes of the physical route, and the battle skill points are simply not enough.
Whew, whew!
Anlos was not polite, and directly used up all the battle skills and battle skill books.
And Zhao Hao can also check its attributes and clearly see her changes.
Elementary Intelligence: Increases hero mana by 50% and doubles natural recovery speed.
Extremely simple and brutal effect, but it is a must-have for the heroes of the casting route.
Because the skill improvement in this campaign is amazing.
The campaign spell cost is terrifying, making it extremely difficult for heroes to overcome.
The hero's attributes are extremely difficult to improve, so the mana will not be too high, so there will be intelligence as a campaign skill, and the bonus is also extremely terrifying.
Anroth's high intelligence and mana are due to the fact that she is a legendary template hero and talent.
If you can't change to a spellcasting hero who can't change to a template, you won't be able to use it even if you learn high-level battle spells such as reincarnation and rebirth, earth shaking and mountain shaking.
The cost of thousands of mana points is not something that ordinary spellcasting heroes can have.
Anroth was able to perform one after another without pressure.
In addition to her own reasons, but also because of the Earth Spirit Ball to reduce the consumption tenfold, and replace it with other high-level battle spells, she can be drained on the spot.
Now you know how terrible the top strategic treasure is, right?
Reducing the consumption by ten times is only a basic ability, and it can also increase the power by several times in all aspects, which simply breaks the conventional cognition.
Beginner intelligence can provide half of the mana bonus, and in the future, even if it provides more than ten times the bonus at the grandmaster level, it is just a regular operation.
Of course, the recovery speed increase is also a good effect.
Because the base recovery speed depends on the level of intelligence, the higher the intelligence, the cheaper this recovery bonus is.
After looking at the intelligence effect, the next step is the core battle skill in the core.
Beginner Earth Spell Mastery: Increases the base effect of Earth Campaign spells by an additional 30% and reduces energy consumption by 30%.
Very scary boost!
Just look at the effect of the campaign skill of magic to see how exaggerated this effect is.
Because the primary mana only increases the battle spell by 10%, and the intermediate level is only 20%.
However, if the earth spell is specialized, the primary level will be increased by 30%, and the energy consumption can be reduced by 30% at the same time.
Excessive!
It's just too much.
It's no wonder that the major forces will monopolize these core battle skills, which is indeed a little too much.
In just an instant, Zhao Hao knew how to use the campaign points.
What I didn't say, all of them were focused on the Earth Campaign Spell Mastery.
Expert!
Spend four Campaign Skill Points to make it jump over Intermediate and Advanced, and soar directly to this level.
As for why not go straight to the master?
Upgrading from an expert to a master requires 3 battle skill points, and the remaining two points are simply not enough.
Expert Earth Spell Mastery: Increases the base effect of Earth Campaign spells by an additional 200% and reduces energy consumption by 50%.
Burst!
The effect is a whole other level compared to the elementary level.
It can only be said that although heroes have a lot of disadvantages compared to individual professions, as long as there are resources, the promotion is also extremely terrifying.
If it is a personal career, the increase rate is really not so exaggerated.
There is one thing that needs to be noted the most.
Earth-based spell specializations boost 'base effects' instead of 'effects'.
This is very important!
Examples have been given before.
The effect is just a normal bonus, but if the effect is preceded by the 'base' prefix, you can also enjoy a secondary bonus.
For example, the effect of the Earth Spirit Orb is to increase the effect of Earth campaign spells by five times.
Then the original 100 damage, the calculation method when the expert earth-based campaign spell specialization does not have the word 'basic' is as follows.
100*(5+2) = 700 damage.
But with the word 'foundation', the calculation becomes like this.
(100 + (100*2))*5 = 1500 damage.
If you don't see it, that's the power of the basic effect.
You can enjoy a secondary bonus.
At this time, the reincarnation and rebirth have been changed beyond recognition under the blessing of the earth-based spell specialization.
Reincarnation: Consumes 300 mana, heals or revives 450000+ (knowledge*15000) health of the same type of class, and has a cooldown of 6 minutes.
Take, for example, the Grim Reaper.
In the previous battle, Anroth was reincarnated and reborn, and was able to resurrect 171 Grim Reapers.
Now it can resurrect 511 Grim Reapers.
Triple the effect.
The effect of the Earth Campaign Spell Mastery is completely immediate after being upgraded to the expert level.
Not to mention that reincarnation and rebirth are just one of them, and other earth-based battle spells will also usher in qualitative changes.
Meteor showers, quicksand traps, shaking the earth, protecting the body and stone skin... and so on.
The boost is too great!
Even the cast range is additionally doubled.
This is the most important point!
In the past, Anlos needed to cast spells within a kilometer, which was naturally extremely dangerous.
Now it's three kilometers!
It can only be said that having an earth-based spell specialization and not having it are completely different things.
As for the remaining 2 campaign skill points, there are also two options.
One is to save 1 more point to upgrade the earth-based campaign spell to master, and the other is to use it first to increase the combat effectiveness to the peak.
There are pros and cons to both options!
However, after Zhao Hao considered it, he still chose the route of early use and early enjoyment.
The chances of gaining Campaign Skill Points again are frighteningly small, and even more so if you level up.
Because Anloth is now level 130, the difficulty of continuing to move up level 10 can be imagined.
In that case, it is better to get items such as the 'Book of Heroes' to improve your campaign skills.
2 campaign skill points, which can completely improve intelligence to high.
The magic isn't too urgent for the time being.
But mana is different!
Anroth is a spell-casting hero, and there is only a possibility that the mana will not be enough, so it is not surprising to improve her intelligence first.
As a result, when Intelligence is added to a high level, the effect is as follows.
(End of chapter)