440 The Federation of Crazy Leek Cutters

Hundreds of gods, including god-kings and presiding gods.

In Ovid's view, the possibility of success is extremely high.

But it's a pity that he still underestimated the high-end strength of the Zerg.

Yes, the Zerg can't kill the gods, not even the Federation.

However, they can hold the gods at bay and continuously drain their own energy.

You must know that the place of this battle is not in the Divine Domain, which means that all the gods cannot replenish their energy on the spot.

After all, in the entire Magellanic galaxy now, except for the Seven Great Divine Domains that are still in Ovid's hands, all the faith collection ships in the rest of the world have either been destroyed or transferred.

And even if these faith collectors were still there, it wouldn't help.

Because...

Everyone has almost been eaten up by the Zerg, where is the faith?

Therefore, under the siege of dozens of princes, thousands of insect group leaders, and countless insect group leaders, the gods had already lost most of their energy before they could gain much of the battle results.

In the end, he had to retreat to the Divine Domain.

And the most important thing is that while Ovid led the hundreds of gods to sneak attack, the Zerg launched a full-scale offensive under the order of Ayinsha.

At the same time, a large number of Upper Third-Order Zerg also reappeared in the battlefield.

Due to the fact that a large number of gods in the defense area were pulled to participate in the raid operation, many defense areas were no longer able to resist the high-level zerg, and finally the entire defense line was broken into several gaps.

As Ovid remobilizes his forces, fills the gap, and gets all the oracles back into the zone.

There are already more than a dozen insect clusters that have entered the hinterland of the Celestial Divine Domain through these gaps.

Therefore, Ovid not only had to stabilize the defense line, but also had to organize forces to encircle and suppress those insect groups within Coolett.

The whole situation deteriorated rapidly.

On the Zerg side, naturally they would not let go of such a good opportunity, and they did not stop for a moment, and they continued to attack frantically for more than ten days.

There was chaos within the Divine Domain, and even many supply fleets that were transporting personnel and equipment to the front line were attacked by the Zerg on the way, making it impossible for a large amount of supplies to be sent to the front line.

A month later, the entire line of defense was crumbling and could collapse at any moment.

In this regard, even if he was unwilling, Ovid could only give an order.

All the Divine Guards on the defensive line were held to the last man, and at the same time, all the faith collection ships in the Korat Divine Domain were already Marsars, and all of them quickly moved to other Divine Domains.

The Divine Guards, who came up to support later, will no longer enter the front line to replenish troops.

Instead, he stayed in the Korat Divine Domain, responsible for the encirclement and suppression of the Zerg, as well as the escort of the evacuation fleet.

Soon, when half a month passed again.

The entire Collette line completely collapsed...

So far, the number of fallen gods has increased from three...

Increased to four!

This is not just a matter of the fall of the Divine Domain.

It is an important position in the Celestial Domain.

You must know that five of the remaining six Divine Domains are bordering the Korat Divine Domain.

And if Ovid wants to hold it, unless he divides his forces and builds five lines of defense at the same time, this...

It's almost impossible.

------

Federal Ministry of War.

"The Korat defense line has been broken by the Starry Sky Zerg, and in a month at most, the entire Korat will completely fall."

"And once Korat falls, five of the remaining six god domains will be directly exposed to the starry sky zerg."

"If you stick to one god domain, the Marsar gods can still support it for a while by concentrating their forces, but if they hold on to five at the same time, they don't have such strength at all."

"According to the simulation of our staff, those five divine domains will not take more than a year at most, and they will all fall."

In Mu Zhengfeng's office, Gao Tianyang, chief of the General Staff, was analyzing the latest battle situation of Magellan.

That's right, the main reason why Korat held out for so long was that the Marsar gods could concentrate all their forces on one line of defense.

But once Collette fell, it was a different story.

The five god domains were directly exposed to the Zerg's troops, but compared to the Marsar gods, the Zerg side had enough numbers to launch an offensive against those five god domains at the same time, and the scale of the offensive would not be weaker than that of the Korat defense line.

Divide the troops?

It's so difficult to concentrate on defending the capital, so what are you going to defend when you divide your troops into five places?

According to the staff's simulation of the direction of the war, even if the Marsar gods went all out to defend, these five gods would be able to last for a year at most.

This is still the best situation when the upper third-order zerg does not participate in the war.

Otherwise...

It's hard to keep it for three months!

"What do you think Ovid will choose?"

After a moment of silence, Mu Zhengfeng asked.

"There are three possible options."

"The first type, and the most stupid one, is to divide the troops directly, and then defend the five god domains at the same time, but from the perspective of military behavior, this is undoubtedly asking for a dead end."

"The second way, give up three of the divine domains, and only stick to the two divine domains bordering Citis, this can greatly reduce the pressure on the defensive line, but..."

"Even if you only divide your troops and hold two places at the same time, you will still be at an overall disadvantage in the process of confrontation with the Zerg, but you can hold on for a longer time than defending five places."

"Third, decisively give up the five god domains, and transfer as many people and resources as possible to the last Sitis God Domain, after all, it is now Marsar's military industrial powerhouse, and taking the initiative to retreat to Sitis can also allow them to withdraw more population and resources, otherwise..."

"If, like Coolett, wait for the defense line to collapse before withdrawing, then it would be very good to be able to withdraw half of the people in the end."

Gao Tianyang analyzed.

At the same time, he also despised Ovid and other gods.

How long has this Collette been on the front line? I didn't even think about withdrawing people!

If this were to be a federation, the entire star field would have been evacuated before the war began, leaving only the battle fleet.

Wait until the defense line is about to collapse before you think of withdrawing?

How much can be withdrawn?

But it's okay, the faster the progress of the Zerg, the sooner the Gods Seal Project can be carried out, right?

"Well, your analysis is similar to mine, but the third possibility is that I don't think Ovid will choose."

"As for the first one, I don't think Ovid is stupid enough to do that."

"So, this second option is probably the most likely."

"These gods have never had experience in war, and although they understand that they need to give up some, they are reluctant to give up completely, and in the end..."

"Their reluctance will become the last straw that completely crushes them."

"Let's continue with the established plan, once the Zerg attack the last of Sitis and compress the gods in a small enough area..."

"It's officially launched... Project Seal of the Gods! ”

------

Galaxy.

The third main swing arm.

Although the Federation has taken over the entire galaxy and migrated all civilizations out.

However, this third main arm is still not within the range of options for ordinary citizens to migrate.

Because, in the planning of the Federation, in the future, the entire third main boom will be used for the production of warships, as well as the establishment of supporting systems.

Today, although only a small part has been developed, hundreds of new production lines supported by space particle reconstruction technology have been completed.

But the ones built on these lines are not Pangu-class, Zhurong II, or other Federation warships.

Rather, a kind of completely new warship.

The design was completed by the Federal Design Department three months ago...

Combined Battleships!

The so-called joint warship is a kind of warship designed so that the subordinate civilizations under the command of the Federation can keep up with the rhythm of the war of fifth-order civilizations.

After all, the current mercenary fleet of affiliated civilizations, once it is against the fifth-order civilization, it will have no effect at all except for sending people to their heads.

In addition, the obsolete warships of the Federation, as well as the previous generation of warships in stock, have long been given to the Marsar Rebels before, or have been exchanged by a large number of affiliated civilizations.

So, on the other hand, the Federation is also taking this opportunity to start a new wave of leek-cutting.

Although, this act of cutting leeks is on the bright side, and all subsidiary civilizations can be seen as long as they are not stupid.

I can't resist the temptation of a combined warship.

Look at the platform, the introduction of those two types of battleships ...

【Combined Battleship Type I】

In terms of weapons, it is equipped with two space penetrating cannons and thirty-two particle light speed cannons with a power of 5.5 according to the federal standard.

Although the defense is still an energy shield, the engine is equipped with a hyperspace engine.

【Combined Battleship Type II】

In terms of weapons, it is equipped with four space penetration cannons and forty-eight particle light speed cannons with a power of 5.5 according to the federal standard.

The defense side is directly equipped with a space shield, and the engine side is also equipped with a hyperspace engine.

Of course, the Combined Battleship II is only a future, because the energy problem has not yet been solved, and the Central Academy of Sciences is currently working on the energy system of the battleship of the unknown force obtained from the Sextant A.

After all, the zero-point energy module federation is very nervous for its own use, how can it be equipped to a subsidiary civilization.

And this is also the reason why the Combined Battleship Type I only has two castrated space penetrating cannons, and there is no space shield yet.

The problem is always in the energy.

However, even so, the Combined Battleship I made everyone's eyes straight.

Even, in order to sell the Combined Battleship Type I, the Federation did two things.

One is to stipulate that in the future, only civilizations that use joint warships can participate in the mercenary fleets of affiliated civilizations.

On the other hand, the Federation said that in the future, there will be no more parts for warships in the exchange items of the affiliated civilization platforms, such as weapons, shield systems, or engines.

Directly put an end to the idea that some civilizations want to exchange key devices in order to save points, and the rest are all self-made.

According to the words of the Federation, this is to regulate the entire mercenary fleet, otherwise it will run out to fight, and the warships will all be varied, and the performance will also be different.

This can have a huge impact on combat linkage.

But no matter how beautiful it is, anyway...

It still can't change the fact that the Federation is cutting leeks.

See\Universe Star Sea Legend\Remember\Stay\Domain\Name\\