13. Water ghosts and subspecies

Tadi Village, which is mainly based on fishing, is divided into two areas: Riverside Village and Linbian Village.

The riverside village was slowly expanded from a small wooden house built to guard the boats after the pier was built.

Due to the proximity to the water, the environment is extremely humid, many people do not like to stay here for a long time, and because of the fear that young children will fall into the water and have to cultivate the fields, women and young children basically live in Linbian Village.

The villagers built wooden huts along the river, but they only served as temporary shelters to handle the catch of fishing and to use it at night for night watch.

Most of the fish and shrimp caught by fishermen are transported directly from the waterway to the white orchard and sold, usually without the need for merchant ships.

Of course, it is not uncommon to see merchant ships at the pier, and occasionally there are merchants who want to collect fresh seafood, and after agreeing to do so, they row to the pier by themselves.

But when the fishermen had hid in the mountains and forests, had not been to the wharf for a long time, and had not gone out to fish at all, it was a very strange thing to see a merchant ship moored on the wharf.

If it had been a few hours ago, Huck would have wondered about this, but now he wasn't curious at all.

Hiding in a wooden hut near the river, Huck was looking at the merchant ship, which was much larger than a fishing boat.

That's why Sauter's gang attacked him, and it could be the biggest takeaway from this mission.

After the body was looted, he was given 34 crowns, 165 orren and 12 florins, as well as a number of copper coins.

In addition to the coins, there were two sets of intact leather armor, an iron helmet, a silver sword, a shield, and a number of inferior weapons.

The value of these items and coins far exceeds the value of the alchemical bomb "Foehn" he wields.

The main ingredient of the Foehn bomb is a powder ground from saltpeter and sun-dried celandine petals.

The explosion does not cause actual damage, but the scattered celandine powder gets into the eye and can blind the enemy for a long time if it is not cleaned up in time.

That's why Huck was able to clean up 5 mercenaries without much difficulty.

Knowledge is power, and it's the same everywhere.

The bodies of the five attackers were used as bait, and he threw them all on the edge of the river near the wooden house where he was.

After the morning's observation, Huck had determined that the target of his mission was indeed the monster that often appeared in people's after-dinner conversations: water ghosts.

"Be quiet at the water's edge, so as not to scare the fish, and not to attract water ghosts."

This is a proverb passed down by the fishermen of Bravican.

There are many people on the continent who believe that sometimes the drowned will be resurrected and become monsters that hunt the living.

They kill their prey because they suffer from death.

It likes to drag them underwater and drown, then tear them apart with its claws and feast on them like soft biscuits.

This creature is called a water ghost.

It is often assumed that water spirits are created from the corpses of people who have drowned in shallow water, such as lost travelers who have fallen into the mud or children who swim too far from shore.

As with most legends related to monsters, this statement is false.

The physiology of water ghosts is very different from that of humans.

Their webs, scales, gills, and dorsal fins all show that the water ghost is a completely different creature.

In the game, Huck calls himself the Water Ghost Slayer, but here, he doesn't dare to be careless.

The strength of the water ghost is similar to that of ordinary people, but there are many advantages that ordinary people can't match, and if you are not careful, it may become the reason for killing you.

They are not afraid of poison or bloodshed, they swim fast in the water, and they are not slow to run on the shore, and ordinary people may not be able to outrun him.

Under normal circumstances, water ghosts do not leave the river too far, firstly because they cannot leave the water, and secondly, because their eyesight is not good, and they cannot see clearly at a distance of more than 12 meters.

A single water ghost, in terms of strength, can be dealt with by a bold farmer, but in reality, a farmer cannot deal with a water ghost at all.

Because they have one of the worst habits, which is to like to fight in groups.

hit the child, came the parents; beat the parents, and came the grandparents; Beat them, and the ancestors all came...

As the proverb goes, "When monsters are really lame, crowds make them happy." ”

Of course, the water ghost also has a disadvantage, that is, it is afraid of fire, which makes the Ignifa seal come in handy.

[Igni: Flame Seal, a cone-shaped flame erupts from the palm of his hand to scorch the target.] 】

It's still noon, the sun is shining, and the water ghosts are hiding in the mud under the water, and they don't come out until sunset or when the light is not too strong.

Water ghosts love carrion, and corpses after an afternoon of sun exposure are just right for their taste.

Huck didn't do this to desecrate the corpse, it was just a waste use, and it was going to destroy the corpse anyway, so it might as well be used as bait first.

The supersensory ability allowed him to see the water ghosts lurking in the dirt on the shore, and he had a bottom on the number of them, no more, no less, exactly 12.

With this amount, even a veteran witcher would not dare to act unprepared.

I found a heavy wooden table in the wooden house and flipped it over, blocking the lower part of the door about half a meter high.

This height makes it impossible for water spirits to attack the lower plate, and the width of the door limits their number to prevent the danger of being surrounded by a surge.

The wooden house was very close to the river, and the corpses were placed not far from the bottom of the steps, making it easy to attack the feeding monsters.

After closing all the doors and windows around him, Huck didn't wait, but began to meditate and rest.

Meditation is known as the practice of body and mind, and it is a method of regulating the body and mind by entering into a meditative state of concentration.

The meditative state is a wonderfully ethereal state similar to deep sleep.

Compared with sleep, the difference is that in the meditative state, there is still a considerable degree of awareness of the outside world, and you can wake up immediately when you notice a warning sign.

In this way, the Witcher is able to quickly eliminate fatigue, speed up the body's recovery, achieve superior rest, and increase affinity for chaotic energy.

Huck calls it a sleepy practice, and his unique meditation skills have allowed him to truly achieve the "second sleep" he had previously dreamed of.

With this skill, he can enter a meditative state anytime, anywhere, in any situation, in any environment.

Others want to enter a meditative state, and the process is much more complicated, first blocking out external interference, then emptying the mind, and finally reaching the unity of the mind and mind, and the mind is like stopping water before entering the meditation.

In noisy, harsh or even dangerous environments, it is often necessary to have strong self-control and long-term training.

No one can fall asleep like Huck, not even the famous White Wolf or the seasoned Viselmir.

It was by using the healing power of meditation that Huck was able to successfully complete the Grass Trial.

It was 6 p.m., the sun was no longer strong, and Huck stopped and began to prepare for the hunt.

Pulling out the silver sword on his back, he leaned against the wooden table, took out the small glass bottle of red ghoul oil, and after thinking about it, he took it back again.

Let's wait until you see the water ghost before you paint it!

Sword oil will become ineffective after being exposed to the air for a while, and it is not a good thing to apply it too early.

It's not valuable, but if you can save it, you can save it!

In addition to the silver sword next to the wooden table, there was one in the storage space, which belonged to the hapless cat witcher.

Now there are two silver swords, one on the outside and one for storage.

In front of the wooden house, the water surface by the river beach suddenly began to roll, accompanied by a circle of rippling water waves, a large number of "gurgling" bubbles began to bubble up...

It's coming!

Huck immediately opened the sword oil bottle and began to spread the red corpse-eating bio-oil evenly on top of the silver sword.

After applying the sword oil, Huck waited quietly behind the wooden table.

"Chirki~"

One, two, three... Ten ugly monsters emerged from under the water, and then rushed ashore with a strange scream.

These monsters look like corpses picked up from the bottom of a pond and are blue or green in color.

The pores oozed mucus and sludge, and from far away you could smell the sour smell of decay.

The limbs of the body are covered with scales that reflect the light of the setting sun, the webbing of aquatic animals between the toes and fingers, the gills on the face, and the fins on the back.

The chest and abdomen were pale, the cheeks were thin, the eyes were white, the eyes were glazed, and the eyes were glazed, looking at the corpses on the river beach, all greedily showing a mouth full of jagged scorched fangs.

As soon as all the water spirits came ashore, they rushed impatiently towards the stinking corpses, and screamed as they ran, as they seemed to be very excited.

Watching the water ghosts frantically tear at the corpses, Huck didn't act immediately, still waiting quietly.

Finally, a few minutes later, the water surface rolled again, and two unusual water ghosts emerged.

It wasn't until they came ashore that Huck could see the two monsters in their entirety.

The appearance is the same as that of ordinary water ghosts, but there are obvious differences, they are all subspecies of water ghosts, which are more terrifying and powerful.

One was dark, but the chest and abdomen were pale, tall, and acted more like a human, with red and black eyes that showed a greedy light.

It's a mud ghost.

The other one is more robust than ordinary water ghosts, moves more quickly, leans forward when running, and its dark eyes are full of fierce light, and it looks like it chooses people to devour.

The green area of its body has been reduced, its limbs and torso have turned white, and fins have grown on the sides of its head and on its forearms.

This is a drowning ghost.

"No wonder even the mercenaries can't deal with these water ghosts, with these two guys here, it's really enough for ordinary people to drink a pot."

Looking at the two sturdy subspecies of water ghosts that rushed towards the corpse, Huck understood why Sauter and the others had no way to take the dock water ghosts.

He regretted that the offer was too low, and that the bounty of 100 crowns was only enough for these ordinary goods, and that this subspecies was much more than the price of 10 crowns.

"The money is less!"