15. Common mutation inducers

The silver and steel swords used by the witchers are not the usual one-handed swords, but rather special longswords known as mongrel swords or half-handed swords.

This type of sword is characterized by its ability to slash and stab, and it is mainly used to attack enemies wearing heavy armor.

When the enemy lacks protection, they can attack with a slash.

The total length of the long sword is generally between 1-1.3 meters, the grip is one-third of the blade length, and there is a counterweight ball at the tail, which can be used with one hand or both hands.

The blade is best used to chop at the enemy's physical parts, and is located 20-30 cm below the tip of the sword.

The center of gravity of the long sword is located 10-15 cm above the gauntlet, and the center of gravity to the gauntlet is often not open, so it is convenient to hold when wrestling.

The most suitable weapon is half the length of the user's height, and the length of the most common weapon should be 1.2 meters.

Therefore, the most advantageous slash distance is 1 meter, which is also the combat distance that young witchers usually need to deliberately maintain.

Although the water ghost has scales, it is not hard enough to withstand weapons.

After using teleportation to raid and kill the two subspecies, the remaining 8 water ghosts were stimulated by the smell of blood, and immediately noticed the anomaly and turned their heads and rushed over.

Taking advantage of this gap, Huck quickly poured into his mouth the Swallow Potion, which strengthens recovery, and the Thunder Potion, which increases his strength by 30%.

As the potion began to work, the hunter's face protruded horribly, terrifying, twisted black veins like earthworms.

Potions are poisons used by witchers to increase their abilities, and can only be used by witchers whose metabolism is much higher than that of normal people.

When ready, the young witcher stepped back, raised his sword over his head, and held it in a rooftop position, waiting for the enemy to approach.

The water ghosts who have lost their 'brains' are completely driven by the desire for flesh and blood at the moment, and they are swarming with screams.

The water ghost who rushed to the front was 1 meter away in the blink of an eye.

Its white eyes stared nervously at its prey, its large mouth full of jagged burnt fangs, and foul-smelling saliva dripping from the corners of its mouth.

Seeing the enemy enter the attack range, Huck screamed with both arms, and the silver sword slashed down with the sound of breaking wind.

The sharp silver sword turned into a flash of silver light, with a faint red glow, and drew an arc, slashing at the water ghost's neck as fast as lightning.

The head of a monster, still greedily biting, flew out, and the headless corpse swooped forward with inertia.

Huck staggered to avoid the splatters of blood, pulled his sword back, and swung it right.

The other water spirit, which had crossed over the corpse of his companion and tried to attack him, was diagonally split open in the stomach and chest, and internal body fluids gushed out and sprayed all over the ground.

The monster that was not dead for a while, dragging the intestines all over the ground, waving its claws, and trying to attack the prey in front of it.

The silver sword swirled again, severing the monster's head.

With 2x the strength of ordinary people and 30% of the thunder potions, the streamlined muscles contain terrifying explosive power.

As long as you are not surrounded, in a one-on-one situation, goods like ordinary water ghosts are just local chickens and dogs.

"Igni!"

Huck, who had regained enough magic power, quickly sketched the magic seal with his left hand, and then opened his five fingers into a palm and pushed outward.

Terrifying flames erupted, engulfing all three oncoming water ghosts, instantly igniting their entire bodies.

Amid the screams, the water ghosts' charge was interrupted by ferocious flames, wailing and spinning in place, and desperately slapping the flames that beat wildly on their bodies.

The strong smell of burnt paste mixed with the stench of decay rushed madly into his nostrils, causing the witcher to frown.

Holding back his nausea, he stepped forward and stabbed the silver sword into the head of the nearest water ghost, ending its pain.

Drawing his sword and retreating, the silver sword quickly slashed up and down, splitting the water ghost that had swooped down from the right side of his companion in half from the shoulder.

The other two water ghosts rushed from the left side at this time, but they collided head-on with the jet of flames, and the hot gushing fire ignited the water ghosts' bodies and pushed them backwards.

The next thing was simple, only one of the 4 water ghosts ignited by the fire realized that he wanted to return to the water, but the witcher didn't give him this chance.

After dealing with the last water ghost that was wailing and rolling on the ground, Huck looked around again in a state of supersensibility before relieving.

Shake off the blood from the silver sword, wipe the blade with a piece of linen, and then return the sword to its sheath.

Looking at the mess around him, Huck felt a sense of pride that he was no longer the follower who was responsible for the aftermath behind Viselmir.

He pulled out a dagger and began to methodically dissect the corpse of the water ghost.

There are many good alchemy materials on the water ghost, such as the swallow potion that can speed up the recovery, which requires the water ghost brain.

In addition, the water ghost tongue is also a common alchemical material.

The two subspecies were left to last, and this more powerful monster is likely to have unexpected surprises.

Sure enough, Huck found a red mutation inducer on the mud ghost.

During Kyle Mohan's time, Viselmir used this to mix other herbs and mushrooms to make a mushroom soup to improve his physical fitness.

Of course, for Huck, it has another purpose.

[The red mutation inducer was found (inactive after 56 minutes and 21 seconds), and was it absorbed immediately?] 】

Seeing the subtitles in front of him, Huck did not hesitate and immediately chose to absorb them.

The energy-depleted red mutation inducer quickly became brittle and white, turning into powder and dust fluttering in the sky.

[Strength +0.1, Skill +1]

When he saw the subtitles, he immediately called out the character panel to check.

I found that the strength has become 2.4, and the skill point has also increased to 1.

A '+' appears after the skill that shows the level, and after selecting the '+' with your consciousness, you only need to confirm it again to upgrade the skill.

The '+' on the surface of the combat skill, magic seal, and alchemy is not used to level up, and when selected, a skill tree will appear.

The skill tree is connected to 4 extended skills in turn, only the first row is white, which is displayed as upgradeable, and the others are still gray.

Skill points can be used to level up skills, and can also be used to light up extended skills, but only white ones.

There's also a '+' behind the storage space, which can also be upgraded.

He did not rush to choose, but closed the panel.

1 skill point is required to upgrade the sigil, skill, or light extension skill, and 10 to upgrade the storage space.

Now that "muscle memory" has been upgraded to level 2, he is a little hesitant to continue to improve, or simply point out a new skill.

Let's wait and see!

Mutation inducers only appear on powerful monsters, and it is difficult to find them on monsters that are generally as weak as water ghosts.

Therefore, skill points are precious and need to be well planned.

After disposing of the mud ghost, he walked towards the body of the drowned water ghost, hoping that this subspecies would also give him some surprises.