What is the world of the Medieval Warhammer
The world of the medieval Warhammer is very similar to the Earth we live on. In fact, most of these topography, (human) cultures, and ethnic divisions are not much different from those of Earth. Its technology is similar to that of Earth's European Renaissance --- the 16th and early 17th centuries.
Old World
Although the proud elves have been exploring the world for many years, learning about the many living beings that inhabit it, they do not want to share their secrets with other races, and many of the regions are still empty names on the map for humans, who call the lands they know and live in the Old World, home to humans, dwarves, elves, and small halflings, and the mountains and forests are infested with evil creatures of all kinds.
The largest and most important of all human nations is the Empire and Patnesia, the most populous of all human nations and perhaps the most powerful of all, with its borders in the heart of the Old World, surrounded by towering mountains and dark forests. To the south of the empire is the kingdom of Patnesia, whose main military power comes from ornate and brave knights, who have revered the virtues of warriors for generations.
The other human realms are not as powerful as the Empire and Patnesia, nor are they as united. To the north of the empire was the cold Kislev region, ruled by a powerful warrior tsar, and further north was the rocky Norsca, inhabited by a variety of rampaging and bloodthirsty barbarians who were a nuisance to both the empire and the tsar. To the south of Bretonnia were the hot and barren Estalia and Tyril, both of which had been united, but instead divided into numerous tiny kingdoms and city-states. Between Tyrir and Batternia is a small plateau called Walter, which is inhabited by bandits and robbers, who sometimes appear as mercenaries in the Empire's armies. The southernmost point of the Old World is Arabi, and the easternmost is the bleak and terrifying Dark Lands. The Arabi were born pirates and marauders, and their black-sailed dhows occasionally docked at the trading ports of Tyrir and Estalia. Further south than Arabi is simply known as the Southlands, and few Old World travelers get a glimpse of the rainforest-covered shores and snow-capped mountains. The Dark Lands to the east of the empire are unfit for humans, with only orcs, goblins, and other monsters fighting on them.
South of the Wilderness
Immediately south of the empire is a small, bandit-infested area known as the Bald Counties, a dangerous area of treason, heretics, and refugees who have fled from areas often invaded by greenskins, farther south are deserted and controlled by rampaging orc tribes, and farther afield, the fabled land of the dead, from which many of the world's troubles originate.
Between the Empire and the Dark Lands were towering mountains, and the peaks were so high and so dark that for a long time humans thought it was the edge of the world, and they called it the Extreme Mountain, the natural eastern boundary of the Old World. These ancient mountains are now dug and mined and inhabited by the dwarves, a strong-willed and powerful people who are familiar even to humans for their endless wars against the orcs and goblins of these mountains.
The edge of the world
The above list is the territory and race that anthropologists know, but the dwarven sages or the elven sages know much more, and if the elves were not so stingy with their knowledge, they could add many, many things to this common sense, but there is no doubt that there are many learned people who can use their wisdom to deduce the world and the dangers it contains, perhaps they can tell you about the Skaven's underground kingdom and their resentments and intrigues, perhaps they can mention a little about the threat that has arisen from the land of the dead and the ancient kingdoms of their master, Nagas, and the deeper and sinister secrets of the Chaos Legionand the mysterious power hidden in the Northlands......