Chapter 170: Long-Range Combat Tactics

Under the orders of the Croatian general, the hundreds of thousands of warships in the fleet were also adjusting their formations as they advanced towards the wreckage of the orc fleet.

At this time, the imperial warship group showed an umbrella-shaped formation.

This formation can expand the attack area and reduce the density of attack troops in the unit space, allowing more ships to output at the same time.

Due to the sheer lethality of energy weapons and their longest-range attack, battleships equipped with arc generators, tachyon spears, and particle spears are at the front of the fleet. They spread out in the shape of an umbrella in space, facing the direction of the attack.

The ultra-long range and large area coverage of these energy weapons made it inevitable that any enemy of the Empire who wanted to get close to the Empire's fleet would inevitably suffer huge losses.

In addition to these battleships equipped with energy weapons, countless warships equipped with railguns, Gauss cannons, and various missiles form a second layer of umbrella.

The types of these battleships ranged from frigates to battleships. As a result, the number of warships that make up the second umbrella occupies more than sixty percent of the Imperial fleet.

Only after these battleships opened fire did it represent the beginning of the Imperial Fleet's fiercest attack on the enemy.

Although the attack range is slightly inferior to that of energy weapons, in space, because the vacuum does not create air resistance, kinetic weapons do not decay in motion, and their power does not decrease with distance as on planets.

Therefore, the attack range of these ships is also very impressive, once the enemy approaches the Imperial fleet from an extremely long distance, and the energy attack of the fleet enters the strike range of these ships.

The Empire will let those enemies know what it means to be unstoppable.

In addition to these regular ships, some Titan-class ships are evenly scattered among these ships.

Croatia divided this expeditionary fleet into dozens of formations, each of which had its flagship being a Titan.

Designed to serve as the flagships of the fleet, these Titans had huge hulls and battleships around them like carrier-based aircraft.

And in addition to a powerful main gun, the Titan also has many additional components that regular warships don't have, and it is these components that give the Titan the ability to serve as the flagship of a fleet.

For example, a subspace trap that can prevent enemy fleets from escaping, a quantum destabilizer that can affect the performance of enemy fleets, a target network that can greatly increase the hit rate of your fleet, and a cloud of nanomachines that can repair the hull and armor of your own ships.

Some of these components benefit your own team and some weaken your opponent. But there is no doubt that each component will bring the combat capabilities of the Imperial fleet to a higher level.

These Titans are incredibly powerful, but they only serve as the flagships of the various formations in this expeditionary fleet.

The Croatian general, as the commander-in-chief of the fleet, did not stay on any of the Titans. The glorious title of flagship of the entire expeditionary fleet did not allow any of the Titans to get.

Because, the Empire has ships that are more powerful than the Titans.

In the center of the expeditionary fleet's umbrella formation, a huge, boomerang-shaped battleship was advancing under the escort of countless ships.

It is the flagship of the entire Taiping Star Domain Expeditionary Fleet, Juggernaut!

With two docks, the Juggernaut can build his own ships, have powerful firepower and armor, and can repair himself. Juggernaut is not so much a ship as it is a giant operational starbase that can provide a movable repair shipyard for the fleet.

But whoever really thinks of Juggernaut as a mobile factory is very wrong.

Juggernaut can not only be used as a replenishment base for front-line ships, but it can also amplify other ships and thus affect the tide of battle. As a space base of unprecedented size and mobility, the Juggernaut can take offensive operations to a whole new level.

Due to its sheer size, the Juggernaut is equipped with many powerful weapons, and its firepower is more powerful than that of dozens of battleships.

And the juggernaut is like an aircraft carrier in the universe, with countless carrier-based aircraft placed inside the hull, which can carry out close attack damage to the target, with the advantages of high reliability, direct damage, accuracy, and combat flexibility.

It can be very effective in restraining destroyers and frigates, and can be used as a point defense to sabotage missiles to protect the safety of the master.

In addition to its own attack and defense is very powerful, Juggernaut is also very qualified as a flagship.

Like the Titan, it has its own special components. It can greatly increase the combat power of your own fleet and weaken the combat power of enemy fleets.

For example, a strong attack command center that can command a large number of your own carrier-based aircraft to fight, a target acquisition array that can greatly increase the range of your own warships, a subspace booster that can make your fleet move faster than light, and an electronic countermeasure launcher that interferes with the enemy fleet.

And inside the Domination, there are also dedicated munitions factories that can constantly produce refill ammunition for friendly forces, allowing the Imperial fleet to fire as much as they want without having to worry about logistics.

Dominate the huge size and show the strength of the Imperial fleet to your enemies. Its hull was so huge that even the Titan, which was tens of kilometers long, was incomparably small in front of it.

At the pinnacle of warfare, Juggernaut not only provides a tactical advantage to the Imperial fleet, but also evokes intense shock and awe. For any space empire, Juggernaut is undoubtedly an extremely important weapon of war.

Behind the Juggernaut, the umbrella handle is composed of countless carrier-type warships and support ships, which do not possess the same powerful long-range attack methods as other warships.

Therefore, when the enemy and us are shelling at a distance, they are stretched out in a line to reduce the attack surface.

This umbrella formation will be one of the general formations of the Imperial fleet in the future.

When an enemy fleet is spotted, the first thing is to fire covering the enemy ship with energy weapons.

If the enemy is not destroyed in the first place, and even gets close to the Imperial fleet, various kinetic weapons will block the approach of the enemy ship.

At this time, after the attack of energy weapons, even if the enemy fleet is not destroyed, their shield system will be extremely stressed, which makes the second wave of kinetic weapons attacks of the Imperial fleet can cause great damage to the enemy ship.

The various warships of the Imperial fleet located on the "umbrella side" will intercept enemy attacks through various point defenses and shield systems on the hull, and protect the flagship and support ships behind them.

If the enemy fleet can continue to approach the Imperial fleet with such strong firepower, then the Imperial fleet will unleash countless carrier-based aircraft and launch various missiles to stop the enemy warship.

Three different means of attack, forming three waves of counterattacks, can deal a devastating blow to the enemy fleet.

Moreover, the impulse thrusters on the Imperial fleet can provide great power to the battleship, and the Imperial battleship is fully capable of "flying a kite" tactic against the enemy, rather than stupidly standing still and waiting for the enemy to approach.

Shooting at such an imperial expeditionary fleet with hundreds of thousands of warships is completely deadly.

It has more warships than all the warships of the Human Empire combined, and in the current galaxy, no navy of any power has the ability to shoot at this fleet.

As for close-quarters combat or gang jumping? Let's think about whether their warships can withstand the fire of the Imperial fleet.

And in sub-light conditions, the impulse thrusters used by the Empire today can give ships an unrivaled advantage in maneuverability and speed. They also had to consider whether their ships could catch up with the speed of the Imperial fleet.

Then at this time, the sunny and cheerful commander will say, you see me conducting ambush operations in space, what is it?

It's very difficult to achieve.

There are not so many shelters in the empty space that can hide the traces of battleships.

Ambushes in space behind planets and stars, meteorite belts, and asteroid belts are easier to detect. The Imperial fleet will be more vigilant when passing through this terrain to prevent a surprise attack from the enemy.

If the enemy uses various technologies to hide their whereabouts, such as the holographic field that the Elves have installed on their warships. Then it's time to look at the Empire's detection technology.

However, although the Holographic Field of the Spirit Race can affect the divination instrument installed on the Imperial warship, it is impossible for the Imperial Warship to accurately know the location of the Spirit Warship in the past.

But the holographic force field generated by their three-dimensional photon projection is almost impossible to hide from the multiple scanning arrays on the current Imperial warships.

Gravity sensors installed on today's Imperial warships can detect any gravitational changes in space, such as distorted fluctuations in the force field caused by the presence of a ship. The Holographic Force Field of the Elves could not hide the gravitational pull generated by their warships.

There are also tachyon sensors on Imperial warships, which can also accurately detect their warships without being affected by the Holographic Force Field of the Spirit Clan.

Not to mention the fact that there are also subspace sensors on Imperial warships, which can detect subspace fluctuations left over from the activation of traveling ships. They have greater sensitivity and range than heavy load sensor arrays.

It is impossible for the Elves to attack the Imperial fleet through the network without a sound, and then disappear into the void as quietly as they came.

One might think that the Imperial fleet has become less brave than before, how can it be so afraid of close combat. Isn't there a million space marines on the current battleship, and if the enemy gets closer, the gang will be over.

That's right, the current expeditionary fleet is indeed capable of easily destroying any enemy warship that comes close to them.

Even if the choice of close-quarters combat or gang jumping was already the best decision for those Imperial enemies against this fleet, any strategy and tactics would be so powerless in the face of sheer strength.

But all this is built on the formidable power of hundreds of thousands of warships in this fleet.

If the number of warships in an Imperial fleet does not show an overwhelming advantage in front of the opponent, and there are no Space Marines, then once the enemy approaches, the Imperial fleet may be defeated by the enemy's jumping gang, or there will be great battle damage.

In large formations, it is necessary to avoid close combat.

Because only by relying on the formation can the powerful firepower advantage of the imperial fleet be brought into play.

Unlike the previous fleet operations of the Empire, which had a maximum of dozens or hundreds of ships, the formation was extremely important for the battle of large formations of warships.

This kind of large-scale fleet operation is different from the small fleet operations of the Imperial Navy in the past. The kind of situation where a battleship can control the outcome of a battle because of its extraordinary performance will rarely occur in naval battles in the future empires.

The combat effectiveness of a large formation is mainly manifested in the speed with which it changes its formation and its determination to maintain it.

A good captain must have a strong spirit of sacrifice and steely nerves, able to watch the friendly ships around him be destroyed by enemy fire one by one, but still be able to hold on to a fixed position and return fire on the enemy.

Rather than arguing that they should make a so-called "strategic shift" or implement a so-called "roundabout tactic".

In large formations, you may be surrounded by friendly ships, and if you move around without being ordered, you are likely to appear in the direction of other friendly ships.

Either they blocked the attack of the friendly ship, or they were accidentally injured by the friendly ship.

And once the enemy fleet hits the battleship group of the Imperial fleet, then there is little point in the Imperial fleet maintaining formation.

Due to the high penetration power of energy weapons and kinetic energy weapons, it is very easy to accidentally injure one's own side in melee combat, so it is not completely certain, and their use in close combat should be minimized. The Empire's powerful firepower superiority will be difficult to exploit.

At this time, the protagonists will be those warships with aircraft carrier cores and missile weapons with strong tracking capabilities, and carrier-based aircraft and missiles will play a huge role in this situation.

In any case, the enemy fleet would inflict great damage on the Imperial fleet in such a situation.

If the able-bodied Chaos Space Marines or orcs were to jump into the gang, the Imperial Navy would not be able to annihilate them without paying any casualties. Once the enemy fleet approached, the Imperial fleet always had to pay something.

Even if the Imperial fleet wins the war by virtue of its numerical superiority, the casualties at close range will certainly be much greater than the casualties of firing at the enemy fleet at long distances.

So, that's why the Empire is now advocating long-range combat for the Imperial Navy,

With the powerful firepower and mobility of today's Imperial warships, coupled with the superiority in numbers, there are few Imperial enemies in the galaxy that can stop humans from galloping through the galaxy.

Of course, only at long distances.

In close combat, the Imperial fleet has become much more powerful than before. It's not at all like long-range battles, which can completely suppress the enemies of the Empire.

Therefore, if it weren't for the Empire's desire to capture some orc captives, Croatia would not have ordered its fleet to approach the current orc fleet. Even now it looks like the orc fleet has been almost completely destroyed, there is not a trace of threat at all.

82 Chinese Net