Chapter 1551 Forward

The threat of the strong orcs and a half did not attract enough attention after all.

First, the reputation of the other party itself is not obvious, even if it has the endorsement of the White Sword Saint. But there are many people who question whether William Greco has given such an assessment, after all, those words have not been widely circulated.

Second, the other side is the enemy. If there is a strong man of this level among the enemy, then the battle plan is arranged indecently and timidly, then is it still necessary to fight? Everyone takes out the trump card and compares it with each other, and the weak side just admits defeat.

Therefore, everyone holds the idea that no matter whether the opponent is hard or not, it is to bet on their own heads. Besides, in the face of such a strong man, as an ace army of the empire, of course, it is not without the means to deal with it.

Ezio's reminder made them mentally prepared first, and that was enough. The pride and means of the dual identity of empire and ace are incomprehensible to ordinary people.

In this regard, Ezio, as an outsider, of course, could not say anything. After receiving permission, he returned to the Twin Griffons.

During this waiting period, there were also many temptations and solicitations from the old general.

He never wanted to work for the nobles, but he was not unable to understand the idea that the nobles wanted to take talents for their own use when they saw them. However, being able to understand does not mean that you can compromise. The people who would agree to join the turtledove alliance are not good people under the Anju people.

However, just because the Haider soldiers didn't take this threat seriously didn't mean that Ezio couldn't either. He's in command of an airship.

The Twin Gryphons are not on a mission to rescue people on land, and she will stay in the air as an escort ship. Ground attacks and guarding against attacks that could come from the air were the tasks of the Twins. Sniping a strong orc, just right.

Ezio didn't think that there was anyone in the Marine Corps or anyone else who could compete with the Orcs. Even if it is a siege, it will have to pay the price of a large number of casualties before it can threaten the opponent. Such a reckless approach would be too stupid for an airship combat unit.

[In view of the general environment,

So he said bluntly, if it appeared halfway, let the Twin Griffins open a big fight, and if there were a few multi-barreled revolver machine guns on the side of the ship, he would take them out and use them directly. It doesn't matter if you drain the secondary energy pool.

If at the cost of losing an airship, you can replace a strong person of that level, it will be blood-earned. Even if it doesn't succeed in the end, the machine gun attack will be able to delay the threat by half, creating more opportunities for your side.

No matter what he did, he couldn't easily approach this strong orc, or give him a chance to invade the airship.

It is not for nothing that he is half-deliberately trying to lure the airship to the ground. This strong orc is very confident, as long as he is allowed to enter the boat, this airship will still be intact even in the end, and there will be no one to pilot.

Playing melee combat, Ezio didn't think he would lose. But the previous battle was a mistake of a slow step, which led to a slow step. In the end, he was injured and fled, unable to even turn the tables around.

Now that the hand wound has not fully recovered and another main weapon has been found, the Dragon's Tooth Hidden Blade alone cannot be defeated. That's why Ezio set the tone for long-range attacks and never melee combat.

The route to the target captive camp was provided by the Twin Griffins, but she was not leading the way. The airships of the Haider Empire have their own formation formations and tactics, and the addition of an airship that is not familiar with all this will only destroy the existing tacit understanding.

This is also the reason why the Empire's airships are basically used intensively. Don't break it up easily, and don't let others join it casually.

So as the only non-Imperial fast airship, the Twin Griffin's formation mission is like a freedom sentinel, moving freely around the perimeter of the formation.

Don't look at all the airships that the Haidel Empire participated in the war have external propellers and built-in engines, although the speed has increased compared to the past. Compared to the real new fast airship, it is still a lot worse, even if the engine is overloaded, it has not been able to shorten the gap much.

And this speed difference ensures that even if the Imperial Airship formation moves forward at full speed, the Twin Griffins can still fly like butterflies

Move around the formation at will, and you won't be left behind.

However, Ezio did not make a fuss, and asked the Twin Griffons to fly around the entire formation like satellites. This kind of action that is too arrogant is easy to attract hatred. And to be honest, it's not necessary.

The route offered by Ezio is fairly safe as long as there are no unexpected changes. There were no gathering points along the road, neither on the side of the demon coalition nor the remnants of humans.

And this land has just been conquered, and the orcs have not had time to manage it properly, and of course there is no such means of vigilance as beacons or watchtowers.

Unless you really encounter a lone ranger like the Orc Half, and they happen to be casually looking up to see it, the covert infiltration of the entire airship detachment is guaranteed.

You must know that in World War II, before the invention of radar, the Eagle Nation warned that the method of bombing the mainland was to fill the coastline with outposts.

While it consumes a lot of manpower and material resources, the effect is not very good compared with radar. Too often, the situation of missing or being knocked out in the first place happens.

Ezio didn't know such examples, but that didn't stop him from understanding the advantages of airships in Mazeland. In the field where there is no regularization of air force, there are really not many people who care about the boundless sky all the time. And that's the airship opportunity.

From the initial rendezvous point of the mission to the target location of their detachment, the Twins would have been able to reach it in about an hour or more by standard time if they had acted alone. But considering that there was an extra formation of short-legged turtles, it still took them a whole morning to finally arrive.

However, upon arrival, they did not immediately begin to act. In view of the fact that the rescue mission was carried out in various places by multiple detachments, the veteran general who commanded the rescue operation considered the possibility of simultaneous operation when he chose to carry out the rescue in the form of detachments.

However, the distance from the rendezvous point to the target location can be long and short, and the speed of the airship can be fast and slow. If you want to act at the same time, it is inevitable that some airships will arrive at the target first and then wait for a while. Then start at the same time.

According to the original arrangement, the detachment where Ezio and the others were located, because the location of the target prisoner camp was far away from the Wind Emperor Mountain Range, would spend a lot of time on the road. The expected arrival was in the afternoon, almost before the scheduled time for action, and there was not much room to spare.

However, this prediction is based on the speed at which the airship detachment is advancing while scouting. Even if the airship is flying at a high altitude, it can not attract the attention of the enemy, and everyone will still maintain the principle of covert action.

After all, it is to save people, to be able to fight a surprise attack, there is no need to remind the enemy to prepare.

However, unlike the original plan, the Twin Griffins, a leading party that has traveled once, coupled with its excellent reconnaissance capabilities, allowed this detachment, which was basically composed of short-legged turtle airships of the Haider Empire, to arrive at its destination much earlier.

The airship detachment stranded at high altitude is quite conspicuous due to the factor of numbers. But then the Haider Empire demonstrated a technique in which they used magic to condense water vapor at the bottom of the airship.

This caused people on the ground to look up and only see a white mist similar to clouds floating high in the sky. And no one had a way to know for sure if it was a cloud or something.

This camouflage technique has not yet been revealed. Even the Karlsruhe Empire, as an old rival, has only heard of it, has not been confirmed, and certainly has not been warned. Now I saw with my own eyes that the young men of the empire who stayed on the twin griffins were all amazed.

The Twin Gryphons hadn't thought about camouflage techniques, and certainly wouldn't have done it. And this is not a technology that can be temporarily retrofitted and modified at high altitudes.

However, it is not difficult for them to conceal their bodies, just control the airship directly and fly directly above the entire formation. It looks like a cloud underneath, and who can see through the whole disguise from a higher vantage point.

And the short pause before the action, the people on the airship were not idle. If you're hungry, you go to eat first, and once the war starts, you don't know what will happen next, and you're not sure if you'll have time to eat.

In addition to that, it is to use the Arcane Eye to do the final reconnaissance, before the inspection

and determine the details of the final rescue operation.

Ezio wasn't idle, of course. After thinking about it for a while, he called in the ship's doctor.

By this time, they had already dealt with the dying comrades and pulled them back from the face of death. It's just that because the airship is still on the battlefield, there is no way to evacuate, so it is just placed in a protected cabin.

Bring in the ship's doctor, and Ezio wants them to heal his hand wound as soon as possible.

The orc half was like a shadow, hanging over his mind all the time. Who said that the place of the previous encounter was not far from the prisoner camp in front of him, and if he was unlucky, he might bump into this talent again.

As for the main weapon at hand, there is no way to do this. The only weapons left for preparation on the Twin Gryphon were standard weapons, and to fight against a Juggernaut with this kind of road goods, Ezio only felt weak, but there was no way.

However, after dealing with the hand injury, he armed himself anyway.

In addition to the differences between the duties of the marines and other people, the armament of the marines is also different. After all, under normal conditions, the crew of the airship will not have a chance to fight the enemy in close combat; But the Marines sent themselves to the door and took the initiative to engage the enemy in close combat.

The Karlsruhe Empire's air knight standard armament, in addition to the weapons are particularly long, the armor is also made of special magic materials. The ones are sturdy and light! Especially the latter.

Of the ground infantry, hoplites are undoubtedly the most powerful melee class. They defend themselves with heavy armor and then slash their enemies with a frenzy that can't hurt them.

Of course, the Sky Knights couldn't have worn the full armor that even they themselves would struggle with. Not to mention that they weren't physically strong enough to handle the entire battle, and their mounts weren't necessarily capable of carrying warriors in heavy armor.

Besides, most of the combat skills of the air knights are jumping left and right in the air, jumping up and down, wouldn't it be troublesome to wear so much. Therefore, the armor of the Sky Knight is more focused on lightness than sturdiness.