Chapter 1553: Magic Bombardment
The Twin Gryphons were half a beat slower, but her speed and acceleration made up for it. Soon, the airship entered the predetermined queue.
The airship detachment that carried out the rescue plan did not go to the camp where humanity was imprisoned from the beginning. Instead, they were divided into two waves, arranged in a large herringbone formation, approaching from the periphery of the large military camp next to the prisoner camp.
The speed of descent and approach, just as it touches the edge of the barracks, puts ground targets within the range of the airship's magical attack.
The mages who had been prepared for a long time injected magic into their respective gun positions, and the amplification device on the airship amplified the magic effect, projecting powerful magical attacks from the side of the ship to the ground.
This is an attack that drains the airship's secondary energy pool, but the benefits are obvious. The increased magic power and extended attack range allow each fireball splash to damage more than one enemy in a squad, and set everything that can be burned on fire.
The first wave of the rescue detachment "plowed" towards the enemy barracks, causing extensive destruction and casualties.
The orc legion that is stationed here has not crossed the Wind Emperor Mountain Range and suffered hardship. In the information they obtained, there were no previous examples of airships being used in group attacks.
So even if someone witnessed the airship formation coming in their direction, no one realized what was going to happen next.
The orc army is irritable, crazy, and cunning. But just like a crooked skill tree, there are advantages and disadvantages, and sometimes their minds don't turn around when they see something new.
The three words "airship" were not realized until the formation in the sky was close enough to see the Emblem of the Hydel Emperor. However, before he could figure out what these airships were for, rows of magical attacks rained down from the sky like heavenly punishment.
Magic that attacks the ground, a mixture of fireballs, acid mist, arm-thick lightning, rain of stones, all kinds of splashing magic smash the next moment it hits something, it wreaks havoc in all directions.
Rao was so, and the half-orc soldier's reaction was still like a slow half-beat. It wasn't until the magic came and they were hurt that they seemed to come to their senses, screaming and running around, trying to get rid of the flames, acid erosions, or all sorts of strange effects.
And it's not just the soldiers who are wounded. The clothes and tents that kept warm during the winter months were destroyed, ignited, or corroded by the attack of magic. And these injuries will spread further to the person who touches it.
In just one round of attacks, a large area of the orc camp was killed and damaged. Thanks to the fact that the orcs are not as good as the Karlsruhe Empire, they have a certain experience in dealing with airships, and the panicked actions of the orcs will continue to expand the damage range.
However, there can't be only one round of magic attacks. The Haidel Empire, which has been an airship army for a long time, has long developed several sets of tactics and has been practicing them for many years, including the rapid casting of magic attacks. To put it simply, how can it be done in one round!
The lack of experience and the rather dense layout of the orc camp do not concern fire prevention or passage at all. Everyone only wanted to cling to the position of the prisoner camp, for fear that they would be too far away and would not be able to supervise those who were close to steal food.
And the result of this is that after the first wave of airship formations plowed through, at least more than half of the troops of this large barracks were scrapped! Even if it can be rescued, it is probably a lack of hands and feet. According to the values of the orcs, these cripples are no different from the dead.
The problem is that there is a second wave of attack queues including the Twin Griffins!
However, it is estimated that the first wave of attacks was too effective, and the second wave of queues did not follow the same path and plowed again. The lead ship of the second queue directly pulled up, raised the bow, and released three-color fireworks at the same time.
[In view of the general environment,
Seeing this, the other airships also made the same move; Except for the fireworks, they all raised the height and turned in different directions. Immediately, all the airships scattered like bombs blooming.
The Twin Griffins were only half a beat slower before keeping up with the movements of the entire formation. Also because her position is at the very edge, this time the bomb blossoms
The Twin Griffons were simply flying diagonally upwards at a large angle, and everyone in the boat had to hold on to the rails and fix their bodies.
The reason why it will be half a beat slower is not that Noah, a young man from the Karlsruhe Empire, is not responsible. Instead, he said that the lead ship of the second queue gave instructions to disperse in formation and hunt freely. But what to do, Ezio couldn't think of for a while.
It was only after seeing the movements of the other airships that the Twin Gryphons followed. As for the order to hunt freely, everyone in the command room said that it was understandable.
The first wave of queues ploughed through, and there were basically no whole people underneath. The second wave will only be a waste of the power of the magicians. In this way, it is better to expand the attack range and completely paralyze this orc barracks.
However, it is said that it is free hunting, but it is not the individual airships that do it on their own. In two or three, they each formed smaller detachments and used the same attack to plow through the still intact part of the barracks with a magical attack.
At this time, the twin griffins, who did not belong to the Haider Empire, really became a loner, and did not know who to team with.
At this time, it is completely dependent on the tacit understanding that has been cultivated in ordinary times. Ezio and this group of ruffians who have been mixed together for an unknown amount of time are different, even if he follows a certain team, he doesn't know what they will do next, and if there is some misunderstanding or miscalculation, it is not impossible for an air collision to happen.
So Ezio simply commanded the Twin Griffons and flew in the direction of the gap where there was no formation to patronize.
The magician on the airship attacked the ground through the gun emplacement window, and everyone was so skilled in the previous defense battle of the Wind Emperor Mountain Range that they could not be more proficient. It's a half-orc fight again, and it's not a state of interlocking with the human army. It can be said that when you see something that moves, you will blast a spell over.
In terms of attack efficiency, the Twin Griffin, which is a small and medium-sized airship in appearance, has no fewer gun positions than the main large airship of the Haider Empire. This is due to the multi-level layout designed by a certain crosser, which makes the cannon windows and magician stations more dense.
However, the multi-barreled minigun was not used, and it was too much of an airship's power, and it was a bit difficult to use it to hit the orcs in the head-hugging rat under it.
And the accuracy of several machine gunners was too poor. Realistically, it is estimated that they can do less damage than the magicians cast splash-producing magic. So just continue to hide it.
But don't think that after the second wave of queues dispersed, the momentum weakened a lot. The damage inflicted by the first wave of airship queues, and the orcs who escaped from the range of their magical attacks, all advertised the sight of a hell's furnace, as if they could be devoured if they spent a little more time inside.
This wave of bloody propaganda allowed the scattered second wave of airship queues to have the same effect of panic as they did not have to project magic on the ground. And it's not like the first wave of attacks is a herringbone big horizontal formation, where the scattered airships will fly, no one on the ground can catch it, and it becomes a picture of everyone running around like headless flies.
The chaos on the ground, although to a certain extent, caused the number of enemies injured by each blow of the airship to be much lower than the previous dense state, but it was also more difficult for formed enemies to counterattack in the air.
Besides, the scattered second wave of airships was not just scary, they all projected magic into the ground, causing as much damage as possible.
And the first wave of airship queues did not pull up and turn around in circles after digging through the orc barracks, trying to plow the already chaotic barracks again from different directions and different routes. They went straight to the position of the prisoner camp and began to land in the clearing.
It doesn't matter if there's something or someone down there. The airship in the field is not like the plane in someone's hometown, which can't stand bumping and bumping. Especially the airship of the Haider Empire, which is a coarse-skinned air fortress.
If there is any unevenness in the place where they land, it will be smoothed after that. If someone stands stupidly and doesn't run, don't expect compensation based on "humanitarianism".
So there is no need for someone to command, let alone shouting, and a large open space is automatically cleared where the airship fell.
But he was held captive
The humans in the camp don't know what they've been through. Even if a behemoth like an airship landed, they just numbly avoided it. Or rather, they are still confused, not knowing what is happening.
The airship that landed opened the hatch wide, and shouted in a very standard fancy language: "We are the Second Airship Legion of the Haider Empire, and we have come to the rescue of you, and everyone will board the airship in order." If there are too many people waiting, find someone with fewer people. Don't worry, after this wave of airships is full, they will exchange with the airships in the sky and continue to carry people until they are rescued."
Maybe the prestige of the Haider Empire is too loud, or maybe they have a chance to be saved. The human beings in the captive camp gradually regained their brilliance in their eyes.
When the first hungry child was led to the pedal of the airship, everyone's desire to survive instantly exploded. Everyone yelled and scrambled to board the airship.
Because the scope of the prisoner camp is not large, the movement of the airship landing alarmed everyone even more. Even the people who had been hiding in the crowded barracks to avoid the cold ran out and tried their best to squeeze forward and board the airship.
And this turbulent scene, if it continues to develop, it must be a terrible stampede. Don't think about how many people will be saved in the end, I am afraid that many people will die today under the push and trampling of others.
But it is not a kind person who comes to save people, and there is no belief in the people's army in these years. If this mess of people hit the airship and cause damage, they will have to eat and hang up when they go back.
According to the military regulations of the Airship Legion of the Haider Empire, the ship is the priority of everything else. The airship is required to carry out a suicidal mission with no return, and only the commander of the army is qualified; The order to abandon the ship can only be given by the captain. Until then, ships were more important than people.
What's more, those who can serve in airships have a certain level of identity and strength. I didn't take ordinary people seriously, how could I bear to be attacked by a group of beggar-like refugees on their ship.