Chapter 90: ROX's Killer Move! (Please follow up!) There are at least 2 more chapters left today)
Cashier first.
The delegates were very confident.
Not only is he not afraid of being countered by a single line, but he is also not afraid of the opponent's defense in the lineup.
Therefore, Hallucinogenic feels that this hand Nar should have a very good performance.
Of course.
Team ROX is no slouch either.
As the No. 1 seed in the LCK with a brilliant record in history, even if he loses one game first, no one dares to take it lightly.
In the first game, he was crushed, and he had almost no ability to fight back, mainly because the EDG performance of the hole cards was too good.
Not that the ROX is not strong enough.
"Let's take a look at what ROX is going to take for the first two picks."
Miller looked to the right side of the screen: "Ash, Karma, do you want to go straight to the bottom of the combo?" β
"Seems good."
"Compared with the female policeman, Ash's consumption ability during the line is not much weaker, and there are also big moves to open a group, which is more functional."
Karma was chosen.
Naturally, EDG can only take Zyra.
This is also a classic confrontation in the current version, and there are no problems.
ADC position, originally wanted to ember.
But considering the acceleration of Karma's group shield and the slowing down of Ash's big move, after a mixed exchange of English and sign language, he gave Deft a little yellow hair Ezreal.
On the third and fourth floors, ROX showed the combination of Rambo and Lexier.
It can be regarded as a hero who replaces Ban by grabbing and limiting the first-hand factory director.
However, the reason why the factory director didn't take it first was because he didn't want to use Lexey, but took out the blind monk in the jungle.
Elementary school brother Scout continues with Snake Girl.
Up here.
Neither side actually took advantage of anything.
However.
The fifth floor of ROX, which is the last choice of the whole audience, has locked in another ...... when there is already AD Ash Bounty Hunter!
Good luck sister!
"Huh?"
The doll's voice was surprised: "Ash was chosen, and there was a female gun?" How is this going to be separated? β
"I can't read it, I can't understand it." Hallucinogenic legatos.
"There's really no way to tell." Miller couldn't think of it: "In the last game, EDG Rock Sparrow Snake Girl came out together, and used Rock Sparrow to jungle, this time ROX Ash Female Gun ......"
Speaking of which.
See the link where heroes are exchanged.
Miller understood: "Mid-laner Karma, AD Ash, auxiliary female gun, I'm afraid there is a saying!" β
"The female gun faces Zyra's ......" to a part of the fantasy: "I run faster, I generally don't eat control, and it hurts more to point people." β
"For the sake of the advantage of the line period, are you so frustrated?" Doll teasing.
"In this version, the line advantage is really crucial, and if you can't play an advantage during the lane, the jungler is basically useless." Miller recalled: "The first game was like that, ROX couldn't attack any way, and the Spider Queen became an ornament. β
"That's just as well." The doll nodded.
The countdown is over, and the final adjustment phase is complete.
Ten heroes enter the Summoner's Rift.
Blue side: EDG
Red square: ROX
Top laner: Nar vs Rambo
Jungler: Blind Monk vs Excavator
Mid laner: Snake Lady vs Karma
AD: EZvs Ash
Support: Zyra vs Female Gun (Bounty)
At the beginning of the game, the director showed the cornerstone talents of all heroes to the bottom of the screen.
Instead of the most common Immortal Grip, Nar chose War Fervor, and as a half-long-handed hero, the player's style of play also tends to be pushed and involved, which is understandable.
The rest of the location was regular.
Rambo is the Hellfire.
The power of the blind monk and the excavator are against the upper limit of the maximum health.
Snake Lady Hellfire, Karma Thunder.
EZ War Zeal, Ashie War Lord's Bloodthirsty.
Zyra and the female gun are also thunder.
Nothing special.
What is more noticeable is that the female gun is equipped when she goes out, and she does not choose a small piece of attack power, but brings the 'Blade of Stealing Spell', which increases the strength of 8 points.
As can be seen from the hero attributes in the lower left, the runes carry the law piercing and the law is strong.
"AP Female Gun?"
The doll watched the two sides make a test in the river, and was taken aback: "The damage is so high!" β
Meet.
Deft said hello with his Q skill first.
Next, try to go up to A.
Unexpectedly, GorillA manipulated the female gun and lost an E skill [Bullet Rain] on his backhand.
A round of gunpowder bullets falling from the sky triggers the Thunderlord's decree, consuming nearly a fifth of the Deft that hovered back and forth twice!
Close to one in five!!
"it!"
"What harm?"
"What kind of support is this?"
"It's gone in a few clicks, and it's still hairy."
ββ¦β¦β
The audience complained.
The female gun has an E, and in terms of visual effects, it is not as strong as the impact of the last game of Jian Ji directly 'melting' the heroes in the back row.
But don't forget that this is just the beginning of the war.
GorillA is only used as a secondary.
So many skills in one skill.
Throwing five or six skills during the laning, isn't Deft going to be beaten home?
"No wonder you want to rob Karma, it turns out that this hand is hidden."
Miller then understood: "The female spear faces Karma, in fact, it doesn't have such a good effect, and the damage of the E skill is basically the same as Karma's shield, that is, it can rub the thunder." β
"Face Zyra...... The consumption capacity is full. β
And that's not all.
Ash brings the bloodlust of the War Lord, also to improve the endurance and suppress the EDG lower lane combination at the level of blood exchange.
Simple, straightforward.
But it works.
The creeps come into contact, and Deft and Meiko barely fight back.
It's not that you can't hit a few times.
But EZ, who is enthusiastic about war, can't consume 100% of Bloodthirsty Ash, how to exchange damage and how to lose.
You can only steal it with the Q skill [Arcane Shot] that is very far away.
Completely afraid to A.
The line was pressed back.
Ash was promoted to level 2 and also learned the E skill [Eagle Strike], and released an ice-blue falcon spirit to probe EDG's wild area.
I just happened to find the factory director who was playing the red BUFF.
"There is such a move, EDG is difficult to beat!"
The doll was nervous: "Ash will have an E, an E for a while, the new version of the E skill is still a full map, even if you can't find the factory director, you can see the refresh of the wild monsters, so as to judge the location." β
Jungle resource points have a special setting.
That is, you must get a vision of that area in order to update it on the minimap as it really is.
In a normal game, no matter how good the consciousness is, it can only be vaguely judged, and it is impossible to calculate the opponent's actions exactly the same points.
This field is different.
As long as Ash finds a good angle, his E skill can pass through the Blade Beak Bird and Shadow Wolf camp, and blast to the edge of the Swamp Frog camp, and he can detect the survival of three wild monsters at once.
The blind monk of the factory director has nothing to hide.
GANKοΌ
Looking for a rhythm?
Nothing!
And that's not all.
The EDG bottom lane was pressed motionless.
In the face of Rambo, the top laner was also a disadvantage in the early stage, and he could only steal a few clicks, and he definitely couldn't grasp the line right.
If you want to attack, you can only rely on the snake girl.
So.
Here's the problem.
Since only the Snake Lady can attack, does the ROX team know if they are ready to wait for the rabbit?