Chapter 112: Faker Falls, Faker Falls!

"Can you still play like this?"

"Look stupid!"

"Away from TM Dapu!"

"It's okay to just block the door."

"Wow, I can't stand it, how can I do it in front of ...... like this"

“????”

"Labor and management are a minotaur!"

Regardless of the region, the audience saw this scene for the first time.

There were exclamations.

"EDG this ...... This ......"

Ze Yuan was a little short of words for a while: "If SKT has a little POKE ability, he will rely on the recovery effect of the spring water to reduce the EDG state and beat it back, or open a big wave." ”

"Unfortunately, no!" The doll smacked twice.

The Clockwork Q has a range of 825, and with the 125 radius of the W skill, it can reach targets within 950 yards.

Quite long.

The vast majority of heroes can't be countered.

But.

Long doesn't mean it's easy to use.

- This thing has to wait for the spherical puppet to fly a little bit, it's too slow!

During team fights, Clockwork will either find a hero to dribble or a terrain to hide the ball.

Put skills normally, and the opponent can avoid six or seven percent, not to say that there is a chance that he can dodge.

There are a few left.

Karma is an auxiliary.

When it comes to the time node of the universal four major pieces, the enhanced soul flame played by RQ is not painful or itchy.

Ember's W is hard to hit.

Ultimate......

This thing is a minute and a half at a time.

How many shots can be made?

The SKT team didn't say that it was imagined before, and it was impossible to even dream of such a scene.

Even Faker, the battle-hardened Great Demon King, was a little stunned for a while.

Consumption does not win.

Can't open.

Can't beat it.

What else can be done?

The upper route was interrupted by EDG.

After more than ten seconds, a large wave of blue side creeps pushed over unimpeded.

All the way to the heights.

Moreover, there is no end.

Since the method is easy to use, since SKT can't be cracked.

So......

Keep it up!

A seemingly inconsequential water wurm played a role to a certain extent at this time.

This is because the water dragon regenerates 0.5% of lost health/mana per second, and is not attacked by enemy heroes or towers for 5 seconds.

Hitting someone doesn't affect.

This allows EZ to continue to POKE while still enjoying the blue return effect equivalent to half a small chalice, and the combat effectiveness is not weakened too much.

Go to the lower road.

Set up your defenses.

EZ puts a reverse ultimate.

Clear the soldiers!

"Oh-"

Miller let out a long, meaningful note that elicited laughter.

The same is playing the Korean team.

Also in the highlands.

I also put a reverse skill.

The effect is very different.

When EZ is playing a team head-on, it is impossible to waste time to increase it, and the ultimate is either to stack the attack speed before the team battle starts, or to collect residual blood at the end.

A sweep of the line has no effect on the situation.

The 'Macedonian Line' is still as impregnable.

"Three ways, all three roads are taken out!"

The doll was in high spirits: "The ability to clear the line of embers is not enough, and the clockwork has to wait for skills slowly, it is not so easy for SKT to deal with super soldiers, and it is already difficult to go down the high ground!" ”

And that's not all.

It seems that the EDG team, which has achieved its goal and actively retreated, has not completely retreated.

Rather, it was an ambush!

"There's a bucket hidden in the corner of the General card."

"Let's see if there's any explanation."

Miller looked at the picture expectantly: "Faker came over, the distance was about the same, Nami directly zoomed in...... Here's a chance! ”

Meiko manipulates Nami and casts [Roar of the Waves].

A raging wave surged forward.

At the same time, a cannon curtain descends from the sky, enveloping the Clockwork Demon Spirit with the center point of the 'Dead Girl's true damage effect'!

Xing Dao's talent has a 15% reduction in the 'Insight' category of the summoner's skill CD.

At this point, there are still ten seconds left in the flash.

Wearing the clockwork of wearing shoes is definitely not good.

Nirvana!

Oversized cannonballs fell from the sky, striking the clockwork spirit, sending the waves flying in succession.

Xing Dao placed a powder keg forward.

Move two steps.

Reflexive Q.

Lead bullets are ejected, and another bucket is placed.

Triple bombing!

Prior to this, the EZ Arcane Shot, and the shockwave of the Lexel's underground form also hit one after another.

A set of Combos to send Faker back to the spring!

"Faker is down, Faker is down!"

Ze Yuan's voice seemed to have a little inexplicable meaning.

"Without Faker, the rest of SKT won't be able to clear the line!"

Miller captured the key: "The resurrection time is more than sixty seconds, and another wave of super soldiers pushes up, and Ember only has four bullets, and there is no way to stop it!" ”

EDG with a three-way super soldier.

Or five to four.

Even though the economy is 10,000 ahead, it has not given the SKT team a chance to turn around.

Destroy the Hub Towers in front of the base one by one.

Dismantle the giant crystal again.

Forty-one and a half minutes, the picture freezes!

EDG got off to a winning start and got the first win!

"Congratulations EDG!"

The commentators speak in unison.

"This one is really exciting, first of all, a first-level team battle, allowing General to get the bright light to go out, crush on the road, and kill Duke and Bengi in the past."

"Next, SKT relied on Faker to show a solid defense."

"In the Longkeng team battle, Faker's replica soared, and he was almost able to block EDG in it, but General instantly dropped Bang in seconds and pulled the situation back."

"Last ......"

With the replay said here.

Miller exclaimed: "EDG ran into the SKT high ground and set up a formation to defend SKT, the idea is really ...... It's so fanciful! ”

"Another new tactical system." The doll has a lot of meaning.

True.

Compared with the system that is easy to implement, such as four-one sub-push, reverse EU (line change), and four-guarantee one.

EDG's highland blocking style of play needs to have a very clear advantage and can only be used in a specific lineup.

As long as the AD heroes of the two sides are exchanged, there is no way to be established.

However, even if the conditions are harsh and difficult to replicate, the meaning of existence cannot be ignored.

In the Ban/Pick process, SKT must take into account.

And......

In the early history of League of Legends, almost all the teams that developed the new system won the championship of the current tournament!

This alone can put a lot of pressure on SKT.

"Let's look at the post-match stats."

Ze Yuan commented according to the information on the screen: "In more than forty minutes of play, both the captain and EZ hit 36,000 damage, which is nearly double that of the third. ”

"The economic curve is that EDG is leading all the way, and SKT is catching up a little bit in the middle term, but it is still lagging behind."

"MVP Ownership...... There should be no suspense. ”

Screen switching.

The MVP hero of this game is obviously an up-and-list captain who has a full deal of damage and has played a ceiling-level role in several waves of key team battles.

This is another difficult problem for SKT.

To know.

In the second game, it was SKT's turn to choose sides.

Choosing the red side has a disadvantage in terms of ban/pick and terrain, and the current version of the red side has a significantly lower win rate.

If you choose the blue side, you lose the right to counter the last hand.

Get a tank-type hero for Duke first, and if you don't Ban Captain, you'll definitely run into it again.

Get the offensive hero for Duke first......

Can you ever fight?