Chapter 328: Don't Challenge My Job with Your Hobbies
Many players are unclear about the transition of the three stages of ascent, peak, and descent.
It's actually quite simple.
At the beginning of the ascent period, I didn't understand anything and practiced from scratch.
Because awareness, experience, and game understanding all take time to accumulate, the first thing to practice is usually operation.
Some of the cutting-edge drills that are good at operation have even beaten the strongest kings.
But.
There is an upper limit to the operation.
After reaching the upper limit, what should I do if I still want to improve?
Very simple.
Listed above.
- Awareness, experience, game understanding.
However, these items are not perfectly compatible with the operation.
There is even a certain degree of conflict.
Because when you use other abilities to win the game, you naturally have to give up hard operations, and this ability will inevitably be reduced compared to the main operations to seek victory.
Suppose there is a numeric value for each attribute.
As long as the total value is increasing, the player is always in the growth phase.
Reaching the highest point is the pinnacle.
As for the slide......
There are two scenarios.
One is the 'self-abandoning martial arts' style decline where one part of the attribute growth is not as fast as the other part of the attribute decreases, which is common for players who are extremely good at operation and have relatively average talent in other aspects.
The other is the factory director now.
As you get older, your ability to operate, your understanding of versions, and even your ability to adapt to the game will deteriorate.
There is no way to reverse it.
Dare to fight and dare to fight, it is not the so-called enlightenment.
Rather, it was a change that was forced to be made without the confidence to win the game with the previous ClearloveRun tactics.
A veteran suddenly played a very good effect with a very different style, which is basically a 'return to the light' situation.
That may be a bit complicated.
Let's take another example that is easy to understand.
It's like a man who can't do it in some way, so he will study technology, control physical strength, and use all kinds of props.
But no matter how superb the other aspects are, in the end, no work is no good.
Fortunately.
The pressure on the LCK is even greater.
After all, the first round of the group stage ended, and the three teams in the same group as the LCK, EDG, RNG, and IG, all won.
Even played a crushing level of data.
By analogy, WE, which is one level higher than IG, must not be idle.
With the second, third, and fourth seeds helping to attract firepower, EDG is at least not the rafters that come out alone, and it has been studied much less.
You can make adjustments in a hurry.
After playing five training matches with RNG, Abu accepted the invitation of two more teams.
One is the European rabbit MSF, and the other is the Vietnamese big brother GAM.
MSF and GAM want to go up the intensity and experience the pressing of the top teams.
Abu's reason for engaging in the war was simple.
EDG's longest-practiced system has been overturned by more than half, and it is important to learn from other teams and study new ways of playing.
As for the problem of unequal strength and low income from sparring......
It's better than passerby Rank, isn't!
Not to mention the enemy.
If WE and IG lose to these two teams, the blame will be on EDG, and Abu will dare to point his nose and curse.
"Mid-laner Karma, Down-Road Enthusiastic Japanese Female ......"
"You can practice this."
Abu saw a trick in the Bunny MSF.
EDG has similar heroes.
It is to choose a hard support, and the talent comes with a stone-descended contract, as long as the movement damage effect is played, it can provide an incense burner bonus to the teammate who attacks the target.
But.
I was thinking about Bronn before.
After seeing the Japanese girl, I found that my thinking could be broadened a little.
Ah Shui and iBoy, as AD players in the LPL division, are placed in this World Finals, and they are relatively strong in the line.
If you let the middle lane play a functional hero.
Push the line down the road and cross the tower.
It's easy to hit an opponent by surprise.
When the economic advantage is big enough, the meat jungler plus hard auxiliary is enough to assume the responsibilities of the front row, and there is no need to worry about the defects of Tandu.
Team GAM played a very trendy hand.
——Change the line at the beginning, four guarantees and one nightmare.
It not only makes up for the lack of confrontation ability, but also makes it easier for the jungler to drive the rhythm, and also allows online heroes to give nightmares a certain amount of experience.
Just five minutes later, a level 6 nightmare came out.
EDG certainly can't play the same way.
However, in the case of the original Nightmare tactical system reserve, speeding up the Nightmare's first ultimate is an aspect worth studying.
October 8th.
The last day of the first round of the group stage ended.
EDG, IG and RNG led Group A, B and C respectively.
SKT, LZ, and SSG followed.
Group D is a scuffle.
In addition to WE, the other three teams played the same score, and who can qualify depends on the second round of the game.
Next.
All have three days off.
Some of the teams who don't expect results and just come to join in the excitement can take this opportunity to taste food on the streets, browse scenic spots, and observe Jiangdaqiao, which is also a high-ranking official in many provinces and cities.
Naturally, EDG doesn't have that in mind.
It's been training intensively.
But when fighting RNG, UZI eats a bad stomach and needs to solve physiological problems.
Others had to hang in their rooms and wait.
"Let's fight Solo."
Xing Dao proposed: "Idle is also idle, play first." ”
"Okay!" Letme immediately agreed.
When he first debuted, Letme was also an operation monster.
And.
Solo is pure alignment.
You don't have to think about support from other locations, let alone the risks, and the aftermath.
It's completely different from the fight in the game.
Normal games can't be beaten, and there are not a few cases where Solo can win.
Individual players can even win across an entire rank.
Therefore, Xing Dao proposed to Solo, and Letme was not afraid at all, but was eager to try.
Several other positions were also played.
Xiaohu and Scout each choose the hero they are good at, Meiko and Ming each have an AD entertainment, and the factory director and the spicy incense pot walk in with the blind monk.
The rule is one blood, one tower, one hundred knives.
Xing Dao and Letme were still testing each other when they found that the picture in front of Scout had changed to black and white......
"What did you do, it's gone?" The director was curious.
"MD, W has gone to the top tower." Scout learned to scold the country in a proper manner.
Another one.
Scout learns his lesson and no longer uses the Enchantress who is easy to resist the tower.
Replaced by Syndra, the Dark Führer.
Outcome.
Xiaohu came to kick the ball with one hand this time, and the corruption potion went out, and the main E added points, kicking Scout dizzy......
Although he never died, he was forced back to the city continuously.
The mending knife was more than twenty behind.
"Sein is fierce, let me try!"
In this process, Xing Dao has won Letme three times by a big advantage.
Neither side felt interesting.
Seeing that Sein in the middle lane was quite innovative, he simply discussed playing with Xiaohu.
"Fight with me?"
Xiaohu scratched his head and typed on the keyboard: "I'll tell you, don't challenge my job with your hobby...... This will ruin my job, you know no! ”