Chapter 334: You Want to Kill Me?
Version 7.15, that is, August 1 of the national server, Urgarte underwent a major rework.
The name changed from the pride of the leader to the dreadnought.
The skills have all been revised, and they are completely different from the past.
And the values are very perverted.
How perverted is it......
Let's put it this way.
Because Urgarte was redone closer to the playoffs.
Pros don't have the energy to practice.
The S8 preseason has canceled the original rune system, and the ecology has undergone earth-shaking changes.
So much so that all players have to adapt to the new environment, and few people pay attention to this hero, which was originally a big upset, and the positioning is not clear after the rework.
It wasn't until the end of the season that Urgarte became a hot option.
In the S8 Play-In Stage, Urgart appeared 19 times, winning 13 of them with explosive Carry's stats.
The win rate is as high as 68.42%.
That is, no matter what the level is, you can take it out and press the opposite hammer.
And this, in fact, has been weakened to a certain extent.
The current version of Urgat, in its heyday, not only does the extra percentage damage that comes with the passive be 4.5-8%, but the Q skill [Corrosive Charge] slows down by 45-65%, the shield is placed on the W skill [Net Division], and the skill judgment and blue cost are the initial settings.
There are two more critical aspects.
The first is the attack damage bonus of War Fervor, which is capped at 8*8=64.
14 taller than the full floor of the Conquistador.
Add talents such as sorcery, revealing weaknesses, and combat focus, and the actual damage is 3-5 percentage points higher.
The missing 6% healing effect (8% of the Conqueror's ranged - 2% of the Vampiric Habit) is harmless.
Output is the last word.
The second, the Black Cutter, has a 30% armor piercing percentage when stacked, instead of 24% of the S8!
What is the concept of 3-5 percentage points of damage, plus 6 percentage points of armor penetration?
And most importantly......
In the S7 season, the equipment has not yet been forcibly positioned.
Even if Urgart is classified as a ranged hero, it can still bleed hands.
All aspects are taken together, and the intensity is a notch higher, and there is absolutely no problem.
Of course.
Xing Dao does not have the proficiency of the new version of Urgart.
A card must be used.
In the read phase, it is loaded.
- Character Card: 369-S9-Dreadnought (3/3 uses)
Rarity: Grandmaster
Operation: 96 (+8)
Reaction: 95 (+8)
Consciousness: 95 (+7)
Patch: 90 (+7)
Suppression: 94 (+8)
Skill, Dice Roll: Draw a random number between 3, 6, and 9 as a full stat bonus.
Xing Dao gave it a try.
Not the worst outcome, not the best outcome.
The number that comes out is 6.
Not bad.
Anyway, the base attribute is high enough, this is just the icing on the cake, and it's acceptable to give a 3.
As for why you would want to put extremely strong heroes in such an inconsequential game......
Very simple.
- Urgarte is not a stable Carry point.
The weaker the opponent, the better the performance of the Ergarte.
When the opponent is strong enough to stabilize the situation and drag on indefinitely, Ergarte's win rate will plummet.
In the 2018 LCK Bubble Tournament, Urgart won only once.
Therefore, Xing Dao still thinks about deceiving Ban.
After all, Urgat is strong, it's true.
And it is visible to the naked eye strong.
With a little understanding, you can see the role of this hero.
Whether it has the ability to deal with it must be tested in actual combat.
Even the coach of the LCK does not dare to say that there is no need to be afraid, no care, and it is not worth banning based on analysis alone.
As long as Xing Dao blows up Mairn's Sain and on SKT's head.
Next, any team that meets EDG must consider the point of Ergarte.
After all, Urgart's restraint of Thane also restrained the other tanks.
In the era of the Incense Burner Alliance, a pair of heroes who can dominate the line, have 25% blood line kills in team battles, and have one more hand of group fear, anyone who sees it has to call a monster.
Can't beat Mairn's Sain, or will it be solved by the SKT team......
Doesn't matter.
And there are no losses.
Enter the Summoner's Canyon and purchase the initial gear.
When the grating around the spring disappeared, all EDG members rushed to various intersections to defend themselves to avoid being drilled into the wild area by Sein.
Even if you know that with Team SKT and Marin's personal style, it is unlikely that you will make such a risky move, but you still can't be careless.
Don't be afraid of 10,000, just in case.
There's nothing wrong with being careful.
"SKT has taken a very strong team battle lineup, with four ultimates, Sain, Pig Girl, Clockwork, and Varus, plus Wind Girl's Q skill, as long as you touch it, you won't be allowed to move directly."
"EDG's advantage is to divide the battlefield."
"Rock sparrows and wine barrels have the opportunity to create an environment where more fights are less."
Wang Duoduo analyzed: "I think EDG must end the game in the early and middle stages, and if it really drags on to the late stage, if it can't quickly reduce SKT's personnel, there is basically no way to play." ”
"That's right." Hao Kai agreed: "General is hiding in the grass of the river and wants to ambush it, does Marin want to come in and take a look?" ”
"Didn't come."
"Still careful."
"Marin's thoughts this time are to be stable." Wang Duoduo was not surprised: "General walked directly to the line, and the two of them met and laughed at each other...... But General shot a Q! ”
The text description of Ergarth's Q skill [Corrosive Charge] is 800 yards.
So is Sain's E.
However, the Ergart Q has an extra explosion radius, and the actual effect is slightly farther away.
Marin judged according to the range of E, his vigilance decreased, and he was still a little distracted when using the key combination, and he suffered a small loss at the beginning.
Wait until the creeps come into contact with each other.
Xing Dao used the passive [Reverberating Flame] to deal AOE damage, and was the first to be upgraded to level 2.
Ctrl+E seconds to learn skills.
Hit the E key again.
Covered in a steel shell, the 'Battlefield Mecha' Urgat, after a little accumulation, rushed forward with a wave of energy.
His right arm grabbed Sain's torso and threw him backwards.
The cooled Q [Corrosive Charge] was then thrown at Theon's feet.
Catch it first.
Then with the help of the subsequent stun effect, hang up and slow down.
Swing and move, stuck in Sein's backward path, and fired three leg shots.
A simple single round of consumption pressed Sain's HP to less than half, and sent the line of troops into the tower by the way.
Turn into the river.
An ornament eye was inserted in the location of the swift crab in the canyon.
"The factory director is very comfortable this time, and it is a three-way right."
Haokai looked at the situation on the big screen: "General is definitely an advantage, Yanque is faster than clockwork at the beginning, and there is no suspense for the little cannon Lulu to suppress Varus and Wind Girl." ”
"JackeyLove just hung a [Explosive Spark] and started lighting the tower."
The canyon crab in the upper half of the area was taken away by the factory director.
In the second half, Xiao Hei, who uses the pig girl, just wanted to go to the Japanese crab, but found that Yan Que and Lulu had made a trap and had to choose to retreat.
Let the factory director get an extremely comfortable double crab start.
This time.
Marin used the E skill [Killer Roar] to push the soldiers and bumped into Xing Dao once.
"Huh?!"
Xing Dao looked at the number of injuries that jumped up, and felt very interesting: "He actually wants to kill me?" ”