Chapter 2 Inheritance and Inheritance
Ending the diary that he had been writing since he came to this magical world, Zuo Si gently closed the slightly heavy diary in his hand.
Behind him, there were all sorts of organs, limbs, and heads soaked in embalming.
Some of them are human, and more are beasts, monsters, and other humanoids.
Others are pieced together and stitched together, and just looking at the shape can make people go crazy.
Especially in the last month or so, in order to find out the cause of the plague outbreak, Zuo Si dissected almost all the creatures in the tower that died due to the plague.
Whether it's people, or the magic pets of mages, or the beasts and monsters in the dungeon.
He even used rats in cages to do many experiments to test whether their saliva, blood, and excrement were still infectious.
The pungent stench and smell of blood in the air are comparable to a medieval slaughterhouse, enough to make any normal person living in peacetime lie on the ground and vomit bile.
As for the "bits and pieces" waiting to be disposed of in the rear grooves, they can scare the "daring" who claim to dare to jump on the grave in the middle of the night to pee their pants.
But when Zuo Si faced all this, he didn't show the slightest discomfort at all, and he was as calm as an emotionless machine.
The reason is simple!
After coming to this magical world, he was forced by his mentor Asta to perform thousands of dissections with his own hands.
The corpses and organs were then put back together, either by creating undead creatures through necromancy or by various flesh constructs.
At the busiest time, I even have to disembowel ten or twenty times a day.
With such a high frequency and long period of exposure to this environment, the nerves of the brain have long been accustomed to these images and smells.
Zuo Si can even use one hand to remove the "parts" needed by the necromancer Asta from a corpse like a cow in some TV dramas, and then eat with the other hand.
Not to mention a corpse, even if it was a living dissected creature, he would not be moved even if he heard the screams, curses and pleading of the other party before he died.
He still uses his small but dexterous hands to complete his "work".
Because the El, who created a glorious magical civilization, built a cruel, tyrannical, and inhumane slave empire.
Only the spellcasters who inhabit the Floating City are the supreme ruling class in this realm.
And those warriors, governors, mercenaries, merchants, and bureaucrats who serve the spellcasters are the middle managers of the country.
The rest of the class, such as farmers and craftsmen, who should have belonged to the common people, were all treated as slaves without exception!
For example, the necromantic faction of the Asta faction of specialized mages can kill their own slaves at will and use corpses to conduct necromantic experiments without worrying about any consequences.
Even if you kill a slave who does not belong to you, all you need is to pay a small amount of money to the victim's family or master.
That's all!
In the perception of the Ells, the caster naturally has the right to kill and take away such a life.
As for the revolt......
Excuse me.
With the terrifying combat power possessed by the combination of the archmages and the Floating City, even an uprising of more than 100,000 people would be easily suppressed in just a few days.
In order not to behave like an "outlier", Zuo Si forced himself to abandon the morals and values he had formed before, and behaved like the other apprentices around him, and over time he became what he is now.
I have to say that man is really a very adaptable creature.
Casually throwing the corpse on the dissecting table into the treatment tank filled with embalming liquid, Zuo Si slowly raised his arm, releasing a dazzling light from the palm of his hand.
In the next second, a book that radiated a light like a star floated in front of him out of thin air.
I saw a passage written on the title page of the book:
"It's a legacy, but it's also a precious gift.
Unknown heir, light the spark and embark on your own journey!
You can fulfill your hidden ambitions;
Endless desires can be unleashed;
It is also possible to enjoy the pleasure of exploring;
Or swim in the ocean of knowledge and gain power.
But remember, be wary of enemies who spy on your spark......"
But it's a pity that Zuo Si didn't stop for even a second for this sentence on the title page, and directly turned the first page.
[Name: Zuo Si (Soth)]
[Race: Human]
【Basic Attributes】
[Strength: 6+2(8)]
[Dexterity: 11+4(15)]
[Constitution: 8+4(12)]
[Perception: 12+2(14)]
[Intelligence: 16+3(19)]
[Charm: 11]
[The attributes after the plus sign are derived from various permanent potions, magic enhancements, and equipment effects, and the existing real attributes are in parentheses]
[Mana Pool: 99/100]
[Currently active lands: 0]
[Spark Level: LV2]
【Occupation】
[Traveling Mage - LV2 (You need to make a land card to reach the next level)]
[Creator (Mimic Effect) - LV5 (Requires 5000 universal mana or double other types of mana to reach the next level, capped at LV15)]
【Spell effects currently in effect】
【Thinking Library】
[This magic permanently creates an abstract library in the brain that is divided into categories to store various knowledge and other important memories.]
It gives you the ability to remember.
No matter how jerky and complicated the words and language are, as long as you read and listen to them once, you can remember them firmly and accurately when you need them.
Be careful, though.
Although the mind library will remember everything you see and hear, it will not allow you to understand the language, words, or knowledge that you have not learned.
[Mimic]
[This spell allows you to split a new magic core by consuming a certain amount of mana, and simulate a known and well-understood spell-casting class.]
When the spell is successfully cast, it automatically gains LV1 level for that class.
You can continue to level up by investing more mana.
The maximum level cap depends on how well you know the caster class.
Note that the class, level, and spellcasting abilities gained through mimic magic usually only work in the world in which the class is located.
Once the magical environment changes, the mimics and class levels gained will also disappear.
If you want to keep the class you earned in mimic, you must bind it to a land made in that wizarding world.
Each land card can only be bound to one class]
【Current Mission】
[Craft a land card (which rewards two card draws)]
[The total number of cards held reaches 20 (1 chance to draw a card, the current number of cards held: 12)]
【Special Abilities】
[Unstable transdimensional planes, transcrystalline walls, and transcosmic teleportation]
[This ability comes from the Traveling Mage class, and it is the power that is given to you when the spark is ignited.] No one can stop a traveling mage from going to the world he wants to go to, not even a god.]
【Crafting Cards】
[This ability comes from the Traveling Mage.]
This allows you to craft magic cards from the magic, creatures, equipment, and items you get from your travels into permanent magic cards.
No matter what kind of world you are in, when a card is activated, it will immediately release the corresponding magic effect, or summon the corresponding creatures and items.
The higher the level of the Traveling Mage, the higher the level of cards that can be crafted and used.
【Refining】
【Shaping】
【Awakening the Creation】
[The above three abilities all come from the profession - creator.]
It is an ancient and special profession that focuses on occult knowledge, alchemy, runes, and magical rituals.
At the cost of completely abandoning the ability to cast spells, it is possible to obtain extra bonuses when crafting and using potions, magic items, equipment, and strange objects.
From LV1, the creator has acquired the special ability to separate and refine matter and energy from the natural world.
When you reach LV3, you will receive a second special ability.
That is, to change the appearance of any magical and non-magical object.
But the total volume and weight will not change.
When the level reaches LV5, it can also grant the Magical Creature the Divine Mind, turning it from a dead creature into a living creature.
However, the Creator can only ensure full control of an awakened creature until they reach LV11.
It's somewhat similar to the relationship between a mage and a pet, but it's a little different.
The Creator is an arcane spellcaster class, so like the Mage, he cannot wear any armor to use abilities, otherwise he will have a very high failure rate.