Chapter 3 Harvest
Church of Suffering.
Mother of Suffering.
What is that?
George has been on the Sims of Alberta more than five times in the lower Sim world. The first few times, his identity was basically the son of a person at the bottom of society, and even once he was attacked by barbarians and became an orphan at birth.
Although the years experienced in each life are not long, I have finally seen the mountains and rivers of the Albert Empire.
For the first time in more than 70 years of combined life, the term Church of Tribulation has appeared.
George didn't believe that Sims were just a play on words, and now those memories that were like folders in his head were so real that they were like having experienced them himself.
Imperial......
Church......
There are also outliers......
Speaking of outliers.
George shuddered.
As soon as I think of the things I encountered in the simulated world, I feel as if I have been thrown into an ice cave, and my whole body is cold and tingling.
What disturbed him the most was ......
Although I have heard of this kind of monster for a long time, but I have not seen it until this simulation, it is irregular, asymmetrical, and does not look like a living person......
It is very similar to the alien infected body that has ravaged New York over the years.
Is there some connection between the two?
Or is there some pattern to the random selection of the simulated world?
George took out a thick, not-so-old memo and wrote down the two guesses in pencil, then wiped them off with a hard coating.
Very slowly, the interface of the word game fades away from its translucent form.
The sounds, the temperature, everything came back to him.
Mr. Tracy had already made paperwork on the blackboard, and the students were scrolling down their notes.
George took a deep breath.
It's like sitting in economy class for hours, and suddenly stepping on solid ground, tinnitus, and swollen eardrums all disappear.
It's like a world away.
Congratulations to the player for completing a life experience in a simulated world, in which your life is short and full of suffering, and you have not contributed anything to the progress or change of history. γ
γThis life simulation evaluation: D. γ
The final evaluation of the first few Sims was D-, of course, not that George had a D- performance in those lives, but probably because the lowest rating of this life simulator is probably this level.
But this time, the evaluation was okay, reaching D.
Here's how you did in this Sim:
Power 3 (Although you once had the power and physique to change your life, you have to admit that your short life has been spent in a poor town, obscure and powerless. οΌ
Descendant 0 (Maybe a woman will only affect how quickly you draw your sword?) οΌ
Prestige 51 (Survive a year in a lockdown exclusion zone and be able to manipulate certain anomalies, your name is very loud in a parish of the Church of Tribulation, and a knight still keeps your scalp as a symbol of honor.) οΌγ
The formula for calculating the number of simulation points is (power + descendant + prestige) Γ2, so the number of simulation points you get in this Sim is 108 and cannot be carried forward to the next Sim. γ
You can choose any one of the three talents selected after the random selection and insert it into the talent slot, and the current talent slot (0/1). γ
"Choose the purple talent "Shepherd" for the inlay, and eliminate the blue talent "Tortoise Family"."
It's easy to choose.
Not to mention the special effect of the "Shepherd" talent, the basic attribute bonus alone is far superior to the "Tortoise Family".
The talent has been selected to complete, congratulations to the player for obtaining the purple talent "Shepherd". γ
You currently have a total of 201 simulation points, which you can use to buy some suitable talents, starting points, props, or physical enhancements in the Marketplace. The initial number of points will be applied at the start of the next simulation. γ
George wasn't surprised.
He already knew how to use analog points.
When the life simulator was opened, 200 simulation points were given, in addition to the 90 used to open the Sims, the other 17 were used by him to spend in the mall after the simulation ended.
The first few simulations only had no more than 20 simulation points each, and it was difficult to buy anything useful, so I exchanged some attribute points that could be applied to reality with a newcomer discount.
This is the first time I have been able to directly use more than 100 analog points like this.
"When you open the mall, only products with less than 100 simulated points will be displayed."
The first few times I had already drooled over those high-end goods with asking prices of more than seven or even eight figures, George was ready to go straight to the point this time.
The talents are as follows-
Local Giant (Green): +2 Strength, +2 Stamina, you gain the ability to double the size of a limb in a short period of time, and double the impact resistance of that limb, but you can't choose where to use it. Requires 99 simulation points.
Sling Chicken (Green): Strength +2, Endurance +1, you will have superb basketball skills and singing and dancing skills, but you will always be able to wear suspenders. Simulation points 96 are required.
White-Haired Witch (Green): Strength +1, Stamina +2, your hair will turn gray, and you can control it freely, but it will not increase the length. Simulation points 95 are required.
β¦β¦ γ
At most, 100 simulation points can only be exchanged for these green talents that have little effect, and George glanced at them, and then he didn't look at them.
After all, now that he has a purple talent, he can't afford to exchange it for a basketball master or something.
Let's take a look at a few more categories.
The props are as follows-
A useless metal bat (green): +5 Strength. Simulation points 90 are required.
Hard Nokia (Green): Strength +3, Endurance +2. As you can see, it's hard enough to be used as a hidden weapon, but you can't make phone calls. Requires 85 simulation points.
β¦β¦ γ
It's a very crotch-pulling prop that is at the bottom even in green quality.
Then there are some special props and attribute bonuses.
However, even if the special item has the lowest price and takes into account the newcomer discount (1/3) of the talent slot, it will cost 500 simulation points.
Then pull to the stat bonuses that can be applied to the real world.
Strength (1/10), collect ten fragments to get +1 strength. Currently 6/10, 10 simulation points are required, and the number of purchases is 94/100.
Stamina (1/10), collect 10 shards to gain stamina +1. Simulation points of 10 are required, and the number of purchases is 100/100. γ
"Exchange it for four more power shards to make up a whole number."
A normal adult's strength and endurance dual attributes are about 5, and a few days ago, because of the strength of the blue talent -3, George's strength attribute is really not high, and the power of the unrestrained chicken may be to lift him.
Every remaining 10 Sim Points can be used against the starting Sims of the next game, but each redemption is capped at 10, and you will have to pay more if you want to redeem it.
"Redeem 4 more starting points."
In this way, the 100 simulation points obtained this time are just used up.