[Detailed world view, it is recommended to take a closer look]

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A reader just asked me about the worldview, so I'll talk about it here.

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Gods are the guardians of the plane, and they form a symbiotic relationship with the plane, so if a god has the ability to spread faith in other planes, then the power of faith taken from other planes will not only make the god itself stronger, but also make the plane more perfect.

Spirits can be made from the ignition of divine fire by a legendary spellcaster who has projected the rules of this plane.

And if the bloodline wants to become a god, he can only restore the godhead of those dead gods by purifying and refining the divine blood. The premise is that the bloodline of the legendary bloodline must be divine blood, and non-divine blood cannot obtain godhead.

The deity of the deity is by directly seizing the deity of the deity, perhaps other deities, or the deity he serves.

In other words, after a young plane is born, the casters ignite the divine fire and those powerful creatures that naturally spawn from the plane's rules to become the first gods, which they call the original gods.

Then there are gods who die in battle, and the bloodline who has obtained the blood of the gods can regain their godheads to become fallen gods, although they have the same power, they are already completely different individuals, and they are weaker than the original gods. Not all bloodline people inherit the blood of gods, and those who do not inherit the blood of gods basically have no possibility of becoming gods (they can become legends).

And once a certain god bloodline becomes a god, all the family bloodline members will be promoted to one level, and the members who have not activated the bloodline will be activated immediately, and transformed into the god who serves him, and the bloodline power will instantly become divine power, becoming the original faith team. This is equivalent to the fact that after a certain god bloodline has successfully restored his godhead, his family members are the original core figures of his church, and then they begin to learn the knowledge of the divine dependents, and they are promoted in the way of the divine dependents.

The gods become gods by seizing the godhead, and the godhead will inevitably be damaged in the battle for the godhead, and the power of this new god will be weakened a lot, but it can be restored, but because it is not its own godhead, it is not as handy as the original godhead when it is used.

Primordial gods don't have to be creatures born on the plane, but they must project the rules of the plane.

For example, if a spellcaster was born in another plane, but the first meditation was in Apfaron, then his meditation space has already projected the rules of Apfaron, and no matter where the divine fire is lit in the future, he will be the original deity of Apfaron. In Apfaron's world, his kingdom of God will be generated, or a kind of cage, and the moment he becomes a god, no matter where he is, he will be teleported to the kingdom of God that Apharon generated for him.

Whether it is the abyss, hell, the underworld or heaven, their gods will abide by the rules of the plane, they will be strong when the plane is strong, and they will be weak if the plane is weak, and they will live and die with the plane. Even the Abyss Lord and the Hell Demon God, as well as the Grim Reaper of the River Styx, they are not evil gods in my setting, they can only be called negative energy gods. Because these gods still serve their own plane. They are also not interested in the origins of other planes.

If the god violates the instinct of the plane and does not want to serve the plane to which he belongs, then he will be rejected by the plane, and no plane will accept the existence of such a god who violates the rules of the plane, and the godhead of this god will be shattered in an instant, and most of them will die. In the process of repelling the gods, the plane will also be damaged, and some particularly powerful gods can maintain those broken godheads and escape into the void.

They are called evil gods, and they are extremely difficult to kill, because the gods die when they are broken, and the godheads of these evil gods themselves are more numerous fragments than the stars. After the plane repelled them and did not die, they had almost unkillable qualities.

But they will easily starve to death, without the power of faith, and even if someone believes in them, their own broken godhead will not be able to sustain itself from the power of faith. In order to survive, the evil gods can only plunder the origin of the plane.

The world crystal wall has an extremely powerful shielding ability against evil gods, and if there is no external force to intervene, an evil god repelled by a supreme plane cannot break the crystal wall of the original plane. Most of the evil gods were starved to death in the Void.

If an external force intervenes to send the evil god into the crystal wall, it will be a big trouble for the entire plane, and the gods don't even have a good way to deal with this viral existence, so they can only keep clearing it out and curbing the development of the evil god. If a plane is unfortunately invaded by evil gods, the gods of the plane may be busy killing viruses for tens of thousands of years in the future.

After the invasion of the evil gods, if the gods of the plane are deceived and know nothing about it, most of the planes will be buried in the hands of the evil gods, and this is the background of the world of Apfaron.

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There are five types of planes

1: High (supreme plane)

Some of the ancient supreme planes, such as the Abyssal Plane, the Hell Plane, the Chaos Plane, the Divine Plane, and the Styx Plane (the Underworld), the original gods were far stronger than Ampharon. Their gods can even spread their faith across planes, drawing the power of faith from other high planes. However, the rules of these planes are no more complete than those of Ampharon. The gods are powerful because they have existed for too long, and their understanding of the rules and the accumulation of the power of faith are stronger than those of the young and high-ranking gods.

The rules of the supreme plane are all the same, and among the supreme planes dominated by humans, Ampharon is the youngest, and the number of young gods in the plane is relatively small, and the strength is relatively weak, so the risk of choosing to deceive the gods of this plane is the least.

Moreover, the world power of Anpharon is no less than that of the Abyss, Hell, Chaos, Styx, and Divine Heaven, which are the oldest supreme planes.

It is mentioned here that the Bishop of Atlan at the beginning believes in the Lord God of Light in the Holy Heaven, although they are both supreme planes, but the gods of Apfaron are too young and not strong enough, and they are also open and blind to the ancient and powerful gods of the other world. After all, as long as it doesn't harm the plane. And the Lord God of Light also has a sense of proportion, and will not provoke these young supreme gods to anger.

2. Inferior (Perfect Plane)

The rules of the plane have been largely perfected, and this plane can give rise to legendary classes, because there are perfect rules for them to project into the world of meditation. The gods of the plane also have the ability to shield the power of the young gods of the Apharon Supreme Plane. The most primitive gods of some ancient sub-planes were even more powerful than some of the last gods of Apfaron.

The protagonist obtains the first clear information about Ampharon's dissociation plan in a secondary plane, and finally sees the true colors of the planners here. This is where the protagonist's hidden magic tower is located. (Main base)

Three: Low (imperfect plane)

There is no legendary profession in this plane, and there is no way to ignite the divine fire, the gods are powerful creatures that are naturally generated by the rules, they have a crippled godhead, and the gods of the lower planes are not as powerful as those ordinary legendary professions in the highest planes, but with the advantage of manipulating the rules of the world, they can still effectively shield the gods of the lower plane to get a piece of the pie. There is nothing that can be done about the higher planes, and the oldest planes such as Heaven and Hell cannot look down on such places, but the gods of Ampharon are quite enthusiastic about these places.

During the investigation, the protagonist will go to a lower plane and clash with the gods

Four: Primordial (New Plane)

There are very few planes in the nascent plane where intelligent beings exist, and some places in this book are only skimmed.

Five: Shattered (Plane of Death)

At the moment when the origin of the plane was exhausted, the rules of the plane began to dissociate rapidly, the whole world collapsed, the stars and the kingdom of God fell on the plane, and the earth on the plane disintegrated and all things died. However, some powerful beings can escape to other planes unscathed, and since the plane in which they project the rules has died, his divine fire is a dead end once it is ignited, and there is no place for him to become a god. As for the gods of the plane, there is no suspense about dying with the plane. (Baal is an exception.)

The protagonist will go to the homeland of Baal, a completely shattered plane.

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Now explain the connection between the plane, the world, the stars, the crystal wall, and the kingdom of God.

Beyond the crystal wall is the twisted void, and inside is the world.

At the center of the world is the plane, around which the stars and the kingdom of God orbit

I would like to say that the difference in strength between the Legendary Professions is greater than the difference between the Archmage and the mortals, the Legendary Spellcasters who are close to igniting the Divine Fire, the Legendary Bloodlines who are about to generate Godhead, and the Divine Dependents who serve several ancient and powerful gods in the highest echelons by deception, their power is very different from that of the new Legends.

This is also the time when they are most free, they are not bound by the plane, and their strength is almost close to that of the gods. Maybe the god is not very free, and the god who serves him will find out that he has deceived and end up miserable.

The protagonist has the ability to explore the conspiracy only after advancing to the legend. Only after advancing to Legend can you travel freely in the plane.

Legend had only discovered that something was wrong with Ampharon before, and he had a lot of doubts, but only relying on the portal to enter and exit the other world would make him bankrupt. I only went to the lower plane once, and I concentrated on breaking through the legend.

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