The war of human evil

Beast of Comparison (Broken) Matthew: 218,233/268,987/315,741/368,092

Fixed Status [Principle of Comparison (Broken)]: At the end of each round, in addition to his own attack and defense, Matthew will add the attack and defense of a random servant of the enemy, and the additional attack and defense will last for three rounds.

Fixed [Beast (Disabled)]: Favorable status against all non-Extra class attacks, and unfavorable against Extra class attacks. Defensively disadvantageous to all Extra classes (excluding Shieldmen).

Fixed Status [Evil Dragon War]: Gives the self the trait Dragon, increases the self's Attack by 25%, increases the self's Defense by 25%, and restores the self's HP20000 at the end of each turn, increasing the charge by 1 square per turn.

Fixed Status [Perpetual Empire]: Before the start of each turn, activate the skill Emperor Privilege - Restore HP5000 to self, increase Attack by 20% (3 turns), and Increase Defense by 20% (3 turns). Increases the power of your Noble Phantasm by 25%.

Fixed [Endless Sea]: Increases the resistance of the self Xun Card by 30%, and the performance of the self Xun Card by 30%.

Fixed [Misty City]: Increases the resistance of the self power card by 30%, and the performance of the self power card is increased by 30%.

Fixed [United States]: Increases the resistance of the self skill card by 30%, and the performance of the self skill card is increased by 30%.

Fixed State [Round Table Domain]: The resistance of your own Noble Equipment is increased by 40%, and there is a certain probability (35%) of the ruling effect before each round of attack. Verdict: Grants self Ignore Defense. The ruling does not take up the number of actions.

Fixed [Ancient Country]: Increases caster's critical strike power (2 turns, 45%) and caster's critical strike chance (2 turns, 20%) before the start of each turn. caster's critical strike resistance is increased by 40%.

Matthew Skills:

Now in the Frost Wall of Madness: Self Defense increased by 40% (5 turns) > Tricolor Card Resistance increased by 20% (3 turns) & Noble Damage Resistance increased by 25% (3 turns).

When it is a chaotic wall of black earth: caster's ATK is increased by 30% & the self is granted bonus status as damage (permanently reduces the target's HP by 1000 points when attacking, 3 turns).

Bloodthirsty Shield: Reduces the target's health by 3000 & restores the same amount of self's HP & increases self's charge by 1 block.

Before the start of the first round, Matthew activates the [??? ]: Inflicts skill seal effect (3 turns) and defense reduction (40%, 3 turns).

After the first HP gauge is broken, Matthew activates the skill [You Are ......] to clear his weakened state & increase his charge by three bars.

After the second HP gauge is broken, Matthew activates the skill [I am ......] to clear his weakened state, clear all enhanced states of himself and a random servant of the enemy, and charge his Noble Phantasm.

After the third HP gauge is broken, Matthew activates the skill [Ah, Senior ......] to imprison the self (3 turns), clear all enhancements of self and the enemy, and increase the NP value of all enemy servants by 100%.

Phantasm: The Fallen City of Despair (Insane Camelot)

Noble Phantasm Effect: Inflicts invincible piercing status on caster > Increases the power of self's Noble Phantasm & increases its critical strike power by 50% & Attacks all enemies (500%).

At the beginning of the battle, activate the fixed skill [Fufu's Support]: All allies of your Servants will recover HP2000 after each turn > Increase NP20% before the start of each turn & Gain 15 Critical Strike Stars before the start of each turn & Double the recharge speed of all Servant skills. (Charges increased by 2 per turn)

Activate the fixed skill [This is Our Journey] before the battle begins: All Servant Three-color Command Cards have 20% more performance > Critical Hit Power increased by 20% > Critical Star drop chance increased by 15% & Noble Phantasm Power increased by 20%.