Current Label Data (as of Chapter 59)
1. Ground line
[Main Core Lv3], [Creation Lv3], [Life Lv3],
[Land Animal Lv3], [Blood Energy Lv3], [Dragon's Blood (Blood Dragon) Lv3],
[Immortal Lv3], [Agility Lv3], [Predator Lv3],
[Group Lv3], [Extreme Individual Lv3], [Tail Paw Specialization Lv3],
[Dinosaur Lv3], [Scythe Specialization Lv3]
——————
2. Black-scaled bird-faced dragon
[Life Lv1], [Underground Environment Adaptation Lv1], [Convergence - Dinosaur Lv1],
[Natural Enemy (Black Dragonblood) Lv2], [Swamp Specialization Lv1],
Predator Lv. 1, Omnivorous Lv. 1, Social Population Lv. 1,
[Black Dragon Bloodline Lv1], [Tail Claw Specialization Lv1]
——————
3. Yar Marsh Dragon
[Life Lv2], [Terrestrial Animal Lv1], [Dragon's Blood (Swamp Dinosaur) Lv1],
[Small Animal Lv1], [Thick-headed Specialized Lv1], [Omnivorous Lv1],
[Group Lv1], [Tail Paw Specialization Lv1]
——————
4. West Wind Abyss Dragon
[Life Lv2], [Terrestrial Animal Lv2], [Abyssal Dragon Species (Unfinished) Lv1],
Chelicerae Lv1, Phytophagous Lv1, Caveman Lv1,
[Excavation Lv. 1], [Solitary Lv. 1], [Stinger Lv. 1]
——————
5. Small shield dragon
[Life Lv2], [Terrestrial Animal Lv1], [Dinosaur Lv1],
[Specialized Lv1], [Dexterity Lv2], [Herbivorous Lv1],
[Group Lv1], [Tail Paw Specialization Lv1]
————————
6. Bird Dragon
[Life Lv2], [Land Animal Lv1], [Flying Creature Lv1],
Feathered Dragon (Unfinished) Lv1, Agility Lv1,
Predator Lv. 1, Wing Specialization Lv. 1,
——————
7. Anti-crow
[Life Lv2], [Land Animal Lv1], [Flying Creature Lv1],
Feathered Dragon (Unfinished) Lv1, Bird Lv1, Small Animals Lv1,
[Dexterity Lv1], [Predator Lv1], [Wing Specialization Lv1],
[Beak Mouth Specialization Lv1], [Large Individual Lv1]
——————
8. Jurassic Lepid-winged Hunting Dragon
[Life Lv1], [Terrestrial Animal Lv1], [Lepidoptera" Lv1,
Lepidopteran Lv1, Small Animal Lv1,
[Dexterity Lv1], [Predator Lv1]——————
Label details of the ground row.
[Main Core Lv1/2/3: Base Command Value increases the number of Guardian Limit x2, each Expansion Core will provide you with 10%/15%/20% of the unit's additional energy cap, and each Guardian Unit will provide you with 10%/15%/20% of the unit's additional HP limit.]
"Don't think too much about it, the Extended Core Guard Unit doesn't give you extra HP"]
[Creation Lv. 1/2/3: When used as a target and material for core research and artificial evolution, the research success rate is +1/2/3%, and the probability of conflicting tags is -1/2/3%
- "An unnaturally occurring creature, it is unique and has no kind, but it is worth congratulating that, as a false being, its structure is well suited to repeated adjustments"]
[Health Lv. 1/2/3: As the round progresses, HP and energy will naturally recover at a base efficiency of 5%/10%/15%, increasing or decreasing according to the resting environment and food.]
- "Metabolism, Stress, Genetics and Evolution...... The commonality of counting known organisms may not be suitable for artificially evolved organisms, but that doesn't negate that they are life, right? ”】
[Land Animal Lv1/2/3: When in a terrestrial environment, temporary all-stat +5/10/15%
- "It may not be new for living beings to grow, rest, run, crawl, fight, and reproduce on the earth, but it at least proves that it has a structure sufficient to support itself against gravity and an internal system suitable for survival in the atmosphere." ”】
[Dragon's Blood (Blood Dragon) Lv1/2: Max HP +10/20/30%, Attack +10/20/30%, HP Regeneration Efficiency +10/20/30%.
The energy attribute is changed to "Dragon's Blood", and the attack defense against the health attribute target is +5/10/15%, and the body fluid is additionally infused with the hyper attribute.
When fighting a target with the "Dinosaur" tag, the target's ATK is +10/20/30% and the tag level is lower than that of the target's tag, temporarily decreasing all the target's stats by 1-5/2-10/3-15%.
Dealing a certain amount of damage to a target tagged with the "Dinosaur" type has a chance to cause the target to bleed, and a chance to cause the target to fall into a state of panic or confusion.
When the commander is a target with the same label, the demand is reduced by 5/10/15%, otherwise it is increased by 5/10/15%.
- "The Legendary Race Loved by the Beastfighters...... It seems to have changed their fighting instincts a little."
[Agility Lv. 1/2/3: Agility +0/5/10%, can be moved to an adjacent area during the battle round, the evasion chance is +1/2/3%, and there is a chance to perform an additional second attack when attacking.]
- "There's no doubt that flexibility is a favorite feature. ”】
[Predator Lv1/2: Alert Range +5/10/15%, Attack +5/10/15%, when performing core research and artificial evolution, the probability of obtaining additional tags related to attack tendency increases.]
- "Predators are not strong enough, but their aggressiveness may be unquestionable. ”】
[Group Lv 1/2/3: When multiple entities of the same type act, all of their attributes will temporarily increase by 1~5/2~10/3~15% of the command value, and when the warning range coincides, the warning range will be merged, and the probability of obtaining additional command propensity related tags will increase when core research and artificial evolution are carried out.]
- "The individual who travels alone may be stronger than the individual who lives in groups, but the coordinated actions of the animals in groups can bring greater benefits." ”】
[Extreme Individual Lv1/2/3: Increases food material consumption by 1/1/2 levels, all attributes +5/10/15%, when attacking targets of the same type and smaller than the size of the unit, there is a chance that all the target's attributes will be temporarily reduced by 1-5/2-10/3-15%
- "It's much larger than its kind, but it's not gigantism, it's strong enough to deter. ”】
[HP Lv. 1/2/3: Max HP +5/10/15%, HP Recovery Efficiency +5/10/15%.
Energy attribute changes to "Thirst for Blood", and the efficiency of converting flesh to energy or HP is +10/20/30%.
Depending on the amount of energy stored in the energy storage area, attack, defense, agility, stamina, and health regeneration efficiency gain an additional 1-5/2-10/3-15% attribute boost.
When the HP ratio is higher than the energy ratio, Attack, Agility, and Energy Regeneration Efficiency +5/10/15%, and Defense, Stamina, and HP Regeneration Efficiency are -5/5/4%.
When attacking a target with a health stat, gain +5/10/15% ATK.
- "The alien power derived from the life force has been fully exploited and mitigated. However, even if you have weakened the aggressive energy, let every part of your flesh and blood convey to you the hunger and thirst of flesh when the energy flows."
[Immortal Lv. 1/2/3: HP +10/20/30%, HP Recovery +10/20/30%, Endurance +10/20/30%.
Reduces damage taken from health attributes by 10/10/15%, and damage taken from other attributes by 5/5/10%.
When the energy attribute is life force type energy, the energy limit is +5~10/10~20/20~30%, and the energy recovery speed is +5~10/10~20/20~30%.
- "A long life does not mean peace, just like the trees in the dense forest, they just lay emotions and emotions on this long life, and the short and intense feelings will be imprinted in the long scale. ”】
[Tail Claw Specialization Lv1/2/3: Tail Attack +5/10/15%, Tail Agility +5/10/15%.
The tool can be held and used by means of a tail specialized structure.
- "Anything is possible on the path of evolution, but it is worth exploring why the tail evolved into a holding structure, perhaps from fish or amphibians that switched from aquatic to arboreal under a mangrove forest, or from the hind limbs to the tail, or arthropods....... However, this direction of evolution is more likely than the growth of a head on the tail. ”】
[Dinosaur Lv1/2/3: ......]
[Scythe Specialization Lv1/2/3: Forelimb Attack +5/10/15%.]
- "The scythe claws that look aggressive aren't particularly useful, but at least they're stronger than degraded structures, right?" ”】