107 choose 2
Soon, the middle-aged woman exchanged five black cards with 1,000 magic stones for Angele. The black card represents a thousand magic stones, which is a card condensed from the essence extracted from about a thousand magic stones, and belongs to hard currency. Five is five thousand magic stones, which is a huge fortune.
The middle-aged woman is also a person who has seen the world in the pharmacy hall, although the transaction of thousands of magic stones is a large amount for her, but she is not very surprised, like a small number of third-class apprentices with the full support of the family, it is not without thousands of magic stone transactions.
"Well, excuse me. Angliel put away the black card and said in a low voice.
"Nothing. ”
Anglie turned to leave.
"Since there is no hope for the water of Asu, let's go and take a look at the defensive spell model first. He stopped being nostalgic and walked quickly out of the apothecary, towards the spell area.
After more than ten minutes, Anglie stood in front of the massive wall of spell models again, looking up at the basic trading model that had been published and engraved on it.
There were seven or eight other people around him, men and women, old and young, all like him, looking up at the spell introduction price list inscribed on the wall. From time to time, someone walks towards the purchase window on the left.
The entire spell hall was silent, and two people actually sat cross-legged in front of the spell price list and closed their eyes to recuperate.
Anglie looked up at the price list, his gaze moving between wind, fire, and necromancy.
The basic zero-level spell of the wind system, with only two models, the light body technique and the weight reduction technique.
The basic zero level of the fire system only has the light technique, the flash technique, and the contact burning.
Neither has defensive spells.
Among the necromantic spells, there are three basic defensive spells that can be purchased.
Anti-Eater: Unleashes on a wooden-handled weapon, which will actively attack the weapon owner. Distance: three meters. The other Anglie didn't look closely, and could only release the weapon with the wooden handle, which was very limited. Not for him.
Dead Breath: Use the decay energy to haunt you, forming a weak force field defense, range: two meters. It has a good effect on corrosion and interference with those who are close to you. Weakness: Ranged weapons.
This can be considered.
The last one.
White Bone Armor: Condense white bones to protect yourself, the stronger the summoned white bones, the stronger the defense. The effect on physical attacks is very noticeable. Fear of energy attacks.
Angliel frowned, he knew that these were the best models sold by the academy, and they were also the most practical models. However, it seems that none of these three are a good fit for him.
He walked over to the purchase window. The spell seller has been replaced by an old woman with glasses.
"What do you want?"
"Can I see what defensive models of the first-level spells are? There are too few out there. Angliel whispered.
The old woman glanced up at him, and a hint of surprise flashed in her eyes at the hearing of his inquiry. Immediately, the expression on his face became a little softer. Those who can buy defensive spells are all third-class apprentices who are ready to attack official wizards, and they are not comparable to ordinary apprentices. What's more, she herself is only a third-class apprentice.
She fumbled around the window for a moment, then handed out a thin pamphlet.
"This is a first-level spell table, you can flip through it. There are a few of them, and there are many out-of-the-way spells on them, some of which are weird spells researched by the wizards themselves, and some of which are not very practical. ”
Angel now has 4,000 magic stones, which can be regarded as wealthy. Directly ignoring the price, he began to flip through the three-part spell table of the necromancer, wind, and fire.
The first thing to turn over was the wind system, after all, he was most affinity with the wind energy particles, for this, he had always suspected that it was originally affected by that ring. However, there is no way to verify it.
There are indeed a lot more spells in the wind system, and there is a dense row. However, many are similar, but the effect is different.
One of them is an aeolian sand technique, with a range of five meters and a range of seven meters. The wizard's signature at the back is also different. It should be a research version for a different wizard. The effect of five meters is stronger, while the effect of seven meters is weaker, but the range is larger.
There is even a spell called by the natural wind, which is directly a spell that forms a breeze with a range of hundreds of meters and is used for ceremonial ceremonies.
Angleth skimmed directly past those offensive and miscellaneous spells, looking for defensive spells first. These spells are all first-class spells, that is, they can only be released by official wizards. In fact, defensive spells themselves can only be cast by official wizards, so they are also a sign of whether or not to be promoted to official wizards.
After all, as long as you successfully release a first-level spell, you can be called a wizard.
Anglie flipped through the spell table intently.
Among the wind-based spells, he took a fancy to a Berlin Acceleration Technique, which can speed up items. This made him think that when used in conjunction with archery, it is likely to produce unexpected power.
Similarly, this spell is somewhat like a Swift Burst, which can be cast on items on the caster's body, such as boots, to increase the speed of the caster in disguise. It's very practical. The price is only ten magic stones.
And the wind system has very few defensive spells, and the effect is not very good. Anglie simply flipped straight to the fire system.
The color of the pages of the fire book is bright red.
On the red paper, rows of fine small characters are neatly arranged. Angele's fingers slid lightly over the rows, and then quickly stopped on the bottom row, which was full of defensive spells, seven or eight.
High Temperature Field: Creates a hot field that haunts the body, causing water loss and speeding up exhaustion from any melee enemies. Range three meters.
Free Soldering Iron: Make a high-temperature soldering iron that sits within two meters of the caster. Deals Scorch Contact damage to any enemy intent to attack the caster. Material, iron sheets are needed.
Heat Surge: Creates a vortex of warm and cold air currents with a radius of two meters, and any enemy that enters the range of the vortex will be affected by the rapid air current, causing distortion of action.
Heat Drain: Any enemy that comes within 3 meters of the caster will be affected by the Heat Particle Drain effect, and the detached person's movements will become sluggish and weak.
Flame Protection: Any enemy that comes within a two-meter radius will be hit by fire at any angle, with low damage. It's faster.
......
......
Fire-based defensive spells are really useful for Anglet. He didn't know which one to choose. I had to turn to the last page of the necromancy.
The Necromantic Level 1 spell page is gray-black and has white handwriting.
Anglie descended to find the place where he defended against the spell and began to look slowly.
Local Rigidity: The caster can zombify their own body parts at will, greatly increasing their defense. Weaknesses: Fear of burning.
Moslin's Dead Breath Haunts: Surround him with a stream of decaying energy, continuously corroding any enemy that comes within ten meters. Note: Battlefield spells.
Ranged Protection: Inflicts a strong corrosive effect on any wooden ranged weapon, making it impossible to reach the caster. Effective range: 12 meters away, less than 12 meters The effect is greatly reduced.
Disrupt Position: Any enemy within five meters of the caster will be affected by negative psychic power, resulting in demoralization and a weak fear effect. Those who are weak-willed may have a backlash effect.
Spectral Eye: Transplant a voided eyeball, any person who is directly looked at within 20 meters will be subject to the will of fear identification, and those who cannot pass will have a general weakness effect. Those who pass will also consume a lot of stamina, and any enemy who is swept by the Spectral Eye will retreat if they cannot pass the will test.
Anglie glanced around, and only these five spells were defensive in the necromantic system. Some are automatic, some are active. And what can be solidified as a passive talent spell is only Moslin's lifeless breath, long-range protection, and disrupting the position.
He himself positions himself as a melee wizard, and the chip training he has causes him to have extremely strong physical combat ability, so his combat style should also be long-range attacks, and if it doesn't work, he will sprint in close combat. Mainly dominated by the battle of their own body. In this way, the main thing you need is passive defense spells. There's no need for him to waste time casting spells.
In this way, none of the three passive spells of the necromantic system are very suitable. There are many areas of effect spells, which he can use to achieve his goal, but against a strong single enemy, he must find a way to contain them. The three passive of the Necromantic system are all very ineffective against powerful single enemies.
Angre frowned and flipped back to the fire system. But none of these are defenses against physical attacks.
He flipped through other systems, water systems, and plant systems, but there were many spells that directly defended against physical attacks, but Anglie's affinity energy was wind and fire, and if he chose to solidify other spells now, it would be very detrimental to his future development. He now has some understanding of the later wizarding period from the classics. Later wizards were more specialized. The only consequence of Bo and Za is to be killed!
Since his affinity physique is wind and fire, naturally it can't be changed to something else. Otherwise, you will fall far behind the starting point of other wizards. The power of the same spell, compared to the non-affinity and the affinity, there will be a huge difference.
"What should I do?" Angliel frowned. Flip through the booklet in your hand.
His ideal defensive spell should be able to defend against certain physical attacks, both near and far, and should also have some protection against energy shocks. However, it seems that such a spell is obviously not a first-level spell. There could not have been such a comprehensive spell. The price of all aspects is weakening.
The fire type has a good high temperature field, which is good for melee victory and negative effects, but it is afraid of long-range attacks. If an enemy uses a metal ranged weapon, the High Temperature Field will even give the opponent's weapon a bonus to burn damage. This obviously doesn't work.
The other Angliel is interested in body temperature withdrawal, but in the face of a powerful single attack, there is no way. After all, this is continuous, and the battle in an instant is useless.
Obviously, none of his affinity energy systems are good at defense. Wind is more of a support, and fire is more of an attack. Even defensive spells are mostly defensive for the purpose of attacking. Anglie is not going to study necromancy spells for the rest of his life, he is still preparing to major in fire and wind support. But now the problem is troublesome.
The wizard's first defensive spell involves the problem of solidifying into a gifted spell, and if you don't choose it right, it's just a scrap.
(To be continued)