Chapter 164: God-Given Secret Realm: Ode to the Three Realms [Subscription Requested]

The Tower of the Sun is the grandest and most sacred building in the City of Dawn.

It doesn't seem big on the outside, but the space on the inside is really not small.

For example, on the 49th floor, there is a miniature town with sun, beach, green space and town, where children go to school.

Of course, it is also a place where many people enjoy their holidays and is one of the highest rewards in the City of Dawn!

The 10th to 30th floors are mainly where scholars conduct experiments.

For example, Ollie the Spell Master has the right to use and dominate the 19th floor.

And from the 50th floor upwards, the space utilization of the Tower of the Sun begins to get lower and lower.

I don't know if it's because of "energy saving" considerations, or if the talent is withering, and when I go up to the 53rd floor, it's basically idle.

And Rhodes, this time came to the 53rd floor of the Tower of the Sun.

He plans to transform it into the first "God-given Secret Realm" in "Breaking Dawn" that can be used to obtain "protection" in batches!

Regarding this "God-given secret realm", Rhodes also had some ideas.

The most important thing he is currently conducting is to fight against the underworld.

Through the first round of the player's battle against the monsters of the underworld, it can also be seen that the players' attacks are still somewhat lacking for the creatures of the underworld.

The first is the "Nether Water" of the Netherworld Creature Protector, and the player's attack is not good at "breaking the shield" at the moment.

Therefore, Rhodes considered giving players a more efficient means of breaking the shield through the protection of this secret realm.

The most important thing about this is for all players!

The first blessing that Rhodes thought of was the "Song of Splashes", which was probably the blessing of assembling four Songs of Splashes, and he would receive the blessing of a "Song of Water".

Normal attacks and skill attacks both gain a note.

After stacking the five notes of "Gong Shang Jiao Zheng Yu", the Song of Water Splash will trigger a full "Water Song" blessing.

The effect is probably to directly detonate the Netherwater that protects the bodies of the monsters in the underworld, and deals 200% damage while breaking the shield.

The core of this design is to force players to continue to improve their skills.

Nowadays, except for a few players, the operation level of the vast majority of players is still far from Rhodes' expectations.

Perhaps the resurrection has almost no price, and the tactics of players nowadays are basically very rough!

It's basically a sacrificial stream and indiscriminate killing, and the mentality is completely that it's okay to die!

In addition, the reason why water was chosen to break the water shield was the core of the source energy.

In the underworld, the Underworld Origin Force is almost dominant.

Five attacks accumulate a song of water, and the source energy can be completely drawn from the underworld.

If the shield was violently broken with the power of the sun in the present world, the price that Rhodes would have to pay would be too great.

Similarly.

The other is the "Song of Sparks", which is equipped with the protection of four Spark Songs, and you will receive a blessing of "Song of Fire".

Once you've made up a full five notes, you'll be able to deal 200% burn damage.

Unlike "Ode to the Splash", which is an effect that breaks the protection of the Nether Water, the most notable effect of "Ode to the Spark" is the burn.

It is not only a flame, but also an embodiment and application of the source power of the sun in this world.

Tianke, some monsters of the underworld's dark system! ….

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Compared to "Song of Splashes", "Song of Sparks" is equivalent to an advanced ability, and the explosion rate is much lower.

If both "Ode to the Splash" and "Ode to the Spark" are equipped, players are free to choose which Carol to use first.

As for the third type of protection, it is the "Ode to Chords", the core of which is the embodiment of the spiritual source power of the spiritual realm.

The effect is to reconcile fire and water!

When paired with four "Song of Chords", you will receive a blessing of "Song of Chords".

This song of chords can be understood as "

Waste cultivation" can also be understood as a higher level of "fire and water".

For players who are not refined enough, Chord Song can reconcile fire and water, and intelligently choose whether the battlefield needs the song of fire or the song of water.

It's equivalent to increasing the critical strike rate in disguise!

Dramatically improve the efficiency and smoothness of skill use!

The core of this design is to improve the game experience, so that players will not be annoyed by the fact that they have used the wrong Anthem of Fire and Water one after another.

Since it's a game, the core experience can't be forgotten!

For more high-end players, this "Song of Chords" is a "baton" to adjust the output power of water and fire, and can play a more high-end "Ode to the Three Realms" by adjusting the time of the three songs.

During the performance of the Ode to the Three Realms, the comprehensive quality of players can be dramatically improved, and they will directly enter a high-explosive period.

Dominated by the song of water, it is high movement speed and high defense, which is more suitable for escape and self-protection.

Dominated by the Song of Fire, it is a high attack and high burst, which is more suitable for extreme burst output.

Dominated by the song of chords, it is the most comprehensive in all aspects and the balance of all aspects of meaning.

Able to fight, resist and run, typical hexagonal warriors.

But.

Balanced in all aspects also means that all aspects do not protrude, which is best for standby and observation!

This is a typical design for geniuses, and Rod can expect that there will be a lot of great gods in the later stage, teaching ordinary players how to skillfully use the Three Realms Ode and various advanced versions.

And that's what Rhodes wants!

If you want to use the advanced skill of the Ode of the Three Realms proficiently, you must practice your skills hard.

Of course.

What I just said is the effect of the combination of the major carols, which is equivalent to an additional effect.

The theme bars added by the major protections themselves are actually just a few things.

Health, Defense, Attack, Speed, Elemental Mastery, Blast, Critical Hit......

Like Elemental Mastery and Charge Efficiency, the sprites make the following basically equivalent to invalid entries.

That's why it will only appear if it's above the four-star boost!

And for players below the elf envoy, the five-star protection will never fall, and the probability of a four-star drop is only one in a thousand.

As for one star and two stars, it will become dog food one after another!

The reason for this design is, of course, to recycle the gold earned by the players.

After several wars, players have stored a large amount of gold coins in their hands, and if they are not recycled, there will be inflation at dawn.

With Rod's vision, the "Book of Rules" in front of him kept turning the pages, and the various odes he envisioned were added to the protection, little by little into reality. ….

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After designing the drop rewards of the God-given Secret Realm, Rhodes began to design the monsters in the Secret Realm Trial.

The first thing that came to Rhodes' mind was the Bone Demon and the Corpse Demon!

After all, this is the main force of the underworld army this time.

The cannon fodder of the underworld army is basically these, easy to kill, but the number is also amazing.

And through this secret realm, what Rod wants to teach players is how to kill these bone demons and corpse demons more efficiently.

The first is the lowest grade ash bones, these are equivalent to small minions, and it is best to kill.

Ordinary means can kill!

And the more advanced ones are the GIs who are infinitely close to the silver bones.

If these want to kill, then it will not be so easy.

If you want to kill effectively, you must first break the shield of the Stygian Water.

Even more advanced is the real Silver Bone!

If you want to kill this, you need not only to break the shield, but also to have real skills.

As for the corpses, the lowest zombies are similar to the ashes, and they can be killed by violence.

The more advanced Green Zombie, this one requires skillful application of the Song of Water and the Song of Fire to kill.

As for the highest-level bosses, they are based on musicians, winemakers, tailors, gardeners, and guards.

Musicians, winemakers, and tailors are easy to talk about, and they all know what they do.

If you haven't experienced it, let them experience it well!

As for the guards, it's a proper "open-book exam"!

If the guards get scared again next time, the players will probably teach him to be a good man!

These five bosses will be randomly spawned, and the rewards and drops are the same.

As for the end, it's this secret realm reward to claim it!

As soon as Rod's mind moved, in the deepest part of the secret realm, a statue of the god king Solertor appeared.

He has a kind face and loves all living beings.

Rhodes could even have predicted that players would do all kinds of metaphysics in order to give more money!

Bye-bye, that's sooner or later!

Kneel down on the spot and call Dad, that's very likely!

And that's what he wanted to achieve!

Whoa!

Rod's mind moved, and everything in the entire secret realm began to generate rapidly.

In addition to the statues of gods, there are also various floats, pillars, and torches.

Of course, the most important thing is to highlight the mystery and the system of auto-generating mobs and bosses.

This is connected to Rod's godhead, and as long as it conforms to the procedures and rules written down by Rhodes in advance, it can be automatically generated.

It's such a metaphysics!

Because of the laws of the world, the power of the gunpowder explosion in the Dawn World is not good, but the more it is biased towards the mysterious side, the more mysterious the effect of the power of the law is.

Seeing that the Ode to the Three Realms Secret Realm had been completely built, Rhodes suddenly laughed.

Finally, Rod wrote a racing drop rule.

The shorter the time to clear the dungeon, the higher the probability of dropping and withdrawing.

Krypton can become stronger, so start rolling it up!

Isn't this a perfect solution to the inflation problem?

Looking at the completed secret realm, Rhodes seemed to see countless players, fighting here day and night, and cheered when he saw their hard work to make a good embryo, but he hated his teeth because he had added a bad embryo.

Seeing this, Rod suddenly laughed evilly.

Maybe that's the fun of being a planner!

Shuo Shiyu reminds you: Remember to collect after reading, next time I update you to continue reading, look forward to the wonderful continue!