Chapter 324: 20 floors a month
The glory and rewards of the first floor of the dungeon inspire all players to forge ahead and frantically chase the goal of clearing the higher floors.
The major guilds have started a new round of offensives.
And the lesson of the first layer of sandpiper clam competition did not make the players converge, on the contrary, the struggle was more intense.
It's just that some guilds quickly reached some cooperation and initially established some consensus.
You can fight and fight, but if you encounter fish in troubled waters again, then solve the problem of eating melons and picking up leaks, and then save and then be picked up cheaply!
And those forces are not stupid compared to the many guilds that are smaller, and they have directly joined forces to reach an alliance!
If you encounter such a large-scale boss battle again, find a way to eliminate those big guilds first.
After all, watching other guilds eat meat and drink soup and make a lot of money is even more uncomfortable than losing money and being pants themselves!
As for whether they can be united, only God knows.
Believing in the credibility of the players is tantamount to believing in the promises of the politicians!
The dungeon exploration on the second floor is obviously much more difficult than the first floor.
The night on the second layer is noticeably longer than on the first layer, and the air contains a little more water.
As for the terrain, it's a lot more difficult and cramped, and the monsters have obviously gained some improvements.
However, it is still under the tolerance of the players!
After entering the second layer, players quickly unlock various maps and quickly build camps and fortifications on the basis of the first layer.
The second level is also relatively easy to clear!
The only thing that makes players feel a little challenging is the boss on the second floor.
However, this time the boss is attacked by a player from the Great God Guild, and they cooperate more tacitly with each other, and they still clear the customs at one time.
Time passes.
The entire "Breaking Dawn" is in this kind of dungeon raiding big rhythm, and the first time players on the whole server enter the game, it is to enter the dungeon to farm monsters and upgrade.
The whole world seems to be empty!
However, the world economy is becoming more and more prosperous.
Compared to before, since the recapture of the True Realm layer, almost all new players who enter the pit have no stable source of farming.
Every time there is a wild map boss, it is as if it has encountered a rare beast.
And now "Breaking Dawn" finally has a stable monster farming point, and it is becoming more and more like a game in everyone's memory!
And a stable monster farm map also means a very stable source of income.
If you have money, you will naturally spend money!
All of this brings with it the great economic prosperity of the City of Dawn and the New Dawn City!
In particular, various industries related to equipment have ushered in the spring of their respective industries.
And the players raided the dungeon, and the various ores brought back from it, and even the materials dropped from various monsters, further added handfuls of firewood to the fire.
That's right!
With the deepening of the dungeon exploration, the various resources obtained by the players are also multiplied.
And this is naturally Rod on purpose!
The collision of the divine power and divine power of the two true gods, the intersection of laws and laws, can naturally bring countless ...... Marvel!
Players can occasionally find some Stygian Iron Gold, which, combined with the horns dropped by the monsters, can even create very high-quality enchanted weapons. ….
Of course.
This probability is very low, and it is like winning the lottery, no matter who becomes the lucky one, it will become the focus of attention at the first time.
And all of this further stimulates the enthusiasm of players to explore and develop dungeons!
Minerals such as flint, which are not rare, but consume a huge amount, have been found by players one after another.
Perhaps because of the very unique birth environment, the energy grade is obviously several orders of magnitude higher than that of the flint mines of the True Realm.
Now it has been replaced by many players who have tasted the sweetness with a new sun lamp energy source.
All these have promoted the catering industry, especially the "alcohol consumption" to a higher level!
Perhaps it was the launch of the dungeon version that made the adventure and personal heroism of the world of Dawn more and more prosperous, and even the alcohol industry ushered in a great boom.
As players get tired of exploring, they like to gather together to drink and have fun!
However, since the dungeon strategy level has been raised to the 5th floor, the difficulty has suddenly increased.
Don't say it's a defending boss.,It's just some ordinary monsters.,That's also quite powerful.。
For some budding newcomers, it can be said that it is extremely unfriendly!
When the strategy situation arrives here, it suddenly diverges.
is like a new player in the open beta, because the level training is not enough, and it is directly brushed down by nine-tenths.
And the remaining tenth, although it can continue to move forward, is basically the whole process of gua sha, which is quite unpleasant.
But.
With such a large level span, once players defeat monsters, the rewards dropped will also be significantly increased.
And this is quite popular, and even derived a special way to challenge the gua sha brush reward!
Similar to the "Little Cold Fish" that can increase the immunity of the Stygian Water, the "Talent Crystal" that can learn the Stygian Shield, and some skill books, weapons, and armor, all of which affect the hearts of all players at all times.
And this also makes those players who can enter the higher floors to farm monsters stand out and become "rookies".
Shameful and courageous, some players who can't step into a higher level because of their lack of level training are even more crazy to level up monsters.
Levels, techniques, awareness, and so on are advancing by leaps and bounds!
The whole dungeon is like a huge training ground.
How many pounds and taels do players have, they will be weighed in great detail here.
And after reaching the 10th floor, Mo said that it was a newcomer to the public beta service, and even players who tested it first and twice began to encounter bottlenecks, and it was difficult to continue to move forward.
And the terrain and monsters in these floors have begun to undergo earth-shaking changes.
It was also from this floor that the game "Breaking Dawn" appeared for the first time in the true sense of the word "intelligence trafficker".
This is a very old profession, and it is still often seen in the early days of various online game pioneering.
Later, with the development of network technology, this profession became less and less popular!
As for "Breaking Dawn", in the past, all the information was basically public.
As for the various tactics and techniques, the great god players are eager to learn new ones, so as to bring them more traffic and.
And now, the intelligence traffickers have appeared! ….
A lot of information is no longer public, and even some great god guilds have begun to consciously play archaeological games.
More and more attention is paid to the collection of intelligence, and sometimes even go to major taverns to find special intelligence dealers to buy information!
The main reason for this development is because of the unusually unique environment of the dungeon.
The higher the level, the longer the night, and the more abundant the amount of dark water in the air.
As for the terrain, it is becoming more and more complex, with sheep intestine trails, underground caves, ruins, swamps, snow-capped mountains, and various climates and features becoming more and more diverse.
And these enhancements to the monsters, that's really not a little bit or two!
Often while exploring, a small monster suddenly appears and may send the players away.
And in the case of unfamiliar life, sometimes there is no place to escape, and you can only watch yourself fall into the encirclement of monsters!
If that's all there is to it, as you explore the floors, the dungeons are becoming more and more restrictive for players.
The tenth floor is a hurdle!
After entering the tenth floor, players can no longer resurrect infinitely, resurrecting lives
is also limited to three lives due to the accumulation of murderous energy and dark water.
And this directly takes the lives of the players!
In the past, when there was no limit to the number of deaths, they could play as much as they wanted, and there was even a "sacrificial stream" gameplay with the "Burial Demon Forbidden Spell" as the core.
And now, the tactics with this gameplay as the core have completely become version outcasts!
And all this has led to a sharp increase in the value of "intelligence"!
Maps, Monster Types, Skills, Day and Night, Climate...... They have become tradable "valuable" commodities!
[In view of the general environment, all of this has provided fertile ground for "intelligence traffickers", which has further exacerbated the mushrooming of various taverns.
After the 15th floor, the dungeon has entered a new big stage again.
From this level onwards, it is almost impossible to see a situation like the first layer where a large number of players flock to a map and look like they are overwhelming.
Those who can defeat this level are basically the Great God Guild, and they are also a few real elites in the Great God Guild!
This is the realm of true genius!
For example, on the 16th floor, there may be two or three guild elites gathering, and after the 16th floor, there may be only one guild in the entire map, or a few very awesome lone rangers are exploring.
After officially reaching this floor, the player's strategy progress has slowed down completely.
Of course.
The performance of the Great God Guild still makes countless newcomers stunned.
Among them, the most eye-catching are "Club", "Thunder Dance", "Sword and Blood Oath" and "Prosperous Tang Dynasty".
It can be seen that these four guilds basically have won the boss clearance rewards!
They even seem to be angry, you take advantage of the raiders and lose one floor, and I will immediately raid the next floor to make up for it.
However, after reaching the 19th floor, it was these four great god guilds that were directly stuck! ….
For the boss room that leads from the 19th floor to the 20th floor, the first thing you find is the "Sword and Blood Oath".
It's a pity that their guild failed to clear the strategy three times in a row, so they had to reluctantly give up the strategy position!
And then.
is "Thunder Dance" and "Prosperous Tang Dynasty", they also tried their best, but unfortunately they still hit their heads.
As for the "club", the second strategy was almost successful, but unfortunately it fell short in the end.
Eat a trench and grow wise, especially after obtaining enough information, in the third raider, the "club" finally succeeded in getting through.
For a while.
Sensation on all servers!
The rolling broadcast of the battle report, the clearance of tens of millions of views in a short period of time on the official website, the legendary equipment that dropped directly, and even the group photo just standing at the door of the teleportation channel, all made players cheer and cheer over and over again.
The four strongest guilds were all defeated in front of the defending bosses, and the "club" succeeded...... That's legend!
They deserve to enjoy the worship of the whole server and even the whole network!
It's just that what everyone didn't expect was that the 20th floor, which was difficult to clear, was not a bad thing.
On the contrary, it is unusually rich!
The climate is pleasant, the weather is sunny, the air is fresh, and the flowers are blooming.
Only then did everyone realize that this 20th floor was not a floor for rest and transit?!
If you want to continue to play downward, I'm afraid it will be even more difficult.
The players' guesses were quickly verified.
From the 21st floor onwards, or under the influence of the law, all players are basically left with only one perfect resurrection!
If you fail in this level strategy, players may drop the level, and even lose their equipment.
This makes players cry out to the slot!
What kind of ancient setting is this?!
Players who are accustomed to immortality, infinite resurrection, and almost no loss, directly whined and lamented a large piece!
As you can guess with your feet, from this floor, players want to continue the strategy, and the difficulty really increases exponentially.
And what makes them even more uncomfortable is that from the 21st floor, the monsters really have a camp and a military formation!
This also means that if you want to clear the floor, you must pull out the camps and nails of the monsters one by one.
Some guilds tentatively attacked, and found that these monsters guarding the camp were even able to provide very effective support.
This is directly killing the players!
What's even more difficult is that players find that on this level, it's almost eternal night, and the day is really too short and too short, not even an hour.
As for the light sources in the night, they are basically scattered ore scattered all over the place.
If you don't dig these precious ores, players will have obsessive-compulsive disorder, and once the brightness of the mining decreases, the difficulty of the game increases......
All of this makes players very uncomfortable and uncomfortable!
The progress of the strategy slowed down for a while, and it was almost stuck on the 20th floor.
In order to facilitate better strategies, players in major guilds have chosen to build new camps on the 20th floor!
In a short period of time, one camp after another belonging to the major guilds has sprung up like mushrooms after a rain.
Of course.
These difficulties didn't really deter the players, and the short pause was to move forward!
On the watershed floor of the 20th floor of the dungeon, every player who is interested in laying down the 100th floor and then snatching the fish pond of Hades has felt the pressure in a real sense.
You must know that this is only 20 floors, and it is really hard to imagine what kind of enemies and challenges are waiting for them in the subsequent 80 floors.
Every time I think of this, many players can't help but feel a little suffocated, and even inevitably feel ...... The idea of leaving first when the gas is not turned off at home!
Without a doubt, this is an unprecedented challenge!
Some people like to escape when they encounter challenges, while some people encounter challenges, but they become more and more courageous, but they can swim against the current and refresh their records again and again.
And it's like a screening!
It was from this day that some players chose a more casual way of playing, choosing to level up wildly on a lower-level floor.
And some players choose to forge ahead, a little bit of exploration, a little bit of analysis of intelligence, and temptation again and again!
For this reason, the major guilds that were originally extremely competitive have also begun to cooperate more closely, and the major guilds that were originally strictly guarding against each other's boss robbery have begun to exchange mutual trust and information.
For the first time, each other is wary of each other, digging holes for each other, and crossing into the level of close cooperation!
The dungeon raider has officially entered a new chapter.......
New Hour Rain