Chapter 1 Changes brought about by maintenance

Escaping the city, Arya's angry state doesn't have much time left. I found a random place to throw the shatter away, and then I went to find a more secluded place to hide. After all, the side effects of Becky's secret potion are quite large, and I will be a helpless person for a long time. I don't want to be found by any of my enemies. I don't know what the hell is the city where Schilling and the others are entrenched just now, I have been running all the way to the open plains, and there is no place to stay at all. I finally found a small forest with a lot of trees, and I climbed the tallest tree. At this time, the system maintenance time was also up, and I was kicked off the line.

To be honest, today's engagement is very energy-intensive. When I launched the game and saw the beautiful sunshine in real life again, I felt very tired and my stomach was already growling, but Cindy had already prepared a hearty meal for me. After a storm of clouds, I quickly returned to my room, turned on my computer, and logged on to the official website of "Divine Realm" to start looking up information about this system maintenance.

Here's how this maintenance came about. The game "Divine Realm" has been a huge success in Chinese mainland, and the total number of users has exceeded 50 million. The game publisher, GENZ Electronics, thinks the game itself is perfect, and it is very satisfying in every aspect after such a long period of operation. So, it was decided to expand the game's distribution to all of Asia. GENZ Electronics is part of the GENZ Group, one of the world's leading multinational companies with an extraordinary presence in the world. Relying on this influence, GNZ has basically reached agreements with all the governments of Asian countries to synchronize the population data of the game "Divinity" with the population databases of various countries, because the game is a single ID confirmation login system, which means that a person, an adult with an ID card, can complete the game access procedures with the relevant data corresponding to his ID number. It sounds a bit complicated, but it's not complicated in practice, to put it bluntly, it's an ID card corresponding to a game account. The main purpose of today's maintenance is that the main brain will spend one to two hours to complete the docking with the population database of various governments. I didn't know it all along, but hours ago, there were already long queues of avid Divinity fans outside Genz Electronics' stores in various countries that sell the game-related facilities for the Divinity. The charm of "The Divine Realm" is really extraordinary.

In order to cooperate with this expanded release, the mastermind of the game "Divinity" has also made some adjustments to the rules of the game, and in general, it still encourages the enthusiasm of new players who join the game, so that new players can integrate into the game faster and better. First and foremost is the adjustment of XP. First, all players before level 20 will gain double the experience gained for killing monsters, and the experience gained for doing quests will be tripled. This is mainly to avoid players from causing too much level difference due to the order of time to enter the game, which will seriously dampen the motivation of players who join the game later. Secondly, the XP protection level has been increased from level 5 to level 20, which means that death will not cause you any experience loss until level 20. Thirdly, after level 20, the experience loss per death has also been reduced, so that only 5% of the total experience value of the level is lost per death, and there will be no level dropping. That is, if you are level 20, 0% experience will not fall back to level 19 or even lower, no matter how many times you die. This is also to encourage players to do more risky challenges. Finally, the ways to obtain experience points will be more diverse, whether it is killing monsters or doing tasks, there will be experience gains, not only that, but the system of players who are keen on and studying life skills also provides special care, striking iron, making clothes, fishing, and even successfully making some kind of deal with NPCs or players and even successfully gaining the favor of some NPCs, you can also get experience points, and the experience points will not be less than those obtained by players who take the normal route of fighting treasures and killing monsters. After I read it, I feel that it is a very humanized setting.,Since it's a game with a super high degree of virtuality.,It should be closer to real life in all aspects.,It's fun to be as colorful as real life.。 The last PS is very noticeable, that is, the system also compensates high-level players, and after a week, the system will give a certain amount of gold subsidies to all players who reach level 28 and above, and the specific amount will be kept secret. Looks like I can make a small profit again.

The following is a piece of adjustment information about the leaderboard, due to the fact that some people react that the existence of the leaderboard exposes too much personal information, which has some adverse effects on personal games, such as the names on the wealth rankings are often patronized by thieves and robbers, and the names on the level rankings are often stopped by strangers halfway and ask for PK on the spot, and the top of the life skills rankings are always entangled by N to do this and that, etc., etc., and now the rankings take a more flexible ranking method, People who prefer to keep a low profile can choose to hide their relevant data, such as union name, rank, name, gender, etc., or even not allow themselves to appear on the leaderboard altogether. Those who like to show off can choose to display all their relevant information in it, and the system also provides opportunities for advertising, such as you are a senior blacksmith to promote your newly created weapons to attract the attention of more buyers, and the content is not limited in any way, even if you feel that the game alone is more lonely and want to find a game partner, however, it is inevitable to pay a certain fee. This one is really good for me, I will definitely choose not to appear in this list, low-key is the creed of the assassin, and I have suffered enough from the big wind.

In order to avoid inflation in the game, each player can only exchange 5,000 in-game coins per month, whether it is in or out. I'm not too worried about that. I am not short of money in real life, and I am not short of money in the game, so there is no need to do boring exchange work. However, those who are very rich in reality and want to get a lot of gold in a short period of time, and those professional gamers who rely on games to make a living, will have a bit of trouble. I think there will be a lot of gold trading in the game in the future.

The text in the middle mainly focuses on levels and skills, as well as classes, and also mentions equipment in passing. Classes will be more diverse as they progress, and the same class will have many branches according to each person's habits and personal circumstances such as attribute points. For example, there are warriors who are good at attacking power, and there are also those who are good at defense, and among those who are good at attacking, there are those who are good at strength (emphasizing the damage of each attack), there are also those who are good at attack frequency (emphasizing the cumulative damage of the number of attacks), and there are also good at hitting (emphasizing the effect of each attack), and there are many ways to attack, unarmed, sword-wielding, knife-wielding, and axe-wielding. Skills are beginning to pay more attention to proficiency, just like a very ordinary wild ball boxing, as long as the proficiency reaches the top, it may be more powerful than many advanced but still very unfamiliar skills, this is the principle that practice makes perfect, and skill makes fine. Equipment still plays an important role, and it is entirely possible for a player with high-level equipment to defeat two or three levels higher than himself, just like a weak scholar If he has a gun, it is very easy to overturn a sports athlete who is a hundred times stronger than him. However, it is not allowed to completely ignore the rank, for example, even if a high-level player is naked, it is absolutely impossible to be defeated by a player who is more than ten years below him. Grade immunity and grade deterrence will gradually get back on track in the days to come. The so-called level immunity and level deterrence means that high-level players will get a certain percentage of bonuses to low-level players' skills and magic damage according to the level difference, and vice versa, a certain percentage of reduction, beyond a certain level, they can be completely exempted. Of course, there are some equipment and skill spells that can be downgraded, but they are very rare. It is estimated that the popular equipment and skill spell books in the future will focus on these.

Finally, there is the occurrence of the world plot and related interpretations. The main force of the Spider Clan's rebirth has returned to the Northern Demon Continent, and most of the maps in the south of the Northern Demon Continent are now completely open to players, and high-level players who love exploration can go to dig the first pot of gold. Many related quests and plots can be searched for NPCs in the White Elves and Human Kingdoms. The specific content will not be announced, and it is up to players to explore it themselves.

The game completely cancels the manual GM setting and replaces it with intelligent NPCs. There are a total of seventeen NPCs with the highest authority, mainly responsible for coordinating the forces of various parties and controlling the unbalanced forces that can affect the entire world, collectively known as the "Seventeen Divine Messengers". At present, the identities of the two sisters "Guiding Angel Neria" and "Evil Queen Arya" have been revealed. NPCs have independent personalities, and they also have their own ways and methods of doing things, and you have to learn to adapt to this game, and you may be able to do more with half the effort when you do many things. I know this very well. I'm probably the one who gets the most out of NPCs in this game. However, there are seventeen such NPCs, which greatly surprised me. I was curious about the other fifteen people. I've always remembered the idea of using Nellia as a pet that Arya said, maybe I should use Arya as a pet. I am already familiar with the two-seventeenths, and I hope that in the future, there will be wonderful sparks in the seventeenths and the seventeenths.

The last words of the system were not nutritious to the extreme, but just said hastily, "There are many other subtle adjustments such as professions, skills, spells, social relationships, etc., you can enter the game to find relevant NPCs to inquire." "That's it. But on second thought, exploration is also fun, isn't it? Maintenance time was long gone by the time I delved into the relevant information. I was impatient to get on the game. Sure enough, the effects of Arya's anger had passed, and I was now in a state of weakness and weakness. I jumped down from the tree and pulled out a gray cloak from my backpack to cover myself, so that I had less chance of being recognized. Be low-key.

I sorted out my belongings, and found that I didn't seem to have any weapons to use now, and the original two daggers had disappeared in the melee with the [Seven Star Society], so the top priority should be to find two weapons that fit together. I flipped through the map, but I was disappointed to find that it didn't have its own coordinates. I just aimed in the direction of the sun and began to wander aimlessly.

Frustrating Schilling made me feel pretty good, and I can be sure I'm at the top of the rankings right now, and anything that can put Schilling under my feet will keep me entertained for a long time. I hummed a tune and walked on this grassland for about ten minutes, and finally noticed the faint shadow of a small town looming in front of me.

But I found a place where there were people, so let's go and see if there is a weapon shop in this place. I quickened my pace as I thought about it.

"Turtledove, I've been waiting for you here for a long time." Just as I was about to enter the city, out of an inconspicuous dark corner by the gates came the so-called Great Shadowmancer Ural du Orion.

"You? How did you end up here? "I was a little surprised by the appearance of this old immortal fellow.

"Don't underestimate the Shadow Society's vast intelligence network." Ural du Orion grumbled in a slightly dissatisfied tone, then leaned forward and said to me mysteriously, "Your sudden disappearance has worried some people, and I have been entrusted by her to come to you. ”

"Worried? Am I that unreliable? I snorted arrogantly, but I still felt warm when someone cared about me, and then asked, "Who asked you to come to me?" ”

"Isn't that?" Ural du Orion pointed to the corner he had just walked out of, "There she is." ”

I followed his fingers...... Suddenly, a strong murderous aura rushed towards me, and I could feel that this murderous aura was being suppressed by its owner, but it still couldn't help but keep surging outside. It was a man, a woman, but I couldn't make out her face, for she was shrouded in a mist that blended perfectly with the shadow where she stood.

"She's ......" The murderous aura brought me a kind of coolness that penetrated my heart and spleen, and my pores contracted unconsciously.

Ural du Orion smiled wryly: "She is your good friend Nepera." A level 26 shadow priest, the world's best priest class at killing. Hey. Doesn't it feel fresh? ”