Chapter Seventy-Eight: The "Game" Operation (4)

The asteroid where the Orland base is located, the "Keha" landing area.

As Ral and his 76th Infantry squad left the drop bay, they saw one of the pirates' assault ships crashing towards the surface of the asteroid in flames.

(In other words, how big will the gravity of that wandering asteroid be, and can it form enough atmosphere...... Actually, I thought about this when I was writing about the atmosphere before, but I thought that if there was not enough gravity, there might not even be the conditions to build a base, and there would be no space station or anything like that...... It's actually a bit tangled here...... )

In the end, only one of the three assault ships managed to break through the blockade and landed in the landing zone with the only remaining engine, sending a company of pirates on board to the landing zone.

A considerable number of landing troops had already gathered in the landing zone at this time. All of them are gathered together, and there is only the possibility of being surrounded and annihilated. As a result, forces in the region quickly began to spread out in all directions, looking for opportunities to destroy the annoying ground-based orbital defenses to ensure that the fleet could descend to atmospheric altitude to provide support.

On the other hand, with the increase in manpower, the construction of defensive positions in the landing area has also been accelerated a lot, and while resisting Orlan's attack, he continued to repair bunkers and trenches. The arrival of heavy weapons also made the defense work much easier.

After the 17th Independent Company was regrouped on the ground, it was found that a third of the company's personnel were missing during the airborne process, and it was supposed that the airdrop capsule was hit, and it was judged dead. After the landing zone was replenished, the company began its mission immediately after a brief run-in, participating in the attack on an identified Draken railgun.

The main defensive force of the entire ground-based orbital defense network is the three Draken orbital defense guns. Generally speaking, it is perfectly sufficient to take out only one door, because due to the relationship between the curvature of the surface and the area of the planet, destroying one door will reveal a defensive gap large enough for the capital ship to enter.

But Orran's planet is a wandering asteroid, and the three Dracken laser cannons actually overlap. In addition, the area itself is small, and the size of the battlecruiser itself is also large, especially a large battleship with a body length of more than 1,000 like the A1, no matter where on this asteroid can be fired by three Draken railguns, unless they choose to fly at ultra-low altitude, but the risk is too high, and in that case, even the Gauss rifles of the marines on the ground can get them, but they will suffer more anti-aircraft fire.

Because of this, they had to send more troops to deal with all three Draken railguns to ensure that their air units were not threatened, and to ensure that their air superiority could be exercised.

In fact, one of the very serious shortcomings of the humans in the Koplu Star Zone is the lack of long-range heavy bombing units and the over-reliance on Banshee fighters and battlecruisers. But if such a situation is encountered, the Viking fighter must land and turn into a mecha form in order to support the ground; The Banshee fighter body is too fragile and does not even have the ability to fight in the air and space; The battlecruiser was deterred by the enemy's Draken railguns and did not dare to descend to support; The Liberator is a fixed turret on the ground.

None of the so many air units can threaten the enemy base in this situation, the Viking landing is white, the Banshee stealth is ineffective against anti-aircraft missile facilities equipped with top-of-the-line scanning radar, the body is too fragile, and the speed is slow, and it is extremely easy to destroy; Needless to say, the liberators dare to change into a fixed battery in the opposite base, and there are ways to deal with it on the other side. The only thing that worked was the Wraith - however, the Wraith was decommissioned by the Imperial Army. Of course, the main problem with the Wraith is that his ground weapons are not powerful enough to cause much damage.

Rather, it is better to say that battlecruisers limit the development of human air forces. In this situation, the Air Force fighters can only eat dust in the battleship warehouse. They didn't dare to go down either, because the scans of Orran's base showed that there were still a considerable number of at least two squadrons of air superiority fighters. Unless they go down and don't come out of the landing zone, they will be given for nothing.

But again, Orran's air force did not dare to use it lightly. This is what they use to threaten the opposing air force, and if the sortie suffers possible damage, it is possible that the opposing air force will also be dispatched. In fact, the other side still has reinforcements from the Marauder fleet, and you have no reinforcements available. After going back and forth, in the end, it was Orlan's side that had the disadvantage. So Orlan did not choose to send fighters either. In the end, the two sides began to fight a pure ground war without the use of air forces.

Of course, Orlan can also choose to directly dispatch the ground air force, but the ground forces have their own field air defense, am I Goliath not moving the knife or are you banshees starting to float?

In ground combat, the forces of A1, Black Rose, and Mira Han each chose a Draken laser cannon as their target. Yang Yi also took the opportunity to see three different ways of fighting.

The A1 units responsible for attacking the Draken railgun positions, marked as "alcohol", were the 17th Separate Company and the 3rd Panzer Company. The overall operation is a phased operation, advancing little by little - the artillery is blown up after the infantry rushes, and the infantry is blown up after the artillery is blown up (crossed out) - because the overall equipment is quite good, it is basically regarded as a soldier to block, although the advance speed is not very fast, but the casualties are not very high.

Black Rose's troops are basically reckless. A squadron of mechanized infantry of Black Rose, abandoning the traditional slow APC vehicle, drove vultures and vicious fire on the road, barely stopping all the way, until it reached the gate of the facility, and then directly confronted the defenders, recklessly entering all the way. It's not impossible to play this way, but the risk is too high, and the casualties are too great. Yang Yi frowned when he saw it - but as long as he could complete the task, he didn't care how the black rose fought, anyway, it was Renault who paid in the end.

Mira Han's troops are in a different style. The unit in charge of the attack was a lightly armored squadron, the squadron with only the fire chariots and vulture chariots as the main force. Yang Yi is indeed not optimistic about this squadron. However, this force did open Yang Yi's eyes. The high-temperature flames of the Chariot of Evil Fire are very effective against lightly armored units, but it is difficult to generate an effective threat against heavy armored units, including Marauders, siege tanks, and fire bats, so it is necessary to use Vulture Tank fragmentation grenades and Reaper bombs.

With such tactical cooperation, coupled with the flank cover of the infantry units, the overall advance speed is much higher than that of the A1, but the casualties are not as high as those of the Black Rose.

“…… Sure enough, aren't the people who can be the boss of the Port of the Dead built? ”