Chapter Fifty-Nine: If You Get Cheap and Sell Obediently, You Will Be Aruba

"It's really uncomfortable. Professor Cheng thought that I met the requirements and wanted to introduce me to Chen Shijing's new film audition. ”

Li wanted to pretend to complain, but the three people who heard what he said fell silent at the same time.

“F · U · C · K! You actually got the interview qualification for the film directed by Chen Shijing! Zhao Yibo raised his middle finger, "How many out-of-fashion celebrities and newcomers dream of being on other people's notices, you are good, you are cheap and well-behaved, if you are in high school, you will be Aruba!" ”

"Don't be complacent, maybe Li wants to hide from us and have some dirty PY ......deal with Director Chen or Professor Zheng," Wang Shunuo helped his gold-rimmed glasses.

Li Xiang looked disgusted: "Wow, Lao Wang, you are so disgusting!" ”

Wang Shunuo once again helped his eyes, showing a smile that saw through everything: "It's obvious that you are evil, what I'm talking about is obviously a "friend" (accentuated) transaction!" ”

A few people joked with each other for a while, and began to do their own things. Zhao Yibo went out to watch a movie with his girlfriend, Wang Shunuo took out a few books to read, as for Fang Guoping, he was explaining his work to the freshman juniors on QQ, don't look at his five big and three thick, in fact, Zhang Fei embroidered - thick and fine, serving as a minister in the student union, and a strong contender for the next president.

As for Li Xiang, he took out his laptop and started working.

Now he doesn't have a fame yet, and he doesn't have his own channels, but since he doesn't plan to make money with the videos made by Lori in the system, it doesn't matter, Li Xiang plans to upload the video directly to video sites such as Station B.

When the video was modified at noon, the system Lori upgraded the black crystal tablet by the way,The appearance of the tablet was modified to the appearance of a normal tablet,Even the logo of the fruit company was pasted on。 But unlike real fruits, there are several additional USB ports on the "fruit tablet" of the system.

"Alright, that's it."

After hitting the last hit enter, Li Xiang leaned back in his chair and stretched.

The video has been submitted to major websites and is waiting for it to be approved.

At the same time, at the headquarters of Shanghai Station B, the editor Sixi who was in charge of the review was reviewing the video, and Banhua, who was also in charge of the review work, suddenly patted her on the shoulder.

"Four joys and four joys, come over and take a look, is there something wrong?"

Sixi wondered, "What's going on?" ”

Banhua pointed to his computer screen and said: "Normally, the dramas and animated videos we introduce have negotiated contracts in advance, and they go through a special process, without going through us, why do I review the original animation video here?" I've checked, it's not this quarter and previous resources, it's not a MAD for clipping productions or anything like that. It's an original animation work.,Although there may be some contradictions and disputes with Sword Art Online and Shizuki in terms of subject matter.,But just from an animation point of view.,It's a completely original work.。 But I couldn't find the company that produced the anime at all. There is no clue at all. ”

"And this kind of thing? Let me see. Sixi dragged his wheelchair and moved to Banhua's side. Click the mouse to browse.

According to common sense, the production of animation is a very difficult, time-consuming and money-burning project, and according to the proportion, the cost of animation and Hollywood movies in the same time is about the same.

The production of animation requires a large number of artists, many of which have not been replaced by machines to this day. From this point of view, the production of animation is always the business of the animation company. Because in the form of individuals or small studios, it is impossible to afford such a large amount of work as quarterly serialized animation. If you want one person to animate, I'm afraid it will take months of overtime to complete an episode, which is too inefficient.

"This ...... It's not scientific. After watching the video of Banhua for a few seconds, Sixi almost jumped up.

"What's the matter, Sixi, I was scared to death by suddenly coming here." Sixi, who suddenly "went crazy", startled the banhua on the side.

Sixi looked solemn, and operated the computer to drag the progress bar of the video to a position at will to play for a few seconds, and then change the position to play for a few seconds. The more you look at it, the more dignified your face becomes.

"What's the matter, Sixi, you can speak."

Due to professional reasons, Sixi knows more about animation, and the reason why the human eye can see "moving" images relies on the visual retention effect of the human eyeball, in other words, the previous picture or scene can be stored in the human eye, to be precise, in the brain for a period of time.

In terms of the imaging mode of the video, the previous picture is taken away from the front of the eye, and in a very short period of 0.0 seconds, the human eye still retains the image of the previous picture, and before the image of the previous picture disappears, the next picture is played immediately, then the content of the two pictures will overlap together, if most of the items in these two pictures have relatively no movement, and only the position of the object has changed slightly, then we will think that the item has moved, and a smooth moving image will be formed in the human brain.

In order to be able to make the animation screen move, it is necessary to play the picture quickly in front of the human eye, in order to achieve the most basic animation effect, at least eight pictures per second are needed, and in some scenes where the items move relatively quickly, such as the common battle scenes in the animation, the playback of eight pictures per second will still produce lag.

Here, the main reason for the stuttering is that in order to make the action look realistic, the duration of an action is generally fixed, for example, if you only need one second to bring up your left leg in real life, then the time of this action in the animation should also be one second. So relatively, the time is certain, the speed of the action is faster, the distance of the legs in the same time increases, and in every two adjacent pictures, the distance between the legs will be farther, and in the actual viewing process, it will form a stuck, or the movement is not smooth.

This situation, to exaggerate to put it mildly, is the feeling of teleportation in which your hand is still by your side one second, and suddenly appears on someone else's face the next, and the change process in the middle disappears.

How can I avoid this annoying stuttering effect? The most effective way is to make up for the missing part in the middle, that is, to increase the frame rate, the original eight pictures per second, now twelve pictures per second, twenty-four pictures per second, which is much smoother than the original.

For example, in the action of waving and slapping people's faces, more than 1,000 pictures of hands moving in the air are evenly added, and when they are connected, it is a whole coherent action.

However, there is a big problem with this, which is that the cost increases.

Each picture of the animation needs to be drawn one by one by the painters, according to the drawing method of twenty-four pictures per second, how many pictures are needed for a twenty-minute animation episode?

The answer is 20 minutes × 60 seconds× 24 sheets = 28,800 sheets

Suppose the number of artists in an animation company is 100, then each person needs to draw 288 pictures, according to the production time of an episode of animation for a week, the average artist has to draw more than 40 pictures a day, the labor intensity is high, the labor time is long, and the cost is high. So there are almost no animation companies that do conscience animation with 24 frames per second so conscientiously, even if all animation companies know that doing so the characters' movements will definitely be smoother, but it is too expensive. The project is too big.

However, Sixi preliminarily judged that the animated video in front of him was made according to the standard of 24 pictures per second.