Chapter 121: The Long Sticker of the Stone in the Well (II)
This assassination mission,Some players have discussed it with me before.,It's that this mission has been changing all the time.,I seem to have done something.,But when the task changes.,It's as if you haven't done anything.,There's no sense of accomplishment feedback that I receive in a normal game.。
I said that's of course.,What are the tasks of other games.,It's a program set in advance.,You must reach a certain limit value.,The next step will be unlocked.,It's always put the player in the position of the protagonist.,Players need to meet the requirements of the "protagonist".,And then there will be various plot developments - the whole world revolves around you.,That feeling is definitely different.。
And the "Zerg" game, what I can be sure of is that from beginning to end, the protagonist will always be only the Zerg Queen Lan, and the world in this game revolves around the Zerg Queen Lan, and we players are at best cannon fodder soldiers or background board characters in the movie plot, of course, there won't be much feedback.
In this way, this game doesn't seem to sound very interesting, just everyone plays the game, who doesn't want to be a character like Long Aotian, in the game to kill all directions, groups of little brothers, surrounded by beautiful women, all kinds of precious weapons and treasures come and go.
We are already living so difficult and painful in reality, how can we continue to live depressed in the game, who doesn't want to be a shining character like the protagonist?
But if you want me to say, this is actually the wonderful thing about the game "Zerg", because it is real enough, but this reality is not exactly like real life, it just gives you a real feeling of life alive.
In real life, there are usually many things to consider, such as a car, a house, children, and a series of things such as school, work, and socializing.
But what about in the game "Zerg"? Players only need to do the most basic thing, and that is to stay alive.
The wind blowing in your face is real, the breath in your mouth and nose is real, the feeling of blood flowing through your body is real, and you can do nothing in the game except being alive.
One of the things I like most about this game is that it's not just a rhetorical way of giving you a seemingly free choice, but in fact it's going to force you to complete those tasks with all sorts of other external factors.
The "Zerg" game naturally tells you that you are a Zerg, you want to live, and then you are gone.
The quests are there, you can do what you want, you don't have to do if you don't want to, as long as you eat regularly and make sure your character is well fed, you can go on like this.
When hunting for food, you may complete the daily hunting task by the way, and some people may think that hunting is also a task, but there is another way to satiety in this game, that is, to pick the fruits and seeds of plants, and even if you want, you can also increase your satiety by eating grass and soil.
This is something that has been tried by players themselves, and on the whole, among the redeemable game characters, meat is the fastest way to increase satiety, followed by plants, and the worst is stone and soil, but it is true that they can be digested and converted into satiety.
Only...... It's worthy of the Zerg.
The game "Zerg" allows us to abandon all the feelings in reality, and only re-experience the feeling of a life foundation based on the standard of living, on this basis, the game production team gave us the task of meeting the identity of the Zerg, but it did not completely force us to do things according to the identity of the Zerg, so we can create a place for human habitation in the game, so we don't have to care about the main quest, side quest or any other quest.
I don't think there's another game that can play with the freedom of Zerg.
Every time I log in to the game, I have a feeling that I have really crossed into a new world, but when I think about it, I know that this is impossible, after all, our body is still in the full-featured simulation warehouse, and the mental state during the login game is also monitored by the machine.
If our spiritual consciousness body leaves the body and really goes to another world, leaving only an empty shell in the reality of the earth, then the full-function simulation warehouse will definitely sound an alarm, and the body without the existence of spiritual consciousness is equivalent to a vegetative state, and it is still easy to detect - if the spiritual consciousness is not out of the body, but crosses, I think the probability of hallucinations is greater.
So in the end, crossing is just a beautiful imagination, and the fact is that there is no such good thing, so you can only find the feeling of crossing in the game.
What's going on, I seem to be very easy to change the topic, and if I don't pay attention, I let the topic run away, and the input of consciousness is not good at all, and if I imagine too much imagination when I write, the input content will also follow the imagination.
Back to the serious topic, about this assassination mission, I reviewed it afterwards, the difficulty of this task is not high, it can even be said to be very easy, the whole process seems to be like God's help - is it difficult for interstellar people to assassinate? It's difficult, but the amazing thing is that before the assassination of the interstellar people, we got the weapons of the interstellar people, which made up for our lack of combat effectiveness, and after seeing the interstellar people, they were very defenseless and were directly assassinated by us.
I think many people have read the information on the official website of the interstellar people, and one of the main problems is the interstellar armor, if we meet the interstellar people, they are wearing complete equipment, then how we can't complete this mission, this is indisputable.
Then the question arises, why do interstellar people seem so defenseless in the face of us?
I didn't answer, I can only guess that this is related to what happened during the time when the connection was disconnected before, it must be something that the Zerg Queen did, which affected the choice of the interstellar people, and finally reflected in our mission is the sudden sudden reduction in difficulty.
After the successful assassination mission, there was a very quiet period of time, and during that time, I felt that the system was suddenly at a loss, and it didn't know what to do with the next mission, as if the pre-set program had not taken effect.
I don't know if this was my delusion, but it wasn't long before the escape mission came up - it was more of a temporary mission than an assassination mission, and for some reason it had to be released.
From the difficulty, it can be seen that if it weren't for the timely response of the elder 'Director of the Ninth Asylum', this task would have basically been impossible to complete.
In the escape mission, we are facing a heavily armed regulator, and it is a supervisor under the direct control and command of the artificial intelligence White Moon, and as the number of people in our team decreases, the number of regulators chasing and killing is still increasing.
And what the elder of the 'Ninth Insanity Asylum' did, I can only say that it is too good, and I am not convenient to say the specific deeds, anyway, everyone knows that this is a real elder.
The 'Director of the Ninth Asylum' saved us and completed the escape mission, and after that I kept thinking about what would happen if these two special missions failed.
First of all, the genetic samples of the interstellar people must not be available, you may not have noticed this, that is, the Zerg Queen Lan is in a very eager state for the genes of various creatures, including our main mission, the first of which is to continuously find the genes of various creatures for the Zerg Queen, which is also a way for the Zerg to enhance itself.
Although interstellar people are also humans, their genes are definitely different from those of the Tamlons, and it is obvious that the physical qualities of the Tamlons are more like the humans on the earth, but because of the different planets and other reasons, the individuals will be a little stronger than the humans on the earth.
Interstellar people are also humans, but their physical strength is obviously much higher than that of the Tanlons, and they can even compare to the game characters of the Zerg.
This can understand the importance of the genetic samples of the interstellar people to the Zerg Queen Lan, after all, the Zerg Queen Lan had to stay on this planet for a long time, and did not obtain a stable source of the second human gene, and the only three interstellar people were the only special human genetic materials in a short period of time.
The second loss was Parker, who was the only Zerg to be transformed into a human so far, and he still retained his consciousness and could imagine his significance to the Zerg queen Arashi - to hide in human society and obtain information that would be beneficial to the Zerg.
It's not that it can't be replaced, but so far there is only one Parker (there are already thousands of Tanlons in the Yegu Forest, and it shouldn't be difficult if the Zerg Queen Lan wants to transform a second person), so Parker must have his own particularity and special significance.
Come to think of it, if it weren't for us players, we wouldn't have easily accepted anyone who suddenly transitioned into another creature.
Parker was clearly smarter than the other Tannon people, I don't mean IQ or anything, how to describe it, it was more like an ideology, a kind of awakening of consciousness that made him understand what he was going to do and how to do it.
If you want to talk about pure IQ, I think Parker's younger brother Hulan has a high IQ, but the interesting thing is that I found that he seems to have an opinion about the player, no, the Zerg.
I don't feel like there's any hidden setting.,If you're interested, you can try it.,But don't harass the NPC too much.,It's not good to lose Parker's favorability.,Their brothers have a good relationship.。
Returning to the most important impact of the mission failure, I mean the failure of the assassination mission, then on the premise of the survival of the interstellar people, looking at the current situation of the Zerg - it is definitely not this kind of dark tide that seems to be peaceful, but in fact is ready to go.
White Moon is just an artificial intelligence, and its strength is limited in most cases, I think many people have seen movies like Crisis of the Intelligence, the premise of this kind of movie is that there are enough machines, and the planet Tannon obviously does not meet this requirement.
What Bai Yue can control is only the part of the things that the interstellar people originally left behind, and there is no real complete industrial chain that can be used for production and forging, and it can't continuously expand the number of machines controlled by it, so it can only use the method of indirect control of the regulator to do things, and it can't exert the terrifying strength in the intelligence crisis.
This can be seen from the fact that it was the regulators, not the robots, who were chasing us before.
But we also have a pick-up, won't the crisis turn into a battle between two artificial intelligences?
Assuming that the interstellar people are still alive, then now the Zerg will inevitably suffer from the crazy blows of the interstellar people - I don't know if you have read the information, there are three "mechas" on the starship, yes, it is the kind you think, although the interstellar people are generally called war armors, which are essentially mechas.
Not to mention whether these three mecha can destroy all the zerg, at least it is certain to bring big trouble, Bai Yue has no way to control this war weapon that must be controlled by "humans" - I asked Shiqi, the humanoid zerg game character can control the "mecha", but the mental power value is 100 points, the minimum requirement.
This is also the most important point of our assassination mission, which solves the interstellar people, that is, weakens the threat to the Zerg.
So I've been asked before that I feel like I'm not doing anything, and I'm not getting feedback - I want to say that everything you do is honestly documented in this game, and it's hard to see how this small change affects the whole game.
But I'm responsible for saying that every little bit of what the players do is really changing the game's story.
It's like a flash of inspiration that made the Tanlons an interactive NPC, and the flash of inspiration for Miss Springtime has increased the number of Tanlons - the increased Tanlons have attracted the attention of the Zerg Queen Lan, which has inspired special missions......
And this special mission finally decided on our main mission three, to capture the small base left by the interstellar people - because the opponent is the artificial intelligence White Moon, so the goal is that this is a small base.
Tasks are intertwined.
And the main point is that there is very little of this that is inevitable and must happen, and it is a series of accidents that have become what it is today.
It was like a flap of a butterfly's wings, causing a tornado in the distance.
Publisher: Bright and clear
[Hand Speed I'm Invincible]: Front row! First floor! Sofa melon seed mineral water!
[Wilderness Survival Guide]: I went and caught a living elder, why don't we dip him in egg liquid, wrap him in breadcrumbs, fry it and eat it.
[Drink more hot water]: Surprised, there are a lot of words, comment first and then read.
[Death Note writes my name first]: I am dazzled by so many words, and there are too many dry goods, I deserve to be an elder!
[Love Sansheng River]: Carry my little bench and sit in a row.
[Forgot to drink Meng Po soup]: There is nothing to say, I'll leave a 666 first.
[Heavy money for number]: The front row punch in, has been collected.