Chapter 162: Contradictory Zerg
The destination of 'stealing shoes and walking other people's roads' does not need to take these concrete roads, the place he wants to go is a relatively remote location, and there is a nest of prey that he has stepped on before.
The main purpose is to record a set of hunting instructional videos, and many players say that this contradictory Zerg game character is not easy to control, and 'stealing shoes and walking other people's ways' is not so difficult.
After all, the characteristic of the contradictory Zerg is that multiple and diverse functions are accumulated together, which is relatively comprehensive, but this comprehensiveness is not the same as the tentacle Zerg, the tentacle Zerg is mainly because the tentacles are used more, so it seems comprehensive, and the Contradictory Zerg is really so comprehensive!
Other Zerg soldiers have at most four or six arms, and the tentacle-type Zerg only has a dozen tentacles, while the Contradictory Zerg has a total of thirty-eight arms, with different functions.
For example, there are four short hands on the chin and neck that can only reach the face, which are used to assist in feeding, can better tear the prey, can also carry out some cleaning and other functions, and can also assist various functions on the head......
That's right, the head is also full of some messy functions, two of the eight eyes can be pulled outward, and the effect is like a telescope to see far away, and two eyes are spare tires, which can be replaced at any time; The mouth can be expanded to achieve the effect of a horn, releasing a powerful sound wave, and so on.
In other Zerg game characters, the back is usually some shell protection or flying wings, and the back of the contradictory Zerg is a row of arms, the longest arm is about ten meters, just like the hook of a crane, and the tip of each arm is also different, there are crab-like pincer-style, and there are also bird-like claw styles.
To paraphrase a player's adjective, "Is this a toolbox on your arm?" I can't complain about so much. β
Not to mention what kind of contradictory reactions the contradictory Zerg itself will fall into, even the player, as soon as he enters the body of the game character, is full of confusion, and his mind is full of those three classic questions.
"Who am I?" After the consciousness and the body are connected, the overly complex body structure will make the player's consciousness temporarily confused, which is equivalent to a process of adaptation, the more complex the game character, the longer it will take, and the game character that is closer to the human will hardly have this kind of consciousness confusion reaction, and the strong mental power will weaken this negative reaction.
"Where am I?" Regaining consciousness does not mean mastering the body, generally after being conscious, the induction of the body is still very chaotic, and you will be a little confused about your current situation, but as long as there is no accident, it will take a few seconds to recall, knowing that you are in a new game character.
"Why am I going?" The overly complex body structure makes the player often unable to control the game character well, and it is very common for players to step backwards and end up retreating, and at this time, they will also have a kind of doubt about themselves, "I" where am I going!
Even if you want to raise your hand to cover your face, you may not know which hand to raise for a while.
'Stealing shoes and going other people's ways' I think it's not too difficult to control the game characters of the contradictory Zerg, as long as you decisively choose the functions and parts you need when controlling the action.
Well...... The premise is that you have to remember each function and function of the paradoxical Zerg first, such as what a certain arm can be used for and where is it on the body?
Once you are familiar with each organ and function, you can control the corresponding organ according to your needs...... What a ghost!
Even 'stealing shoes and walking other people's ways' didn't dare to say that she had developed all the functions of the contradictory Zerg, even Mo Lan might not know what functions she had added to this Zerg.
The 'Stealing Shoes and Walking Someone Else's Way' didn't go well, and the group of prey that stepped on it didn't know if it was discovered by other players or other creatures, and now only an empty nest remained.
Through the surrounding traces, 'stealing shoes and walking other people's ways' is more likely to be done by other players, but this is not to say, he did not mark this group of prey as domestic, and it is normal for other players to see it and hunt easily.
Whoever plays the game will know that a certain mob at the entrance of the village belongs to a certain player, and others are not allowed to fight.
Stealing shoes and walking other people's paths is a bit uncomfortable, and now there are more and more players in the game, especially in this part of the novice village, and there will only be more and more players.
"Why don't you go to the swamp." Raising one of the thirty-eight arms, he scratched his head and made the decision to 'steal shoes and go the way of others'.
The Swamp is a new map developed by players in the limited-time main quest event that has ended, located at a long distance, and the various creatures encountered along the way are mobs far beyond the current level, which is very dangerous.
If it weren't for the special geographical location of the swamp, the environment inside ensured that only a certain number of creatures with certain attributes existed, Mo Lan would not have established a player login point like a zerg lair there.
But to go to the swamp, there is a rather serious problem, the current position of 'stealing shoes and walking other people's roads', if you want to go to the swamp, you need to go to the swamp with all your might, it takes more than half a month in the game, not counting offline, this is still not a dangerous situation along the way.
If you count the online and offline time, it will take at least a week in reality, and if something happens in the game and delay the time, it would be good to be able to get to the swamp in two weeks.
In addition, the safety of the game character after going offline is also the focus, you can't 'steal shoes and walk other people's ways' after going online for two and a half days, and the game character was eaten by other creatures as soon as it went online, and you have to start all over again when you go online.
That can't go through 800 years of 'stealing shoes and walking other people's paths'.
When the previous limited-time main quest event was opened, it was good to say that there were Zerg soldiers maintaining a strong defensive line along the way, so that in the event of a large-scale war ahead, the follow-up troops could support it in time.
Therefore, the players themselves followed the large army to the swamp, which has actually dispersed, mainly to obtain energy from normal hunting, and players can only rely on their own strength if they want to rush to the swamp.
The best way to do this is to join other players' convoys, which require three shifts and three groups of players taking turns to go online, taking care of the journey while protecting their companions.
After the number of players increases, ordinary creatures will no longer regard the player as a target, and the safety factor has also been improved, which is currently a mainstream player action mode.
'Stealing shoes and walking other people's ways' has been acting alone since the game started shortly, but that doesn't mean he has no friends in the game, even if he really doesn't know anyone, are you afraid that you won't be able to make friends in the game?
Thinking of this, 'stealing shoes and walking the way of others' began to walk back, on the way met a few small creatures, by the way hunting recorded some materials, in order to record various teaching videos, he almost studied the biological habits of the outer layer of the Yegu Forest, hunting this small creature is easy and no difficulty.
For those newcomer players who have just gone online, control the game characters to run around, and whine when they see a creature, the gap is even more extraordinarily large.
The further back I went, the more new players I saw on the road, and a little bit out of the expectation of 'stealing shoes and walking the way of others', the 200,000 new players entered the venue, which was not as crowded as before.
It seems that the game production team has digested the shortcomings of the last time and improved it this time.
"Stealing shoes and walking the way of others" first went to the big bazaar, mainly to the newbie hall, the only official bank in the game is here, and the president of the bank is the 'orchid bud' who has a super high mental power value but has always been very low-key.
Born in Huaguo, Mo Lan's trust in her was the official, so she handed over the troublesome things such as the exchange of energy points and Ku Lanyin to the 'Orchid Buds', and the 'Misery of the Confession' would occasionally help to do part of the work.
As the head of Huaguo's Cyber Security Department, he was also the first person to contact Mo Lan...... That is, Tao Junming, his original plan was to meet this game character with the same name as the "Queen Lan" in the game, but what he didn't expect was that his meeting journey was quite unsmooth.
It can be said that after thousands of hardships, the entire 'Queen Lan Guard' has been wiped out countless times, but they have not been able to see Queen Lan.
There has been no progress, which makes Tao Junming feel a little embarrassed, but this thing is really not something he can do with his hard work, and finally read his report above and gave a reply, "Young people can have fun playing games, don't be stressed." β
So Tao Junming also thought about it, retired from the 'Lan Queen Guard', and really experienced the content of this game, and by the way, he was pulled by the 'Orchid Bud' as a coolie to help deal with various things in the Zerg Bank.
In fact, Mo Lan's identity, Tao Junming can already roughly determine, he only learned after he entered the game for a long time, it turned out that everyone else had a process of naming, so he jumped over directly and was forced to use this shameful screen name.
From this evil approach, you can already see the traces of the mysterious existence that appeared in front of Tao Junming, after all, the other party asked him to dance radio gymnastics while shouting that Queen Lan was the best in the world.
Tao Junming: I just jumped from here, and I would never do it!
also insisted on the purpose of seeing the Zerg Queen Lan, that is, to confirm it at the end, and before seeing the evidence, everything can only be guessed.
Let's try it soon, everyone. γ
Saying...... The members of the 'Lan Queen's Guard' are too persevering, for such a long time, even Tao Junming has withdrawn, and they are still working tirelessly to see Queen Lan, and they will be wiped out indefinitely.
This perseverance is also so touching - they don't have anything else to pursue, do they? Could it be that their lives are only Queen Lan?
It is worth mentioning that the Tanlonger study class and the interstellar study class are both in the big bazaar, and in front of the novice hall is the lively big bazaar, and behind it is the address of the two study classes.
Although the location of the Grand Bazaar is not in the middle of several other places, because this place is more classic, it has the largest number of players and Tanloners, and it is also the safest place.
Some people who are older and have enough library blue prints at home will buy a bicycle and let the children go to and from school by themselves, and the younger ones will be picked up by their parents.
And like the people in the interstellar study class, Mo Lan simply built a separate accommodation building near the study class, which belongs to the first batch of school district houses, and is also close to the largest commercial street in the whole game.
'Stealing shoes and walking other people's paths' appeared in the big bazaar, it was still relatively conspicuous, and the game character of the contradictory Zerg he used was really too rare, and many players looked sideways, but those Tanloners were more determined.
What a strange appearance they haven't seen before.
"Ah, it's early......" 'Dream Swimming' passed by, and it happened that 'stealing shoes and walking other people's roads' was so conspicuous, so I said hello by the way.
The time when the game started was in the morning, and after entering the game, it happened to be daylight, so I subconsciously said hello.
"Early." 'Stealing shoes and walking other people's ways' responded, he and 'Dream Swim' are not too familiar, that is, this is the relationship of saying hello.
'Dream Swimming' is a humanoid game character with a bunch of food in his hand, similar to bringing food to his roommates in college.
What he's doing now is actually pretty much the same, as mentioned before, 'Bright and Bright' hunted the White-Ringed Night Vulture with the musket team, completed the main quest one, and got quite a generous reward, and when he sent it to his good brother 'Dream Swim' to show off, the 'Dream Swim' backhand was a screenshot response to a special mission.
That's the special task he received - to serve as a bodyguard for the students in the interstellar class.
In addition to 'Dream Swim', there are ten other players who have received this task.
The reason why so many players were chosen was to allow them to make a good time allocation arrangement among themselves, so as to ensure that within 24 hours a day, these interstellar students had the power to protect them.
In order not to make these students unnecessarily afraid, 'Dream Swim' they all use humanoid Zerg game characters.
Like in normal classes, 'Dream Swimming' has nothing to do, so I buy some food for these students to run errands and send them back to ensure that they have enough nutrition and atmosphere for high-intensity study.
This quest sounds boring and boring to do, but the reason why 'Dream Swim' persists is because this quest allows you to meet the Zerg Queen Lan.
Mo Lan sometimes meets these students, which can be regarded as implanting some hypnotic information content in their minds to ensure that they will not pose a threat to herself and the Zerg, she will not be naΓ―ve to think that those students can be used by her obediently in the end, and she can't think about anything else.
Since she is the queen of the Zerg, she has to do something that the queen of the Zerg should do.
(Hahaha found that I forgot to write the image of the contradictory zerg yesterday)