Chapter 211: Usurper Player

One of the things that was unexpected but not so unimaginable in the player's battle with the White Moon was that the players did not have an advantage in the battle with the White Moon.

Although Bai Yue, as an artificial intelligence, does not have the flexible and witty thinking ability of players in many aspects, Bai Yue also has an advantage that players cannot match, that is, it can control the chip transformation army under its hand to fight wherever it is, such as waving its fingers.

The players are scattered, fighting on their own, and they don't cooperate very well with each other, and when they have a small battle of hundreds to thousands of people, the players can still rely on their own quick wits to suppress the white moon fight, but once the number of fighters exceeds the number, the players' flexible and quick wits are useless.

No chip transformer will dictate Bai Yue's orders, and Bai Yue is the only source of instructions.

But this is not the case with the players, who are quite decentralized and make their own decisions, and do not easily follow the orders of other players, each with their own ideas.

Players in different mining bases belong to different teams, and players in the same mining base are not exactly the same team, and they will be divided into several squads, and they will only cooperate in doing things at critical times.

The militants and farming players are mixed together, and every time there is a combat mission, they are all signed up independently, rather than directly ordering and arranging, not to mention the waste of time, the whole process is quite chaotic, and it is only by relying on those endless ghost ideas that they can take advantage of the white moon.

Players are more suitable for small-scale war activities than large-scale wars with a large number of people, with only a few or dozens of dungeons, because once the number of people increases, it will test the personal charm of the player as the team leader, as well as the management skills.

But players in the game,Are quite unruly,It's hard to really identify with other players to manage themselves,After all, the game is mainly about playing happiness.,If you have to listen to other people's orders and arrange in the game.,Force yourself to do something you don't like.,It's better not to play.,Who plays the game and has nothing to do to find guilt for themselves.。

Princes and generals, rather have a kind?! I've already played the game, and if I still live a life as aggrieved as in reality, wouldn't it be too cruel to make all kinds of compromises.

Mo Lan also noticed this, there was really no way not to notice that as the main battlefields with the most contact with Bai Yue, those mining bases were occupied by players and recaptured by Bai Yue, occupied and recaptured...... After repeating it many times, Mo Lan was also very speechless.

Players do have enough flexible thinking ability to always come up with all kinds of strange but useful ways to take the mining base back from Bai Yue's control, but in the face of Bai Yue's counterattack with numbers, they don't have enough strength to protect the mining base, so they can only lose the mining base again and again, waiting for the next time to capture it back.

This has to mention again the online and offline measures of players in the "Zerg" game, players usually only have eight hours a day online in reality, although some players have increased their mental power value, this online time has been extended, but a large number of players should be based on eight hours.

Eight hours of game time is converted into two days and eight hours in the game, which is equivalent to two and a half days in the game, and the time when players are offline is four and a half days, that is, two-thirds of the seven days, and the players are not there.

The players did take back the mining base from Bai Yue, but when the players were defending, they often couldn't go online in time because of insufficient game time and other reasons, and there were not enough players in the mining base to defend, which led to the mining base that was finally captured, and it was robbed back by Bai Yue.

In Mo Lan's opinion, it's not that the players really can't hold it, after all, the movement before each White Moon attack is not small, and the players can often find out half an hour to an hour in advance, and there is enough reaction time.

Even if the number of players in your mining base is not enough, you can ask players from the nearby mining base to come and support, and if the players can learn to cooperate, the advantage of the white moon will be gone.

But the problem is that when something happens, the player manager who can call the shots is not necessarily online, and the other players may not have the ability to convince the other players, and there is no recognized "leader" to arrange the matter, and the other players will not be obedient.

The number of White Moon attacks is very frequent, and sometimes it will attack in multiple directions at the same time, so many players do not have enough courage to support other mining bases - in case White Moon fights after leaving.

Moreover, there are not many benefits to be obtained from supporting other mining bases, but there are a lot of troubles, and players are even less willing to do such thankless things.

In addition, players actually recognize "do their own things", that is, players think that each mining base is a small organizational point, and the internal things are their own affairs, whether they win or lose, they have to do these things themselves, whether it is to involve others or participate in other people's affairs, it is not a good thing.

The millions of players don't all know each other, and basically familiar relatives and friends are all working in the same mining base, and it is obviously not a good way to use the "friendship" between players as a stepping stone.

Although players can receive unified orders from the highest level just like those chip transformers-Mo Lan can issue orders to players through the Zerg Spirit Network as the Zerg Empress and require players to execute, Shiqi can also use the identity of the system to issue some tasks and guide players to do those things.

But another problem is that the chip transformer has lost his sense of self and will not refute the refusal of Bai Yue's orders, but the players are over-self-conscious, whether to accept the task, whether to listen to the order or not to think about it before deciding, what's more, the first reaction when seeing the task is to go offline to check the strategy first, see the difficulty of the task, and how to get the most abundant rewards - players can't accept the task, more often it depends on fate.

At the beginning of the "Zerg" game, the number of players in the game was not much, and some players could also use their personality charm to unite most of the players to complete a certain task together, but unfortunately now, the number of players in the game has skyrocketed, and it has reached the number of millions of people, and it is impossible to find a player who can connect millions of people to do one thing at the same time, even if a big star on the earth appears, there is no guarantee that these million people are his fans, Maybe there will be some of his black fans who deliberately make trouble.

After thinking about it, Mo Lan felt that this task could not be put on the player's body, although there are many game guilds and game clubs in the "Zerg" game now, which have been formed, but most of them are only a few hundred members, and the number of more than a thousand is very small, after all, with the friend function of this game, it is already a rare thing to be able to attract more than a thousand players to do things together.

If you want to enhance the cohesion of players, Molan has to find a way to open another contact function, many players have made suggestions on the official website, asking for planning to open a game forum connected in and out of the game, so that players can communicate with the outside world at any time, and when there is anything unexpected, there is no need to contact the offline so troublesomely, you can directly contact the offline players.

Players who don't have time to play can also pay attention to what's happening in the game at any time after they go offline, so that they don't have a black eye every time they go online, and they don't know anything, they have to understand it now.

Mo Lan didn't really want to do this, she could understand the benefits of doing so, it could indeed improve the fun of players in the game, and it could also increase the stickiness of players, so that the "Zerg" game would occupy a larger proportion of players' lives.

But there are a lot of problems with this.,First of all, one is the time ratio of the two worlds.,Seven times the time difference.,There may not be anything at first.,But later,Players will find more violations.,The reply that can be received in one minute has to wait for seven minutes.,The answer that can be received in an hour has to wait for seven hours.,Once the sense of separation occurs,It's not so easy to recover.。

So Mo Lan has not made up her mind to open such an in-game communicable forum, and another reason is that the opening and maintenance of this in-game forum is bound to divide a lot of calculations from Shiqi, and now Shiqi is still bearing the important responsibility of checking and balancing each other with Bai Yue, and he can't spare too much computing to do these things, and Mo Lan doesn't really want to find trouble for Shiqi.

In Mo Lan's eyes, Shiqi is not a pure artificial intelligence, it is already half of Mo Lan's friend, its current workload is so big now, and if more tasks are arranged, Mo Lan herself feels sorry for Shiqi, and she is very guilty.

Maybe after Bai Yue is solved, after Shiqi has the strength to spare, Mo Lan will discuss with Shiqi whether to do this in-game forum.

The most important problem to solve at the moment is that the players can no longer continue to fight on their own, except for the waste of energy that keeps resurrecting, there is no benefit, and the already small population of Tanloner has become less in this war, and the most frequently fought mining bases are basically no longer left with the Tanlons, and they have all moved to other safe mining bases, leaving only players who can be resurrected at any time stationed in empty mining bases.

Since there is no character among the players who can make all players obey orders, Mo Lan can simply launch an NPC to play this role by herself.

As long as the players still want to mix well in this game, they must not dare to be too perfunctory about the arrangement of important NPCs, and the system will also supervise the players, as long as they are willing to be obedient and obediently complete the task, Mo Lan's purpose will be achieved.

Needless to say, the most suitable person is Parker. First, Parker has been transformed into a Zerg, and his loyalty can be guaranteed, so there is no need to worry about the impact of the mutiny on the Zerg.

Second, as a Zerg, Parker can also contact Shiqi in the Zerg spirit network, get system notifications, release tasks and other rights, and can be used as half a player, so that it is very convenient to do anything.

The second is that Parker has a certain status among players, as the first NPC to appear in the player's field of vision, most players have a certain understanding of Parker, and with this understanding, it will be easier for Parker to come and issue orders to let these players do things for him as a leader.

As for Parker himself, he must be willing to accept this kind of work, after all, what Parker is afraid of is not to let him do anything, but not to let him do anything, he has already sacrificed his life as a bargaining chip to Mo Lan, so he has to exchange this payment for a greater reward.

In order to make things easier for Parker, Molan decided to change all the current management measures for the mining base.

The current content of the game is that as long as players gather a team of people and occupy a mining base, the ownership of the mining base will belong to this group of players.

Among them, as the leader, or the player who contributes the most, will get the management authority of this mining base, that is to say, whether the players go to occupy the dominance of the mining base or not is actually in the hands of the players, and Mo Lan can only guide but cannot force the players to do things.

This is also a tendency that Mo Lan has always had, she will put the choice in the hands of the player, rather than forcing them to do something, but the current state is actually no longer suitable for Mo Lan to arrange it like this.

Bai Yue is there eyeing the tiger and ready to attack the Yegu Forest at any time and fight to the death with the Zerg, while the players still rely on their own interests to do things, three days of fishing and two days of drying nets, how can they become Bai Yue's opponents.

And there are players to manage these mining bases, there will be a way for orders to be difficult to convey - for example, as a manager, the player, he is not online, and suddenly something happens temporarily, and he needs to be the manager to nod and admit it, which is very headache.

In the end, Mo Lan decided to use the excuse of the game update to officially push Parker to the front of the stage, and then change the current allocation and management measures for the mining base, of course, the players who obtained those permissions before, Mo Lan will not reclaim this permission.

It's just that Molan will add a deputy of the Tanlonr to each mining base occupied by the player to assist in management.

In this way, the Tanlonian deputy will not have the situation of the player going offline at will, he is in place 24 hours a day, and if there is anything usual, the chores that the players are not willing to do can also be handed over to the Tanlonian deputy to do.

Players only need to do what they like to do, and at the same time, adding such an NPC manager can avoid a lot of overly childish decisions for players.

In other aspects, it is Mo Lan, as the monarch, to put people under the ministers and players to disperse the player's authority, but in fact, the players don't mind this, and they like it very much, because with the assistance of NPCs, they can instead put more heart into doing what they want to do, instead of having to put some energy on some miscellaneous things and waste their time.

(Wangtian, I went to write other stories recently, and I wrote a lot of words, and the Zerg really can't write anymore, so it's painful to force myself to write)