The protagonist's current panel with the Divine Effect
[ID:2459]
[Identity: Order Generational Freelander]
[Rating: 2 stars]
[Faith: God of Order 2 stars; Sub-Faith: God of Blood 10 Generations]
[Title: Godslayer (You deal 50% more damage to divine creatures and reduce damage taken by 50%), Scrooge' (increase the divine income you get through condensation, killing, treasure hunting, etc., by 10%)]
[Strength: 66]
[Dexterity: 132]
[Intelligence: 198]
[Constitution: 55]
[Health: 76/76]
[Life Recovery provided by Blood God Faith: 1 point per second +0.5% max health]
[Energy: 198/198]
[Divine Power: 24 points]
[God's Defense: 19 points]
[Possession of Divinity: 750 points]
[God Skin: God of Order, Number of Merged God Bones: 2]
[Equipped Items (3/3): All-Knowing Crystal, Wind Kirin's Arm, Daylight Affinity (Makes Blood God Believers Immune to Daylight)]
[Existing Divine Techniques (13 types of Order)
Attribute Lock (LV4): 1 Star Divine Magic. During the period when the rules are activated, the basic attributes of all creatures within the range, including four-dimensional attributes, divine power, divine defense, various resistances, etc., will not increase or decrease in any form, and at the same time, after the end of the magic effect, the debilitating effect suffered during the period but not effective will be immediately returned in full, and the new 'attribute lock' effect cannot be accepted for a short time.
Peace Song (LV1): 1 Star Divine Technique. Disables the next offensive spell within a certain radius, granting the attacker a lock of order and instantly restoring 100% of the DMG to the attacker's true life.
Order Guard (LV6): 1 Star Divine Technique. Summons a Guardian of Order for 60 minutes, which will automatically attack the target with the most Locks of Order in a certain radius.
Any target attempting to attack the Guardian of Order will automatically receive a lock of Order. For each rule-breaking target killed, the Order Guardian's Divine Power and Divine Defense gain +1.
Between the Orders (LV1): 1 Star Magic. Use the rules of order to create an independent and absolutely safe order space, and store the things that need to be sealed into it, and the order space can isolate the breath of the sealed things, and cannot store living things.
Solo (LV1): 2 Star Divine Arts. Everyone can only play one-on-one with the selected target, and if multiple people attack a target at the same time, all attacks by the extra personnel will be nullified, and a lock of order will be applied for each attack.
Order Break (LV1): 2 Star Divine Arts. Instantly detonate all the surrounding locks of order, each teammate's locks will restore a certain amount of health and energy, and the locks of order on each enemy will deal high damage and greatly slow enemies.
Summoning Nemesis (LV1): 3-star divine art. When a nearby minion is summoned, it instantly deals 100 true damage to it and applies a lock of order to the summoner.
Right (left) first (LV1): 4-star divine art. Within the influence of the rules, everyone's actions, attacks, turns, etc., must take the right (left) as the priority direction, and if the rules are violated, a layer of order locks will be added.
Turn-based (LV1): 5-star magic. Within the scope of the rules, everyone is not allowed to attack the same opponent continuously within three seconds, and must wait for the opponent's attack to be sent after the attack, or the interval is more than three seconds, before continuing to attack, all consecutive attacks of the violator are automatically invalid, and each violation adds a layer of order lock.
Eye of the Sky (LV3): 6-Star Divine Technique. After activation, there will be an 'Eye of Heaven' in the sky, the Eye of Heaven has two states: open and closed, in the open state, everyone in the eye of the eye must stop any conspicuous action, otherwise it will be bombarded by the eye of the sky, and be imposed a lock of order, only the eye of the sky is closed, can act normally.
Keep your eyes closed when it's dark (LV3): 7-star magic. If the environment is dark, everyone within the rules must keep their eyes closed, otherwise they will continue to lose their sight and a lock of order will be imposed every time they open their eyes.
Annular Cavity (LV1): 8-star divine art. Wrap a non-directional attack into a circular hole, and the retracted attack will flow through the circular hole until it opens the hole entrance again and hits it in the direction you specified.
Order Judgment (LV3): 9-star magic. Summons the artifact Order Balance to judge a target's sins, and if the target's Order Lock reaches 50 layers or more, it will be judged guilty and killed immediately. 】
[There are two kinds of divine bone magic
Sins of Wrath: When you receive any attack, you can choose to counterattack with 100% power and a cooldown of 5 seconds.
Silent: When enabled, all magical effects within the visual range of the body immediately expire, and targets other than you enter a silent state, unable to cast magical spells. Each activation consumes 20 energy, and maintaining the active state will continuously consume energy at a rate of 1 per second. 】
[There is 1 blood rhythm.]
Presence (LV1): Greatly enhances one's presence in a short period of time, forcibly attracting the attention of everyone around him. Or temporarily drastically reduce your sense of existence, so that people at close range are blind and unable to perceive your presence. Each activation costs 10 real life. 】