Chapter 55: Changes to the "Happiness Value".

After comprehensive consideration, Lai Yiming found that there was still a problem that needed to be solved.

Originally, I wanted to make this game for two reasons.

The first is to disgust players and destroy the company's reputation, and now after Lai Yiming's adjustment, it can be said that it has been realized.

After Lai Yiming's adjustment, the unexpectedness of the game has been greatly improved, and players will find that no matter how they play, it will be the same tragic ending, and then the game comment area will inevitably be a scolding and bad reviews, and the company's reputation will naturally decline.

And his second purpose is to lose money, as I said before, he plans to add an achievement bonus system to the game when doing publicity and promotion, as long as players can get a certain achievement, they can get real cash.

But the problem is that in the system, a product can be costed for promotion, but it also needs to have a profitable place.

"Life Simulator" itself is not like "Silent Talk" such a large online game can be added to the mall system, it is a pure stand-alone game, the biggest profit is to buy it separately.

But Lai Yiming is worried that if the price is required to buy alone, will players not buy it and not come to play this game, and in the end, although the game lost money, the company's reputation did not decline, and the cash cow of "Silence" did not fall.

If Lai Yiming wants to set a profit point, he has to avoid the value of the stand-alone game itself, so that the modified "Life Simulator" has room for profit, but it is impossible to make a profit, and he has to attract people to play, so as to lose money.

Otherwise, everything you have done before will be in vain.

Lai Yiming's gaze swept over all the existing achievements.

I thought that I would give the achievement money first, but after thinking about it, it is difficult and easy to obtain the achievement, I just need to set a peak for Ma Baolin and Qi Yufeng, and let them handle the rest.

It's nothing more than setting it up, grasping the core principles, the simpler the achievement, the higher the bonus, and the more difficult the achievement, the lower the bonus.

Finally, Lai Yiming's eyes came to the game's player information interface, this time because the player platform of "Beichen Forest" is almost built, so all the accounts of its projects have been merged into one, including the "Life Simulator" under development.

Lai Yiming's eyes focused on the other game icons on the player information interface of Beichen Forest, and he casually opened the icon of a game and saw a relatively unpopular leaderboard.

Lai Yiming looked at the rankings of these games, all of which were ranked according to different conditions.

For example, "Zhen Bang Island" is ranked according to game achievements, "Fruit Ranch" is ranked according to play time, "Beichen Forest" is ranked according to attention, and "Taciturn Silence" is ranked according to comprehensive combat power.

In the end, Lai Yiming's eyes focused on the list that had not yet been drawn up for "Life Simulator".

"That's you!"

The presence of the player rankings of major games is relatively weak, and there is no place for profit, which is exactly what Lai Yiming wants.

Lai Yiming did not directly make a recharge ranking, but set up a "life happiness value" and put it in the evaluation criteria of the ranking, and then added a recharge channel in "Life Simulator".

There are no other items that can be recharged in the recharge channel, which can only be used to purchase attributes and increase talent slots.

It can be said to be the official game cheat in disguise.

Then, Lai Yiming deliberately opened another game full of attributes and talents, and after determining that the final ending was also a tragedy, he put his mind at ease.

Lai Yiming didn't want to make it too complicated, because they all ended in tragedy, and there was no difference between buying attributes and not buying attributes, the key is that under this mechanism, no one would be on the list at all.

So Lai Yiming thought about it for a while, and then adjusted the conditions for obtaining the "Life Happiness Value".

According to the original setting, all endings in this game are tragic endings, and there can be no happy endings, no matter what efforts the player makes.

But since the cheat was added, Lai Yiming also put a little water and made some adjustments.

The first is to add the achievement setting of the reborn, which is very reasonable, after all, he is also a reborn.

Anyone who can earn the Reborn achievement has an innate condition, that is, they have not rushed a penny into the game, and they have unlocked all the achievements of the game, and they have taken all the cash prizes of the game.

Well, after all, the people who can get this achievement are their own heroes.

For heroes, Lai Yiming has always been kind-hearted.

He plans to give these people a perk, as soon as the player starts the game again after obtaining the Respawn achievement, there will be a new talent waiting for them to choose from, and this talent is called "Happiness".

When the Happiness Talent is obtained, the Happiness Talent will no longer appear in the player's Talent slot.

Since then, the probability and frequency of all events for players has been reduced to 0%, and the game will have a happy ending.

But do you really think it's that simple?

In the second week, although the player chose "happiness", there was no accident, is the game character in the world where everything is going well really happy?

If the player does not choose the talent "happiness" and plunges into reincarnation with his memories, then at the end of each life, the character's monologue will appear at the end of the game.

At this point, the player will really understand what the character thinks every time he spends his life.

Compared with the first week, the second week has been adjusted.

There is also a change that happiness will no longer be determined by the game solution, but by the AI determination of the character controlled by the player.

Of course, on the issue of AI character monologue debugging and happiness value evaluation, it is Ma Baolin who goes to research and development, and Lai Yiming is not a professional, he is only responsible for planning, and does not want to participate in the research and development of AI intelligence.

For players who are kind to themselves, it would be good to let them play happiness, and he doesn't bother to care about the rest.

Lai Yiming worked hard all morning, and finally used the most clumsy method to get all the changes to the game.

I didn't check it very carefully, after all, I am also a boss, and I don't need to bother with the details of the work, so naturally someone will check and fill in the gaps for myself.

Lai Yiming directly handed over the computer to Ma Baolin and said frankly: "Old Ma, you did a very good job, I just slightly changed the content of the second week of the program to determine the profitability of this game, and it has no impact on the game itself you developed. ”

Ma Baolin nodded movingly, as an old planner for many years, seeing Mr. Lai's changes, it is impossible to be so stupid that he can't understand it at all.

Mr. Lai is obviously adding an easter egg to the game that he didn't expect, but he also took care of his own face and said that it was just a small change.

Mr. Lai is so caring.

With such a warm leader, Ma Baolin's heart is also warm.