Chapter 243: The Strongest Attack and the Strongest Defense
Paladin's martial arts tend to be simple and practical, dealing powerful physical damage while attaching a significant amount of divine damage. Holy damage is light damage that ignores normal defenses and resistances, and can also have a lifesteal effect.
If you want to deal with a paladin, you must first be flexible, try not to be attacked by him, and secondly, you must have a strong attack power, otherwise breaking the defense is a problem.
Everyone knows the theory, but the actual implementation is not as easy as imagined. Paladin is recognized by everyone as a kraft candy, easy to defeat, in Europe and the United States, ranked first in the top ten most difficult professions.
Among the famous schools in Huaxia, the Blood Sword Sect is the most rare famous school in martial arts, and there is no one. There are only two sword methods in the entire sect, the Blood Knife Knife Method and the Blood Demon Sword Method, and the latter is still an advanced version of the former.
However, a single knife technique gives players a focused spirit, and they have practiced only one knife technique for many years, and such a knife technique is naturally exquisite. The Blood Knife Door Knife Method is also famous for its attack power, and the effect of accumulating and stacking attack power is not inferior to the special effects of peerlessness.
The Blood Knife Gate vs the Paladin is the strongest spear against the strongest shield.
Seeing his opponent rushing over, the paladin Charman raised the code and shouted in a deep voice: "Baptism of Holy Light!" ”
This group of mercenaries came to Huaxia to operate, and naturally did research on the Huaxia sect. The Blood Knife Gate is an evil sect, and high-level martial arts can only be learned if the evil value reaches a certain amount, so every Blood Knife Gate master is a great villain full of evil in the game.
The skill of [Baptism of Light] can increase blood and heal injuries for those with high justice values, but it has a burning effect for evil values. Moreover, this move is an instantaneous lock-on attack, which cannot be avoided, and it is most suitable to be used as a first move.
The disciple of the Blood Knife Sect only felt that the top of his head lit up, and before he could see it, a beam of light shone on him, and it was as if he had fallen into an oil pot, and the pain was unbearable. Despite the fact that he was using the Protective Internal Strength, the speed of light was completely unrestricted, and it lasted for a full three seconds before disappearing on its own. The Blood Knife Gate was originally crispy, and the burning in these three seconds had already killed one-third of his blood.
But he also rushed in front of the paladin and slashed at him with a blood-colored scimitar.
The paladin relied on his strong defense, and did not want to block it at all, but swung his mace and swept away.
But the hammer was heavy, and the Blood Knife Sect disciple easily dodged it, and the scimitar had already slashed at the paladin's waist five times in an instant, and each time it could cut out a piece of blood.
When it comes to hand-to-hand combat skills, Huaxia's moves and martial arts far surpass those of Europe and the United States. Although the paladin is powerful, it is useless to hit people who can't hit them, although the blood knife knife method can't break the defense for the time being, but after accumulating the attack power, there is always a moment to break the defense.
In battle, confidence is the easiest to climb, and the more the disciples of the Blood Knife Sect fight, the more confident they become, and all kinds of fancy moves are used. [Endless Sea of Blood], [Bloody Rain], and [River of Blood], these moves are extremely complex and fancy, and can only be used under certain conditions. But now in the face of such a bulky adversary, it can be used without risk.
It's not that he is floating, as we all know, the Blood Knife Door Knife Technique is also simple and practical, so the more fancy the move, the stronger the attack power that can be stacked. And these moves also come with other effects, such as tearing, vulnerability, and degrading.
The paladin also returned fire a few times with a mace at first, but then he could only concentrate on defense. In melee combat, he is indeed no match for nimble people, and the negative effects on his body are increasing and increasing, and if they are not dispelled in time, it will be difficult to move an inch when they are stacked.
It was only twenty or so rounds before the paladin's powerful defenses began to show flaws, and the sharp blood knife was finally able to cut into the thick armor. Although the Holy Light Healing Technique can continue to heal injuries, the cycle of operation is very slow, and it is too late to heal more and more wounds.
The Bloody Knife Gate player's offense is already bordering on madness, and each of his hits erupts with a blinding blood-colored glow, which is a manifestation of the critical hit effect. The knife is critical, the knife is bleeding, and the knife is seriously injured. At this time, each of his knives can be cut into the armor, into the muscles, and into the bones.
Charman, who weighed more than a dozen knives, still had a resolute expression, as if the injured body was not his. The paladin's sheer size gives him immense strength, but it also limits his agility. However, the Paladin class is one of the most comprehensive classes, and naturally there are ways to deal with agile players. So he kept waiting, waiting for the other party to show his flaws.
And now, the smooth sailing Blood Knife Gate players have finally played well, and once again used an extremely fancy [Endless Blood Sea]. This is one of the methods of the Blood Knife Knife Technique, and to perform this move, you need to volley your entire body into the air, and then rotate it up, at least three times, and finally cut it down. The power of this knife is naturally not to be said, but the flaw is even greater, and it has no defenses when it rotates.
Now is the time!
The paladin had seen this trick before, and he would not let go of such an opportunity at this time. He shouted: "Fair trial! The Codex in his hand burst out with a blazing white light, bombarding the opponent's body.
All of Paladin's spell skills are almost ineffective against players with high Righteousness Value, but Double the effect against Players with High Evil Value. This move [Fair Trial] is a fixed technique, the higher the evil value, the longer the immobilization time. Like this Blood Knife Gate player, it is at least three seconds or more.
Three seconds is enough for the paladin to throw ten punches, or six swings of the two-handed mace. Of course, he was not stupid enough to hit the opponent with his fists, but raised his two-handed mace high and unleashed a charged attack [Righteous Heavy Blow].
This blow takes a second to charge, but it will exert five times the attack power, and if it hits, any crispy opponent will disappear.
But paladins have a backhand, and Bloody Knife Gate players also have backhand. Although the Blood Knife Gate has low resistance, it still has life-saving skills, otherwise wouldn't it be controlled and die? This move is called [Lawless], which can instantly get out of all control, and the cooldown time is only three minutes.
At this time, it is the time for both sides to fight for skills.
At the moment when the paladin hammer approached his body, the disciple of the Blood Knife Sect broke free from the restraints, and with a twist of his waist, he dodged the blow, and at the same time, the scimitar in his hand was also slashed. Although the completion of this skill was not complete, the damage was still staggering, and it was cut off the paladin's shoulder, cutting off his collarbone, and reaching the back of the knife.
Blood spurted out, but the paladin smiled, swinging his mace and sweeping over.
The scimitar was stuck in the opponent's body, and the majestic divine power also blocked the invasion of the evil knife qi, and if the Blood Knife Gate player did not let go, he would inevitably be swept away.