Chapter 982 [Continuous Fermentation]
Industry insiders and investment institutions did not expect that Fang Hong would be so willing to spend money to support independent production companies, spending more than 3 billion yuan every year, which is not a small amount.
If it weren't for the fact that the game box is backed by the towering tree of Qunxing Capital, and dare to play like this, the investment institution can directly sentence the game box to death, and it will never last, and it may even go bankrupt if it can't hold it for half a year.
But with the blood transfusion of Qunxing Capital, and Fang Hong's investment in the bottom, that is another matter.
But then again, Qunxing Capital has just bought and bought so many top third-party game developers all over the world, and has spent hundreds of billions of dollars without showing signs of stopping.
Compare that to this, spending $500 million a year to support third-party independent developers is not a big number.
Previously, Qunxing Capital spent billions of dollars to buy a game company casually, which is worth ten years of funds to support independent developers, not to mention the acquisition of Activision Blizzard that cost more than $50 billion.
But for those independent producers, small workshop studios, and start-ups, the platform spends $500 million a year on targeted support, which is something they never thought of before.
For those outstanding practitioners and entrepreneurs, they are not afraid of fierce competition, they are more afraid of the monopoly of industry giants, and there is no hope of getting ahead.
If nothing else, let's just say that triple-A game masterpieces often cost tens of millions of dollars, hundreds of millions of dollars, or even outrageous production costs of more than $200 million, and a production cycle of several years, this characteristic is actually a disguised monopoly of industry giants.
The giants have set such an outrageously high threshold for triple-A game masterpieces, and only they can do it, and small and medium-sized game companies and start-up game companies can't even reach the threshold, so it is impossible for them to get involved, so the industry giants have formed an established fact in indirect monopoly.
After so many years, aren't those big game manufacturers producing triple-A games, and there have been few rookies rising for so many years.
Fang Hong's operation is tantamount to breaking the long-standing unspoken rules in this industry, giving small and medium-sized developers and new game companies a chance to rise, and the game company that won the first place will be directly rewarded with 100 million US dollars, which means that the company has the capital to produce a 3A-level masterpiece.
……
The game circle during this May Day holiday is destined to be very lively, and even many people firmly believe that with the entry of the behemoth of Qunxing Capital, the game industry is about to usher in a reshuffle.
Optimists even believe that the support plan of the game box platform will greatly promote the vigorous development of the game industry and the pattern of a hundred flowers, especially for domestic game developers, the general environment will change dramatically.
Many people are afraid that there is no change, that is despairing, and change means opportunity.
The entire gaming industry is now in a state of agitation, with many people trying to find new opportunities in new changes.
As the so-called Maxima often has and Bole does not often have, there is no shortage of cattle and fierce people in any field, and more often there is a lack of opportunities, a lack of stage, and more importantly, a lack of Bole.
Those fierce people, as long as they are provided with opportunities and a stage to perform, they can often fight their way out of the encirclement and take advantage of the situation.
No one knows that a few unknown entrepreneurs in a certain place, in an unknown small studio, will suddenly rise one day and become a supernova in the industry.
Are there any such examples?
Of course there is, and there are already examples in the game industry, and it is MihoYo, a subsidiary of the Galaxy Group.
Just a few years ago, its founder participated in an entrepreneurship show, and when the young man shouted the slogan "Tech nerds save the world" on stage, he was greeted with disdainful ridicule from investors and bosses in the audience.
Now Mihoyo's net profit reached 450 million last year, and the first half of this year has not been completed, the net profit has exceeded that of last year, and this year has pocketed 570 million net profits, and the monthly turnover easily exceeded 100 million.
This growth rate is picturesque.
It is worth mentioning that Fang Hong's net profit in 2015 was rumored to be about 150 million, and in this life, it reached 450 million last year.
However, the MihoYo team is also fighting to make such good results, and some game companies that have obtained the huge traffic entrance of WeChat are not only MihoYo, but others have not made such good results.
And the bosses who laughed at the audience back then, I don't know how many people have been thrown out of the taillights by the young man who shouted "Tech nerd saves the world", and they couldn't see the taillights, or even killed them in seconds.
The founding team of Mihoyou is also a "stud monster", and almost all the money earned over the years has been stud into the development of new works.
If a company starts to think about sharing the cake, the message often sends is like this: either the team does not have the enterprising heart to be comfortable; Either think that the company's future ceiling is like this, or honestly divide the money; Either there are executives who want to hollow out the residual value of the company and then prepare to be rerun.
The Mihoyou team has successively "studed" the money earned back to develop new works, and it is fierce enough, but Fang Hong just took a fancy to this, which shows that this company and this team are enthusiastic about creation, energetic, enterprising, and not satisfied with the current results, so the future of this company is likely to continue to break through its own ceiling.
……
The next day, the morning of May 2.
The operation team of "Honor of Kings" updated a dynamic on its official Weibo, officially announcing the final data of the game's public beta on the first day of launch, with the highest peak of 3.51 million people online at the same time and 10.79 million daily active players on that day.
On the first day of launch, it won tens of millions of players, and the daily search index of the whole network exceeded 15 million.
Major game media have reported the news with front-page headlines, and the new track of MOBA mobile games has also become the focus of major game manufacturers overnight, and many manufacturers have begun to set up projects, and everyone wants to get a piece of the pie.
Including the goose factory such a game factory has to follow up, "Glory of Kings" can be so popular, there is definitely the credit of "League of Legends" popularity, MOBA games are popular at the moment, and almost all netizens can be seen in domestic Internet cafes playing LOL this game.
The goose factory can be said to be the most anxious, because the fire of "Glory of Kings" made the goose factory feel like planting a tree by itself and being picked by others, and that person was the person he was most unhappy with.
……