Chapter 985 [The results of the first day of the game box launch are announced]

At about 17 o'clock in the afternoon, the game box also announced the data of the first day of the platform's launch.

In fact, after the data of "Glory of Kings" was announced in the morning, the outside world knew that the data of the first day of the game box platform would not be bad, and it would only be more eye-catching than the data of "Glory of Kings".

Because the game library of the game box platform has as many as seven or eight thousand new and old games covering different categories, whether it is players who reminisce about their feelings or players who are chasing the current hot new works, they can find their favorite games in it, and the game library will continue to add more new games.

The road of acquisition of Qunxing Capital has not stopped.

The data shows that on the first day of the game box's launch, the number of daily active players on the national server was about 39.85 million, and the total number of users was about 61.47 million, which was definitely a big hit.

But then again, the first day of the launch of the game box national server can blast out more than 60 million users, and domestic Blizzard players have contributed more than half of the data, because it was negotiated with the network a month ago, Blizzard's national server battle network was soon suspended, and the battle network data was transferred to the game box.

According to the previous data from Blizzard's internal data, the user scale of the national server Blizzard Battle.net has reached as much as 35 million, of course, the scale of real players must be less than this, because some players have multiple Battle.net accounts at the same time, but these 35 million accounts are real, and they are all translated to the game box, the original Blizzard players can use these Battle.net accounts to log in directly on the game box platform, and do not need to register again.

Therefore, the players of Blizzard Battle.net as a whole "moved" and directly brought 35 million users to the game box platform, which is why Fang Hong did not hesitate to spend a lot of money to buy Activision Blizzard.

This is just the national server, Activision Blizzard has more than 360 million players worldwide, just waiting for the launch of the European server, the Asian server and the American server.

In addition to the contribution of Blizzard Battle.net on the national server, the number of users who registered new accounts on the first day of the game box was about 26.47 million, which is still quite explosive real incremental results, of which the mobile game "Glory of Kings" contributed the most, there is no doubt that this game contributed more than 10 million user increments.

And close to 40 million daily active users are the biggest contributor to the Blizzard series of gamers, the game box was launched during yesterday's May Day holiday, a month ago Blizzard Battle.net was closed, Blizzard players have not been online to play games for a month, and it coincides with the holiday.

As soon as the game box was launched, everyone couldn't wait to log in to their accounts, and then install "World of Warcraft", "Diablo", "StarCraft 2", "Hearthstone" and other games owned by Blizzard Entertainment.

Blizzard Entertainment's games alone cover more than 15 million daily active players.

There are three most important lists on the right side of the home page of the game box platform.

The first is the overall list:

This list is the total score ranking calculated by the games under the platform since they landed on the game box, and its ranking is a comprehensive ranking based on core indicators such as the total number of downloads and the total online time of all players.

This list represents the highest-grossing game on the platform, and represents the overall ability of a game to attract money.

The second is the weekly list:

As the name suggests, this is a ranking of the best-selling games that are popular within a week on the computing platform, and the rules of the ranking are settled by weighted indicators such as downloads, online rate, online duration, and word-of-mouth scores, which represent the popular games that players are currently chasing after and selling.

The game box also planned to publish the monthly list and the annual list, but in the end, it was canceled because it didn't need too much dazzling list, only the weekly list was retained, and the game honor wall was added to record the results of a game, for example, a game accumulated N weeks into the weekly list, and the highest ranking rushed to the Nth place during the list.

The third is the rating list:

This leaderboard represents the word-of-mouth of the game, with the highest rating out of 10 points, and players need to download a game and play it for at least an hour before they can rate the game.

A single player account only records a score, and cannot repeat the rating, but players can modify the ratings that have been played before without limiting the number of times, such as 7 points at the beginning, and then you can modify it to 9 points if you feel it is low, and then you can modify it to 8 points again if you feel it is high after a while, in addition, there is also a downgrading and weighting correction mechanism for the number of ratings, which is to avoid the situation that only one person in a game has a full score and then ranks first.

The gold content of the three lists on the homepage of the platform is huge, but any game works that can be included in these three lists must be applauded and popular, otherwise it is difficult to get on the list.

Especially if it can be among the top ten, it means that the homepage of the permanent platform is exposed, because the three major lists only display the top ten game works, and then you can only click on the "more" below to go to the secondary page to view the ranking behind, don't underestimate this "more", it is so much to click, the exposure rate on the secondary page will be greatly reduced, and it cannot be compared with the traffic exposure of the primary homepage.

The two lists, the total list and the rating, will gradually stabilize with the extension of the time cycle.

Especially in the overall list, it is difficult to squeeze out the games at the top, and only those phenomenal super-hit masterpieces can complete the feat of airborne, but such works may not be able to come out one or two a year.

The weekly list changes every week, so being able to show your face on the top 10 on the homepage is a huge traffic exposure, and it is a free exposure.

Because all players have to face the homepage when they log in to the game box, the more users on the platform, the greater the traffic exposure of the homepage.

The higher the game ranking, the higher the probability of being "flopped" by the player, which can further push the ranking upward, and the two are positively correlated.

There are only these three lists on the homepage, but there are also classified lists on the secondary classification page of the game box platform, and players can click on the game library to make it easier for players to efficiently find the game they want to play in the massive game works in the game library.

The platform classifies various game types in the game library, such as sandbox, MOBA, RTS, FPS, console, mobile game, role-playing, etc.

The same game may also appear in multiple categories at the same time, such as "Honor of Kings", a phenomenal new game that has exploded, which has both MOBA and mobile game categories.

Each category has a ranking list that mirrors the three lists on the homepage, which is equivalent to the classification sub-list, that is, the classification general list, the classification weekly list and the classification score list, the classification sub-list represents the competitive ranking of the game in its category, and the three major lists on the homepage represent the competitive ranking of all games on the whole platform.

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