Chapter 171: The Skills of the Undead and Light Magic
The next day, Bi Liang found Sabbe again, it turned out that the army of the undead had now messed up the beasts, and the remaining beasts were hidden in the mountains, and the army of the undead then headed in the direction of the Qin Empire.
A disdainful smile appeared on the corner of Sabbe's mouth, it seems that the human race has forgotten the horror of the undead after so many years, and it is really short-sighted to let the army of the undead swallow the orcs without reaching out to help.
Back then, Sabbe also liked to play the game Warcraft. In the game, the undead are a powerful race.
Undead creatures are most commonly represented by skeletons, zombies (non-zombies), and ghosts. Most of the undead creatures are characterized by sluggishness and lack of self-awareness, and the undead creatures are considered to be a special form of life produced by the attachment of the living to the present world before death and the deep grievances that cannot be resolved, among which the disembodied ghost ghost is more special, and the ghost ghost is considered to be the materialized manifestation of the pure spirit body, and usually requires the use of weapons attached to the magic power to cause substantial damage.
Among them, there are four undead powerhouses, the first, the Death Knight, the Death Knight is a melee unit that can attack other ground forces. He can learn the following abilities: Death Coil: A beam that heals friendly undead units or damages enemy living unit waves. Death Pact: Destroy an undead unit of your choice to replenish the health of the Death Knight. Evil Aura: [Passive increases health regeneration and movement speed of nearby allied units.] Manipulate the Dead: [Ultimate Spell] Temporarily resurrect several dead units. Either friendly or enemy units can be resurrected, but will fight as loyal subordinates of the Death Knight. The second is the Dreadlord, a hero who can attack targets on the ground and also has powerful spells. He can learn the following skills: Rancid Swarm: Deals damage to enemy ground units in a line. Sleep: Puts an enemy unit or hero to sleep, rendering them inactive for a period of time. Vampiric Aura: [Passive skill causes nearby melee units to replenish a certain amount of health with each attack.] Hellfire: [Ultimate Spell] Summons a Hellfire Demon from the sky to strike the ground, dealing damage and stunning nearby enemies, and then this flaming demon will fight as a summon unit for a limited time. The third is the Lich, which has ranged attacks and can deal with both ground and air units. He can learn the following spells: Frost Nova: Creates a Frost Burst that damages and slows the target unit and enemies near him. Frost Armor: Surrounds a single allied unit with cold armor, boosting its armor and slowing all melee units attacking him. Dark Ritual: Destroy one of your undead units to replenish the Lich's mana. Wither: [Ultimate Spell] Deals damage to all units and buildings in a wide area, destroying trees. The fourth is the Earth Lord, who pierces the Earth Lord's claws and shocks the ground, shooting a line of barbed tendrils that deal damage to enemy ground units. Spiked Shell: The passive skill creates a protective shell with spikes on the Earth Lord's body, increasing its defense and deflecting enemy melee attacks. Carrion Beetle: Autocast) commonly known as Strong) summons a carrion beetle from the target corpse. There is no time limit for carrion beetles, but a maximum of 5 can be controlled at a time. Locust Swarm: (Ultimate) Summons a swarm of locusts to attack nearby enemies. Locusts will bite enemies and return flesh to the Earth Lord to replenish their health.
These are the four most powerful undead in Warcraft, and on the Aiqing Continent, the types of undead are almost exactly the same as those above, so these powerful undead are not easy to defeat.
Unless it's their greatest nemesis, the Light Mages of the Great Temple of Light, their light magic can inflict the most damage on the undead.
The general types of light magic are as follows:
Light Ball: A level of light magic, generally used for lighting, and has slight damage to the lowest undead creatures such as skeletons; Healing Light: A level of light magic, which treats ordinary minor injuries and external injuries, accelerates wound healing, and is extremely harmful to the lowest undead creatures such as skeletons; Prayer: Level 2 light magic, pray to God, heal general ailments, and strengthen your faith; Dispel: Level 3 light magic, expelling evil spirits possessed by creatures and dispelling mist; Guardian Light: Level 3 light magic, protected by divine light, resists physical attacks and resists low-level dark and undead magic; Divine Light: Level 4 light magic, specially used to drive away evil spirits, curses, and heal wounds caused by dark creatures, and has great lethality against low-level undead creatures; Blessed Light: Level 5 light magic, cast on creatures, making them temporarily immune to level 4 or less dark magic such as weakness, curse, and bloodlust; Purification: Level 6 light magic, which can remove general toxins, soothe the soul and let it rest in peace, has great lethality to undead creatures, and can instantly kill skeleton soldiers; Sword of Light: Level 6 light magic, which gathers light elements into a sword-like attack and has great lethality to undead creatures; Angel's Favor: Seventh-level light magic, blessed by the angels, the abilities of the whole body are temporarily greatly enhanced; Summoning Two-Winged Angels: Seventh-level light magic, summoning a two-winged angel from heaven to help (summoning must pay the corresponding mental power and magic power, and forcibly summoning will cost life); Holy Light Shield: Level 8 light magic, emitting holy light to form a defensive shield, which can resist all kinds of strong attacks, and has a more obvious effect on dark and undead magic; Summoning a four-winged angel: a ninth-level light magic, summoning a four-winged angel from heaven to help (summoning must pay a lot of mental power and magic, and forcibly summoning will cost life); Summoning Seraph: Level 10 Light Magic, summoning a six-winged archangel from heaven to come down to help (summoning must pay great mental power and magic, and forcibly summoning will cost life); Heavenly Judgment: A magical spell of light, which shoots down an extremely powerful divine light from the heavens to perform the ultimate judgment on creatures in the area (casting conditions are unknown).
Sabbe once fought with the undead as a death knight, at that time, he was certainly not the opponent of the death knight at the level of the Holy Rank, and later he used the Red Tomorrow Emperor to forcibly improve his ability to defeat the opponent, and as a result, his vitality was greatly lost, and his blue hair turned white. Although he has returned to normal now, judging from his current strength, that Death Knight at least has the strength of the peak of the Holy Rank, and with his immortal body, there are few people on the continent who can deal with it. Not to mention the other powerful undead.
And in the magic of the light system, the method of summoning angels is very harsh, and it is the group of people brought by Angel who has returned to the divine realm since the last meeting with the old Pope, and has not appeared for so long, it is very likely that something will be solved.
You can't summon angels, you can't cast the judgment of forbidden heaven. The role of the temple's light mages is limited.
As the Pope of the Southern Great Light God Cult, it is impossible for Sabe to completely stay out of the world. It is estimated that soon the Northern Pope will send people to come and start a holy war against the undead with Sabe, the Southern Pope.
Sabie put down the secret report and rubbed his eyes, and then he read another report of a mad murderer in Liyang. He felt that this matter was not easy at all, so Sabe decided to investigate the matter himself. If you can't do it openly, you can't make an unannounced visit. In a corner of the restaurant, Sa Bei sat quietly in disguise, holding a glass of wine in his hand.
The first murderer who killed because he went crazy rushed out of this restaurant, so Sabie started to investigate from here. As he expected, after a while, two sneaky people sat together and whispered. They kept their voices low, but how could this escape Sabe's ears.
Sabe heard the two men say that one of their superiors had ordered them to carry out a mission. But what exactly this mission is is is not said. For Sabe, such a message is enough.
So after the two left the restaurant, Sa Bei quietly followed behind after settling the account.
The two men were quite vigilant, and they kept looking around as they went. You won't move forward until you don't see a suspicious person. It's a pity that they can't reach people, Sabie directly used stealth techniques, and it is impossible for these two people to see through his stealth techniques.
Sabie followed behind him unhurriedly and leisurely, and the two turned around. Finally stopped in front of an ordinary tiled house.
They pushed open the door and entered, then closed the door from the inside.
Sabby is a master of boldness. The moment the man closed the door, he dodged in. Then hide in a corner.
Then I saw that there was another person in the room, that person was wearing an ordinary green robe, but his face was terrifyingly red, he opened his mouth and smiled strangely: "How are you two investigating?" ”
"Boss, we have already investigated, and the official government has not taken what we have done to heart, so the implementation of the plan should not be hindered." One of them nodded humbly.
"Well, you're doing a good job, but be careful." His eyes began to become crazy: "Our king told us that after this thing is done, the entire Liyang City will be ours, quack quack......" Sabbe couldn't help but scold secretly: It's really a group of brainless people, I have already broken into here, and they are still here to say that the entire Liyang City is theirs. It's stupid, but they must ignore their plans.
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