Regarding the combat system in this book, as well as the damage of the main character:

(Players who are more concerned about the value of the game must see it)

Because the combat method of World of Warcraft will be very weird in reality, and it is not suitable for the fighting style of holographic virtual games, (think of Sword Art Online, the protagonist stood still and was frantically cut by five enemies for ten minutes, and he didn't even lose blood, it feels very discordant, high-level players in Warcraft will stay put, and low-level players will attack MISS, and it feels very ridiculous.) )。

Therefore, the combat system of the game in this book is based on many other games, such as Elden Ring, Dark Souls, Monster Hunter, Horse Riding & Slashing, Wolf, etc.

Therefore, the blood volume of the boss is no longer millions and tens of millions, but has become only about 100 times that of adventurers and about 10 times that of hero templates, but there will be additional bonuses in the story campaign to match its plot identity.

The combat has also become more brutal, and it is not something that you can crush without brains if you have high levels and high attributes.

This is mainly done in order to conform to some 'laws of reality'.

The design of Critical Strike is a reference to the ninja mechanic in One Wolf, mainly to increase the uncertainty of the game.

Otherwise, as soon as the two sides come out, they will know the winner by looking at the level skill attributes, which is too boring.

Some readers may feel that some of the damage figures in the book are 'this must have been made up by the author's mouth', or 'the protagonist's aura is too obvious', but in fact, these damage figures are the result of the author's careful calculations.

It's just that most of the calculation process will not be written, so as not to be suspected of the number of words, in order to avoid the reader's ignorance of the game mechanics, this misunderstanding, here is a special introduction to the damage mechanism of this game.

The protagonist's weapon, the Dragon Slaying Greatsword, is a legendary plot weapon with a base damage of 100-200, which is a pure strength amplification weapon, which means that the higher the strength, the higher the weapon damage multiplier.

Don't think that the number of 1200 is very small, in fact, this damage is already very exaggerated.

(It's the same legendary weapon, the damage will vary greatly, if it's a dagger, it may only be 30-60, if it's a long sword, 50-100 like this, the faster the speed, the lower the weapon damage, but in the same time, the giant sword attacks once, the long sword can attack twice, and the dagger can attack three or four times, so the high damage of the giant sword does not affect the game balance)

The protagonist has 55 strength, which is a 5.5x damage amplification.

That is to say,The protagonist slashes down vertically with a sword with all his might,Up to 1100 flat A damage,Of course,This is the most ideal situation,Under normal circumstances, the attack takes the median value,That isΓ—1505.5=825 or so damage,Basically, you can kill the snake man in seconds.,If it's a sweep,,This damage will be further reduced.,It's only five or six hundred.。

To deal with a snake man with a health value of about 600, one sword can be bloodless, and two swords can be hacked to death.

(Of course, this is all based on the fact that the protagonist stacks up the power stat and is armed with a legendary story weapon.) Heroes with normal weapons don't have such high damage. οΌ‰

Of course,The protagonist is also unable to wear armor.,The defense is extremely low.,Being cut by a mob is about 100 damage.,1000 blood can resist about ten attacks.,If it's a lava earth dragon shot.,Maybe you die in two hits.。

It's equivalent to a small horse-drawn cart, a small boat and a cannon, and it's not a royal plus, if you let the protagonist single-handedly pick up the 10 Kingdom crossbowmen under him, as long as the crossbowmen are scattered and shoot from all sides, the protagonist can only block one side, and he kneels after a few rounds of salvos, so there won't be too many people who add some equipment like this.

This game doesn't have the concept of level suppression.,The damage all depends on the attributes and weapons.,That is,If a level 80 hero,Each of his attributes is 55.,And don't count the increase in his hero expertise.,His damage is actually the same as the protagonist of level 10.,It won't be higher because the level is higher.,Of course,Because of the high agility,The speed of the sword is definitely much faster than the protagonist.,The endurance is higher.,The mana is higher.,The endurance is also stronger.。

There are also more skills and more durable.

But if it's just a flat cut, the damage is basically the same.,The protagonist is a partial plus point.,It's equivalent to level 10 and has the ability to damage dozens of levels of others.,But the self-protection ability is only at the level of level 1.。

Let's talk about the three attacks that slay the lava earth dragon.

For the first time, the combat skill - Thrust,

The feature of the Piercing skill is that it can deal 200Γ—5.5 damage to the target hit, and the Dragon Slaying attribute has a 50% damage increase.

That isΓ— 2005.5Γ—1.5=1650.

The Lava Earth Dragon has extremely high armor, but the Dragon Slayer Sword has an armor-piercing attribute and ignores 500 armor points, so the damage is barely weakened, but the Lava Earth Dragon also has a boss talent called 'Toughness Skin' that reduces damage (not written in the book), so it only deals 1325 damage.

For the second attack, use the Storm Split.

Deals triple weapon damage + 300 wind damage. Comes with a tear effect, which has a shatter effect that deals additional enhanced damage to giant or mega enemies.

Readers may think that this setting of giant or super giant damage increase is designed by the author for the lava earth dragon, which is equivalent to opening a halo for the protagonist.

In fact, this effect was not triggered, as the lava earth dragon that was ten meters long was only a super-large enemy, not a giant or super-jumbo.

Large = Ogre, Minotaur.

Oversized = Young Black Dragon.

Giant = Adult Black Dragon, War Golem.

Super Jumbo = Elder Black Dragon.

The Lava Earth Dragon is the same size as the Young Black Dragon, and is a super-large unit.

We still take the median value.

150Γ—5.5Γ—3+300, and then multiplied by the 1.5 multiplier of the dragon slaying attribute = 2925 damage, but because the tear effect is triggered, the damage is increased a bit, and the tear effect ignores the damage reduction of 'Tough Skin'.

In addition, there will definitely be some fluctuations in the damage number up and down, and it is impossible to have exactly 150 base damage every time, and I will make some fine-tuning every time I calculate, which may be higher and lower some.

Deals 3789 damage.

In the third attack, the protagonist jumps and splits the neck of the earth dragon.

150Γ—5.5Γ—1.5=1237.5, which is the damage of a normal sword, but because the protagonist hits (vital attack), it is equivalent to a critical hit in the game, and the damage is Γ— 2=2475.

This also includes a speed bonus damage when falling attacks.

This design is a reference to riding and slashing, where swinging a sword while moving fast (riding a charge) and slashing damage are completely different.

The faster the speed, the higher the damage bonus, and there is a saying in the riding slash that all beings are equal under the riding spear.

That is to say, the trumpet of level 1 rides a very fast horse, takes a riding spear, and charges with all his strength to basically kill any enemy in seconds, all relying on the speed bonus.

The design is very realistic, so this setting was added to the game as well.

Falling from the air and jumping and slashing, or riding a horse and charging and slashing, is definitely much more powerful than slashing on the spot.

Considering that the distance the protagonist jumps is not very high, the damage bonus is only 65%, which is 1.65 times the damage.

The final damage was 4083.75, which was fine-tuned to 4168.

Fourth attack. The protagonist slays the lava earth dragon.

This mainly relies on weapon effects.

Weapon Effect 2: Lore. Attacking targets of extra size or larger has a higher chance of landing a critical hit.

The Lava Dirt Dragon is a very large unit, so it triggers the effect perfectly.

Again, this does not mean that the larger the body, the easier it is to be killed, on the contrary, the larger the body, the harder it is to be killed.

The Medium Slash difficulty is 100, the Large is 200, the Extra Large is 300, the Jumbo is 400, and the Super Jumbo is 500.

The lore weapon effect is equivalent to reducing the difficulty of slashing by 50% after triggering.

That is, medium 100, large 200, super large 150, giant 200, super giant 250.

Therefore, the ability to successfully kill the earth dragon mainly depends on this special effect.

There may be more serious readers who want to ask, why is it that the difficulty of killing large enemies is 200, and the difficulty of killing super large enemies is only 150.

The answer is: because for large enemies you need to jump up and cut off its head, and for super large enemies, you can stand on top of it and cut off its head.

The protagonist has a legendary weapon, the dragon slaying giant sword, or a special attack weapon to restrain creatures like lava earth dragons, using hero skills, before there is Muradin's consumption of BOSS blood, attracting hatred, and then there is a terrain advantage Carmen killing, so it is still very reasonable to kill the boss at level 10.

Although it is a virtual game, a virtual story.

But the author is actually a reasonable person, the success of the protagonist must be based on his deep understanding of the game mechanics and operation, (of course, there is a little bit of luck), and will try to avoid the occurrence of a few blind mouths and brainless golden thighs.