Chapter 403: Homecoming

The fleet sailed through the vast sea, and after passing through the icy waters infested with icebergs, the fleet finally sailed into the warm southern seas again.

The warm sea breeze puts the players on the fleet in a good mood, and even the seagulls that constantly chirp overhead are not so annoying.

I'm finally back.

Both the player and the NPC are relieved.

The bitter cold wind in Northrend finally stopped bringing cold to people.

This time he returned to Murphy and did not take too many people with him, Murphy left a part of the Dragonfall Knights to garrison Winterfell, the monsters in Northrend are of high level and strength, and there is not enough force to destroy the city with wild monsters alone.

There are also a large number of players who choose to stay and explore more maps and dig for more riches.

Dragonbone Wilds is a new map for adventurers after all, it can be said that it is full of opportunities, wealth everywhere, and of course dangers everywhere.

It is a new world where danger and opportunity coexist, no matter how cold it is, you have to persevere, whether you can change your bicycle for a motorcycle, and a wave of outbreak depends on the time of the past two months.

To make it easier to explore, Murphy also left two pirate ships there.

However, those NPCs who were rescued from the ice of Bolerius all chose to return to the Eastern Continent with Murphy.

Murphy didn't care where the fleet had sailed, he was working on a new hero specialty.

I didn't have time to choose after beating Bolerius before, and this will finally be free.

[Specialty 1: Epic Explorer (Achievement Specialty)] You've successfully traversed the sea, arrived at an unopened game map, explored it in depth, and completed an epic story event that earned you the title of Epic Explorer, making you more comfortable exploring exotic maps and mastering the knack of surviving in treacherous areas.

Effect 1: (Professional Explorer) You will be granted full membership of the Explorers Guild, and you can hire Explorers from the Explorers Guild to help you in your explorations.

Effect 2: (Anecdote) When you enter an unfamiliar map, you will randomly hear legends/stories/rumors/written records about the map, and there is a 70% chance that the information is true.

Effect 3: (Survivalist) When you enter an area with environmental damage, you automatically learn how to deal with that environmental damage. 】

[Specialty 2: Pioneer (Lord's Specialty).] You've managed to build a town/castle in an unexplored wilderness and exploit the resources in the map to a certain extent, giving you the ambition, courage, and prestige to expand your territory and power deep down.

Specialty Effect 1: Local Materials. When you build a town or castle on an undeveloped map, you can gather available resources nearby and reduce the cost of building a city.

Specialty Effect 2: Summoning the Exiles. Due to your pioneering deeds, you have increased your appeal, you gain the skill of summoning outcasts, after using it, randomly gather 1-100 outcasts (once a day), outcasts can be used as farmers or artisans, and do not need population buildings, but the efficiency is only 33% of that of farmers or artisans, in the case of lack of supplies, outcasts will flee from you, and transform into humanoid monsters such as bandits, robbers, and robbers in the nearby area, and you can also convert them into townspeople after building a town. 】

[Specialty 3: Spellbreaker (Combat Specialty)] In a story campaign, you successfully confronted and perfectly destroyed the effects of a legendary spell, and as a result, you have mastered the skills and abilities to fight the caster.

In your eyes, magic is no longer mysterious, and although it is not yet possible to use it effectively, it is easy to find weaknesses and flaws in magic and break them.

Specialty Effect: Spell Insight. Requires Focus - When an enemy uses a spell on you, you can gain insight into the mysteries of the spell by focusing on it, and automatically get all the information about the spell. 】

These three specialties are very good, but well, Murphy considers that he does not plan to go the lord route, and the second specialty is obviously of little use to him.

In fact, if you change players who want to expand their territory, such as Darkseid, Grasping Root Treasure and the like, it is a very good specialty, which can greatly reduce the cost of land reclamation and increase the efficiency of land reclamation, but unfortunately I am not prepared to spend too much energy to manage the territory and expand my power.

It is not his goal to be a king or something.

There are two specialties left, the first one is more suitable for team action and can reduce a lot of trouble, environmental damage is still quite troublesome, the cold wind of Northrend, the poisonous fog and quagmire of the swamp area, the high temperature and sandstorm quicksand in the desert area...... will bring a lot of danger and attrition to the expeditionary force.

Most of the wild areas of the Firmament World are very dangerous, although they have little effect on you...... But his subordinates can't bear it.

Anecdotes can give you some map information, and if you're lucky, you might even be able to dig up hidden quests, hidden ruins, and so on.

As for hiring explorers...... This was also very helpful, and he remembered the experience of working with an elven explorer when he was at Tongtian Peak, which saved a lot of trouble.

In general, several special effects of the Epic Explorer's specialty are very useful, but they are not particularly useful, but considering the three passives of one specialty, it feels quite cost-effective.

As for the last spellbreaker specialty-

This specialty is completely an enhancement of personal strength.

In fact, judging from the description, it doesn't seem to be of much help to low-level battles, just rely on his strength and just crush the past.

However, if you encounter a powerful spellcaster like Bolerius who has mastered legendary magic in the future, this specialty should be useful.

After pondering for a long time, Mo Fei gritted his teeth and chose the specialty of the lawbreaker.

Although exploration is important, it is the strength of the individual that determines the ultimate survival and death.

Especially against those top powerhouses, there is a high probability that there will be some powerful spells, if you don't know the situation will be very disadvantaged, the so-called knowing oneself and knowing the other is invincible, with this specialty, that is called the real knowing oneself and knowing the other, this is the real power, the real Pava.

Murphy decisively chose the third.

[System Prompt: You have gained a new specialty, the Spellbreaker ......]

Mo Fei felt it, it didn't seem to have any effect, and after thinking about it, he still had to find someone to experiment to be reliable.

Just as Morgan Lisa walked in, Murphy said, "Morgan Lisa, do me a favor and cast an offensive magic on me, which is weaker." ”

Morgan Lisa was surprised, "There's something wrong with your kid, right?" ”

"I'm experimenting with the hero specialty, and you'll be able to use it."

Morgan Lisa was speechless, "Okay, then you're ready, I'm going to make a move." ”

Murphy immediately entered a state of concentration, staring at the other party deadly, only to see Morgan Lisa raise her hand and it was a fireball.

The moment the fireball struck, the message of the magic immediately appeared in Murphy's mind.

[Flame Missile: Deals 455 fire damage.]

Spell Type: Single Target Damage Magic/Missile Magic.

Spell faction: Fire.

Attack: Flying and moving.

Spell Enhancement: Spell Damage +187 (Gear Enhancement), Spell Instant (Specialty Enhancement), Spell Power Enhancement by 30% (Specialty Enhancement), 55% Chance to Ignite Target (School Specialization Enhancement) ......]

It's really convenient for me to go.

Murphy silently read the data in his mind, and couldn't help but be pleasantly surprised.

Not only can you gain insight into the opponent's magic, but to a certain extent, you can reverse the opponent's expertise, specialization, spell school, equipment and many other information based on the data of magic.

Although this effect doesn't seem to make much sense for this low-level magic.

But if the enemy is using a high-level magic, it's different.

In the future, when you encounter a spellcaster who uses any particularly outrageous magic on yourself, you can see through it at a glance, so I ask you if you are afraid.

Just as he was happy, a burst of cheers suddenly sounded outside.

Murphy walked out of the captain's room, only to find that the fleet had finally arrived on the shoreline of the eastern continent.

The fleet continued along the coastline, and a day later, finally docked at the pier of Nanhai City.

[System Prompt: You have successfully completed an exploration voyage, you have discovered a new route, Nanhai Town - Winterhaven, this route is a virgin route, because you have defeated all the pirates and sea monsters encountered on the route, the probability of encountering emergencies on the route is reduced by 80%, please choose how you deal with the route.

Option 1: You choose to monopolize the route and operate it yourself.

Option 2: You choose to submit the route to the Voyagers' Association and you can receive a 5% dividend on the proceeds of the route for three years. 】

Hey, there's still such a setting?

Mo Fei was a little surprised, no wonder there were players running around in boats, originally he thought it was just a matter of interest, it turned out that there were still business opportunities here.

He thought about it for a moment.

Choose one of the two, or run it yourself, and make more and less is all your own.

Either submit the route and lie flat to earn dividends.

Mo Fei hesitated slightly, and chose to submit the route, he didn't have the leisure time to play as a runner, and his fleet alone could not transport much cargo, and it was a waste of time.

It's better to submit it, and everyone will run this route together, and if this route is prosperous in the future, you can share a lot of money.

This is another way to get money, and he is very short of money now.

Once on the dock, Van Cleef said goodbye.

Aidan (Prince Alterac): "I'm sorry I couldn't bring Varian back, greet Lord Lothar on my behalf and tell him that Varian will return one day, and that he will return in an unexpected way when the Kingdom of Stormwind breaks out again." ”

Van Cleef (Lord of Moonstream): "I will pass on your words, Prince Aidan, it is an honor to join you on this adventure. ”

Watching Van Cleeff leave, Murphy also felt a little emotional, it seems that the situation in the Stormwind Kingdom will be very different from history.

I just don't know what it will be like when Varian returns.

He shook his head and threw away the emotion in his mind.

Murphy was about to lead people into the city, but was stopped by a group of soldiers.

Infantry of the Principality of the South Sea: "Prince Aidan, I welcome you to enter the city for repairs on the order of my king's invincible sand sculpture, my king has been waiting for a long time." ”

Murphy nodded, "Lead the way." ”

In my heart, I first became a king, obviously just a principality.

But don't really say it, looking at a whole team of Terran infantry and Terran knights equipped with the coat of arms of the Principality of the South China Sea, looking at the flag of the Principality of the South China Sea on the city wall, it looks quite like that.

It's like an independent kingdom within a union.

Following the soldiers all the way, Mo Fei found that the city was much deserted, and Nanhai City was also a trading port and a key point of transportation, but the number of adventurers was not large, and it was much more deserted than the last time he saw it.

When they entered the castle, the invincible sand sculpture immediately greeted them.

Invincible Sand Sculpture (King of the South Sea): "Brother, you are finally back, and now there is a big event within the alliance, and the brothers are looking forward to your coming back to discuss state affairs." ”

Aidan (Prince Alterac): "What's going on, so anxious?" ”

"Godwin's kid is not a thing, he actually wants to build an orc detention center, and let all our countries pay together, if they don't pay for it, they will engage in trade embargoes and economic sanctions, poor my South China Sea Guild is such a money road, and now it's all blocked, it's just not a way to live."

Orc Detention Center? Murphy was stunned when he heard this, he recalled the plot for a moment, and immediately remembered what was going on.

In fact, in the original history of Warcraft, there was indeed an orc detention center.

This plan was made by King Tenaris, and the time was after the end of the Second Orc War, because of the defeat of the tribe, a large number of orc prisoners of war were left behind, and the countries of the alliance at that time had different opinions on the treatment of these orc prisoners of war, and there were iron-blooded ones, such as Admiral Prodmore, because his son was killed by the orcs, and he was bent on taking the orc captives and sacrificing them to the sky.

There is also the elven kingdom, because it has suffered serious losses, and it is also good to think that these barbarian orcs are all gone.

But there are also the Holy Mother's sect, such as those in the Holy Light Church, who feel that although these orcs are evil, they are also lives after all, and they should not be dealt with so brutally, and they should be taught well to let them change their evil ways and turn them to the right.

In the end, King Tenaris took the lead and chose to build a large number of orc detention centers to imprison these captives and try to educate them to reform them.

Then the riot operation came out, King Tenaris asked the alliance countries to pay together to raise these orc captives, and the asking price was quite a lot, so high that it could affect the finances of various countries, so much money was used to raise a group of prisoners of war is really a bit confusing, which finally caused many contradictions within the alliance, and almost split.

A number of detention centers were built, and later Thrall founded new tribes and rescued a large number of orc captives from the detention centers to join his command.

Of course, that's another timeline story.

Although the Alliance Clan Wars in this timeline were not as bloody as the original, they still produced more than 100,000 orc captives. If you follow Mo Fei's idea, it will be the easiest and most trouble-free to go directly.

In fact, this is also a common perception among league players.

Godwin actually chose to learn from him Lao Tzu and build an orc detention center, didn't he know that this thing was a pit?

No, this thing must have something else in mind.

Murphy remembers a conspiracy theory that Tenaris had set up the Orc Detention Center to control the finances of the Alliance's forces.

On the one hand, asking for a lot of money can consume the strength of the alliance countries, and where can so much money be used up, anyway, the orcs can't starve to death, just give some food, and the rest of the money must be rebated by Tenaris.

On the other hand, these orc captives are not raised for nothing, and they also need to work.

Now that the orcs are captured in the hands of Tenaris, of course it is Lordaeron's work.

Tenaris is equivalent to collecting money from various countries while using orcs to work for himself.

In this way, Lordaeron became stronger and stronger, and the countries became weaker and weaker, and finally Lordaeron had a chance to dominate the world.

It's a pity that Tenaris went too far, and in the end, Kul Tiras, Gilneys, and the Elven Kingdom withdrew from the alliance one after another, and Alterac was annexed, and the old alliance was finally divided.

Later, the Lordaeron Alliance was established with Lordaeron as the core.

I don't know if Tenaris's plan is like this, but Godwin is definitely a ghost in doing so.

"Didn't you vote against, you have five votes now, and you're still afraid of Godwin's boy."

"Alas, don't mention it, we don't even have a vote now, the last time the alliance held a meeting, we also sent an envoy, but that kid Godwin didn't recognize our king's identity at all, and directly treated us as ordinary lords."

Mo Feixin said that you are not ordinary lords, you are all principalities, and your identity is strictly speaking a duke.

Alterac was originally the existence at the bottom, but now that it is split into five, it has no sense of existence.

It's a small broken country with one city and three forts, how can people take you seriously.

Although Grabbing Genbao inherited the orthodoxy of Alterac, but the kingdom of just one city, the 'very weak' force, people can look up to you as a ghost, to put it bluntly, the world still depends on the strength to speak.

(End of chapter)