A question about the stats panel for the protagonist's level
It's coming.,There's a calculation method for the property panel of the protagonist.,It's really not like you can write as much as you want.,Haha.。
Here is a simple table, everyone understands!
LV5 HP400 ---- attack 10---- defense 20
LV6 HP550 ---- Attack 15---- Defense 25
LV7 HP700 ---- attack 20---- defense 30
LV8 HP850 ---- attack 25---- defense 35
LV9 HP1000 ---- 30 Attack ---- 40 Defense
LV10 HP1150 ---- attack 35---- defense 45
LV11 HP1300 ---- attack 45---- defense 55
LV12 HP1500 ---- attack 55 ---- defense 65
LV13 HP1700 ---- 65 ATTACK ---- 75 DEFENSE
LV14 HP1900 ---- 75 ATTACK ---- 85 DEFENSE
LV15 HP2100 ---- 85 Attack ---- 95 Defense
After changing from level 5 to level 5, the HP growth is 150 per level, the attack growth is 5 per level, and the defense is also 5 per level.
Level 10-20, add 200 HP per level, add 10 to each attack level, and add 10 to each level to defense.
Increases growth every 10 levels, with 150---200--- 250---300 HP (every 10 levels), and so on.
Attacks are 5---10---20---30---50---70---90 (every 10 levels), and so on.
Defense is 5---10--- 15---20---25---30 (every 10 levels), and so on.
Critical hits, critical damage, and attack speed are all obtained by equipment, and level increases do not increase related attributes.
Every 10 levels, the skill is randomly comprehended by an active or passive skill skill, and it can also be learned through the skill book (rare) in the later stage.
About Hidden Achievement Skills
The protagonist, it's over! (If there are any good hidden skill ideas, you can also comment and let me know, haha.) )
Finally, thank you to the book friends who like this book, your support is my inexhaustible motivation, thank you!