A question about the stats panel for the protagonist's level

It's coming.,There's a calculation method for the property panel of the protagonist.,It's really not like you can write as much as you want.,Haha.。

Here is a simple table, everyone understands!

LV5 HP400 ---- attack 10---- defense 20

LV6 HP550 ---- Attack 15---- Defense 25

LV7 HP700 ---- attack 20---- defense 30

LV8 HP850 ---- attack 25---- defense 35

LV9 HP1000 ---- 30 Attack ---- 40 Defense

LV10 HP1150 ---- attack 35---- defense 45

LV11 HP1300 ---- attack 45---- defense 55

LV12 HP1500 ---- attack 55 ---- defense 65

LV13 HP1700 ---- 65 ATTACK ---- 75 DEFENSE

LV14 HP1900 ---- 75 ATTACK ---- 85 DEFENSE

LV15 HP2100 ---- 85 Attack ---- 95 Defense

After changing from level 5 to level 5, the HP growth is 150 per level, the attack growth is 5 per level, and the defense is also 5 per level.

Level 10-20, add 200 HP per level, add 10 to each attack level, and add 10 to each level to defense.

Increases growth every 10 levels, with 150---200--- 250---300 HP (every 10 levels), and so on.

Attacks are 5---10---20---30---50---70---90 (every 10 levels), and so on.

Defense is 5---10--- 15---20---25---30 (every 10 levels), and so on.

Critical hits, critical damage, and attack speed are all obtained by equipment, and level increases do not increase related attributes.

Every 10 levels, the skill is randomly comprehended by an active or passive skill skill, and it can also be learned through the skill book (rare) in the later stage.

About Hidden Achievement Skills

The protagonist, it's over! (If there are any good hidden skill ideas, you can also comment and let me know, haha.) )

Finally, thank you to the book friends who like this book, your support is my inexhaustible motivation, thank you!