Chapter 141: The Arsenal of the Long Night's Embers
"Ding, your reputation is -5000, gain Shop*1!"
5,000 reputation points have been deducted.
Ember finally completed the registration with the Housing Bureau and got the certificate of the empire.
From now on.
The extravagant three-story loft shop in a great location officially became his embers' possession.
Plausible!
Legitimate!
No one can take it away!
"Cool~"
Saying goodbye to Fang Duwei, the embers swept away the fatigue of standing all night with nervous and vigilant spirits, and felt a little floating when he walked.
I came to the store.
Holding the title deed and the imperial certificate, as the owner, naturally will not be hindered.
I didn't have a store in my previous life, but I also watched the video operation of the big guy who owned the store, and I easily solved the problem.
Shop Name: The Arsenal of the Long Night Embers!
That's right.
It's that high-profile.
With the popularity of the ID "Embers of the Long Night" now, it is simply a ruin if you don't use it.
It's a living advertisement!
On weekdays, he couldn't see the end of the ember dragon for a long night, and no one could find him such a legendary existence.
To know.
In a sense, fans are scary!
If you can't find him, you'll go out of your way to find out what information about him is.
If a shop with the name "Ember of the Long Night" appeared at this moment, would it not attract attention and let those curious people come to check it out?
That's what Ember wants.
The aroma of wine is also afraid of deep alleys.
As long as there are people coming and there is a huge flow of people, it is enough.
As for whether these guys can stay, and consume.
That's what happened after that.
on this.
Ember has confidence.
If he can't even keep the hearts of ordinary players, then he is simply a waste and a waste of goldfingers.
Three floors.
Ember Planning:
The first layer, equipment!
The second floor, groceries!
The third layer, high-end items!
In addition to the attic on three floors that open to guests, there are warehouses and rooms at the back for storage and rest.
Warehouse, needless to say.
As for the room, Ember has a mansion in the west of the city, so naturally he can't look down on it, although it is not bad here, and the conditions are not much better than the first-class inn.
The first layer is the most basic layer, which is oriented to ordinary players, and more normal players and civilian players, because only players in this ladder are the biggest customers.
Why?
Because of this ladder of players, there is a small amount of money, but not much.
belongs to the ranks of well-off, and even small tyrants.
No matter how poor the poor players are, most of them are gold panning and gold, and if they can save equipment or something, most of them are tabula rasa, just get by, and for the goods in the ember shop, they must be the goods strengthened by him with gold fingers, and they are not interested.
More wealthy medium players, or even real tyrants.
Naturally, it doesn't look like the equipment strengthened by ordinary goods.
Because enhancement is only to strengthen the basic attributes, that is, the flow of attack and defense, such as collateral attributes and collateral skills, it will not be created out of nothing, what it was like before, what it is after strengthening.
Other words.
What grade of equipment is it, except for the basic attributes will be enhanced, everything else should be what it looks like, just like a mobile phone with a different shell or color, the appearance looks different, and the appearance has indeed improved, which makes you pleasing to the eye, but in fact, the core functions inside have not changed.
That's what makes it high, not too low.
Ordinary players need it, but local tyrants can't look down on it.
But this equipment is the easiest to obtain, and the sales volume is bound to be the highest.
In the future, it will definitely be a pillar product.
On the second floor, Ember sells groceries.
Groceries, as the name suggests, are disorganized goods.
There's everything.
Like elixirs, talismans, props, and even mounts, pets, ,......
The whole nine yards!
This layer is for local tyrant players.
Scarcity is expensive.
The price of these goods must be low.
And.
Many of them are consumables, and only local tyrant players can afford to play.
If you are an ordinary player, you may come to consume after encountering some special circumstances, gritting your teeth and reluctantly buying some spare, but the frequent customers must be local tyrants.
The third layer is high-end goods, that is, high-quality goods.
That's free-for-all.
As long as it is rare and powerful enough, anything will appear in this layer, including but not limited to high-end equipment, high-level elixirs, high-level cooking, high-level runes, and skill books,......
In the future, this third layer will inevitably be the most terrifying gold cave, and it will also be the source of Ember's vast amount of money.
Just now.
Don't think about it, wash and sleep, you have everything in your dreams.
Ember did have some good goods, but they were extremely limited, and he didn't have enough of them himself, so it was impossible to sell them.
"Let's get on the right track!"
Open the Actions page and activate the store owner permissions.
Ember slipped down and found the hiring column.
Since only the first floor is open now, and it is only for the sale of equipment, there is no need for any professionals, only two ordinary clerks need to be hired.
It's cheap.
10 gold coins each!
Right.
This is the cost of hiring.
As for the salary, you are responsible for yourself.
However, an ordinary clerk has a salary of 1 gold coin for 1 month, and Ember can afford to pay this price even if he is poor.
Two clerks were hired and a total of 22 gold was spent!
I went to the system store again.
Pockets bottomed out in an instant.
But.
The gold coins are gone, and the empty shop has a lot of good goods.
That's right.
These green equipment, all of which are garbage whiteboards bought from blacksmiths' tailors, have been upgraded to a higher level through the enhancement of gold fingers.
Of course.
It's just a volume product.
It's not enough to want a small store to be a blockbuster, retain customers, or even make waves and make a name for itself all over the world.
Lotion.
It is one of Ember's killer features.
The enhanced potion is far more than the ordinary potion in the system store, and this thing is a consumable, which is an indispensable thing for today's crazy local tyrant players, not to say that the more the merrier, but will definitely not spare gold coins to buy.
Symbols.
Another killer feature of Ember.
Compared to potions, sigils are also consumables.
However, unlike potions, the sigil has a wider range of effects.
As long as you have a talisman, even if you are a priest, you have a strong fighting ability, and you are more irritable than an orthodox magician.
After all.
After being transferred, a mage can only choose one element to refine.
There is no limit to the runes.
You can use all the Elemental Sigils, one person is a team, or even an army!
Pills.
Not at this time.
One is to pull the crotch, even if the embers have a pill, they can't be refined.
The second is that it is too time-consuming, and Ember does not want to be bound next to the alchemy furnace.
Drawing runes and seals is because it is a high-level rune master who has taken drugs, and has the experience inheritance of a master-level rune, and the success rate of drawing low-level runes is high, so it is not troublesome, otherwise, Ember would not plan to use it as a flagship product.
At last.
Special products can also be regarded as the treasure of the town store -
Ironwood Golem, priced at 1000W Gold Coins!
Experience Pill, that is, a Divine Pill that can promote a large level of deputy positions, costs 100W gold coins!
No one has been able to come up with such a huge sum of money.
This also shows Ember's determination not to sell it and to treat it as if it were not for sale.
its purpose.
It's just to attract people's eyes and gather heat.