Chapter 163: Necromantic Assassin, Thief VS Thief

After picking up the loot from the necromancer, Ember looked into the depths of the Necronomical Canyon, shrouded in gray necromantic aura.

According to the memories of his previous life, the road behind is not so easy to walk.

Generally speaking, the distribution of monsters and the division of regions are very strict, that is to say, the monsters in an area are basically not redundant and complicated, and they are roughly one species, just like the Necromantic Canyon, full of dark necromantic monsters.

This is true for large categories, and it is also very similar for small categories.

Necromantic skull area, then there are only necromantic skeletons.

Necromantic Knight area, then there is only Necromantic Knight.

Of course.

The Necromantic Knight is an elite monster, and the Knight is a special class, similar to a general, at least a captain, and can command ordinary soldiers, and it is normal to have an entourage under his command.

Other words.

Around a Necromantic Knight, there will be a different number of second-level monsters, and in this place of Necromantic Canyon, the most are undoubtedly Necromantic Skeletons.

The retinue of the superior in the Necronomicon Canyon is not the same as the Necromantic Skeleton, just like the retinue of the emperor and the retinue of the merchants, which is not a concept at all.

Necromantic knight is just a three-star elite monster.,It's not even a boss.,Its entourage.,Naturally, it's not too strong.,It's good to have it.,It's a kind of recognition.,Or pick?

Because of the fixation of the area and the singleness of the monsters, players can easily choose a leveling or treasure hunting area that fits their own reality, saving a lot of time and reducing a lot of danger.

But.

This is not always the case.

Most areas follow this principle, but some areas are a mix of monsters.

Like what.

The monster forest in the novice village.

There seems to be a division of territory, but in fact, the concept of territory is extremely vague, except for the core area, the periphery and the interruption, it is basically chaotic, what strange you can encounter, it all depends on luck.

The first half of Necronomicon Canyon is regular, but from the middle stage, the situation has changed, if it is said that the retinue of the Necromantic Knight is a single necromantic skeleton, then the area where the Necromantic Wizard exists, completely overturned the basic setting of the system's monster area division.

As a magical existence, necromancers are undoubtedly extremely brittle and easy to kill, whether they are in a single player's heads-up or a group fight by a team of players, the mortality rate is among the highest.

Idiots know that when fighting, cut the back row first, kill the output first, and make the crispy skin first, the encounter of the magician is only better than that of the priest, and even in some special times, it is given priority to be listed as the first target by the enemy than the priest.

How is it possible not to apply protection in such a situation?

Necronomicon Canyon itself is a very special place, running through to the full level of level 100, and the energy contained in it is not at all what players at this stage can imagine.

Don't think that necromantic monsters are the kind of fools who are manipulated, they have no intelligence, on the contrary, in addition to being cannon fodder scum like necromantic skeletons, the real strength of necromantic monsters is not low in intelligence, and even has superb instincts, and has excellent combat ability.

There is a different explanation for darkness, and that is - chaos!

The Mid Necronomicon area is a perfect example of this.

Necromancer, Necro Zombie, Necro Berserker, Necro Zombie, Necro Archer,......

The whole nine yards.

And.

It's not just that there are many types of monsters.,It's still that kind of mixed state.,The same kind of monster is usually the same kind of monster in almost one area.,It's rare to see here.,Some just look at the past.,There are several.,Even a dozen different monsters.。

That's fucked up.

The middle area itself is either a high-level elite monster, or it is directly a BOSS, one-on-one is no problem, but once you stab the hornet's nest, it will not only be a monster group fight, but what is more terrifying is this monster group, or a lot of different monsters, similar to the player's professional collocation after teaming up, complementing each other's strengths and weaknesses, whether it is combat effectiveness or survivability, it is beyond the increase, and it is extremely troublesome.

"Take your time!"

Ember was helpless.

He wanted to push sideways, but unfortunately, he didn't have that ability right now.

One force will drop ten, that can only be done by strength suppression.

If you have AOE ability, that is, group attack skills, you can try, but he doesn't, thieves are originally biased towards assassins, assassination first, sneak attack first, and not a magician of the spell turret, targeting a single target, even in the later stage, the range skills are pitiful.

There is equipment attached.,But that's time-limited.,It's not lasting.,It's okay to be in an emergency.,If you want to use it routinely to farm monsters.,That's thinking too much.。

"Whew......"

The almighty gravel strikes again.

With today's embers, control and eyesight have made great progress, and so is the strength, controlling the gravel is more handy, and the range has also expanded, which is enough to easily attract monsters.

You're in chaos here, aren't you? Monsters are numerous and complex, right?

Never mind.

As long as you still follow the setting of the main brain, you will inevitably be played to death.

Caught in a group of monsters, it is indeed a place to die without a burial.

But one by one, the situation is reversed.

Originally, the skills of the thieves were one-on-one, and there was no problem with doing so at all, at most it was just a waste of time to attract monsters, and the time for monsters to break away from the monsters and run away, the rest, was almost negligible.

【Necromantic Assassin (Bronze Boss)】

Grade: 18

Health: 12000/12000

Mana: 1000/1000

Physical Attack: 520-680

Magic Attack: 0

Physical Defense: 180

Magical Defense: 150

Skill:???

Weaknesses: Light, life

"Yo he, it's still a peer!"

Looking at the monster rushing out of the necromantic mist, Ember suddenly became interested.

In his previous life, the Necromancer Assassin was purely crushing, and he didn't know his strength at all, so he could only look at the panel attributes, and now, he was only level 12 and he was in a weak position, which was very good.

Ember doesn't know what level of his strength is now, he needs a battle to prove himself, other classes are not favorable, only his peers who are also thieves are the most suitable.

However.

It is impossible to find a thief who can match him, or even surpass him at the current stage, and even the demonic ghost hand who obtained the "Assassin's Book" in his previous life and is known as the number one thief in the world, is not possible.

In this way, the thief-type boss can fulfill his wishes.

It's not.

It's coming now.

"Hidden?"

The necromantic assassin who ran out of the necromantic mist, on the way to the attack, his body quickly dissipated, and in the hazy and dim fog, it looked as if it was blown away and disappeared like a phantom.

Ember didn't do the same with concealment, even though it was the best, but it wasn't what he wanted, he stood still, unleashing his mental power with all his might, sensing his surroundings.

"Found you!"