Chapter 203: Wraith Tide: Breakout

"Ding, congratulations on successfully killing a level 15 one-star elite wraith warrior and gaining experience ......"

In my ears, there was a repetitive chime.

The embers turned a deaf ear, but their mental power was concentrated, constantly wielding the black dragon, and quickly harvesting the lives of the resentful warriors.

Most of the monsters in the Wraith series belong to the existence of high attack, low defense and low blood, which is vividly shown on the Wraith Warrior.

Level 15 elite monsters,The health value is only 5,000 points.,It's just extremely weak.,It's just a low blood.,The key is to stretch the crotch in defense.,Physical defense is 100 points.,Magic defense is simply gone.,It also inherits the characteristics of dark monsters.,Extremely afraid of light.、Life and fire.,It's really sparse.。

This kind of is extremely weird.

Extremely weak, but correspondingly, also extremely strong.

One-star elite, its attack power, is actually comparable to the bronze boss of the same level, this is the sacrifice of everything to be stronger, similar to warriors, thieves and magicians, respectively, representing the ultimate in strength, physique, agility and intelligence.

Full power plus point representative, Berserker.

All the quality plus point representatives, shield warriors.

Full agility plus point representative, thief.

Full intelligence plus point representative, magician.

These four professions are the ultimate stream, sacrificing everything else and adding all attributes to the strongest one, such an existence is the strongest and the weakest.

The strongest, that is the strongest in the face of the existence of non-natural enemies, especially when encountering a Tianke opponent, you can knead as much as you want, such as the all-sensitive thief to the all-wise magician.

But correspondingly, if you encounter your own natural enemies, the strongest will become the weakest, and this extreme and unsparing addition will bury all opportunities to turn the tables.

For example, the thief is in a shield battle, if you are ten times faster than him, people will not move, you will not be able to break the defense if you are not enough to attack, you can only watch with your eyes blank, and you can't do anything.

This is the mutual restraint between professions.

Each class has its own characteristics, and the limited attribute points given make it impossible for you to develop evenly and become a monster that can work in every way.

"It's a pity, if this fire mage comes, how fierce it is!"

Ember was killing wildly, and at the same time sighed in his heart.

The strength of the monster lies in its majestic health.

Even if the monster is the same as the player, there is a class, and it will also look at the characteristics of the class, but in the end, the attributes are far beyond the player, especially the health value, even if it is the magic boss with the weakest blood, it is also a shield battle with the highest blood far beyond the player.

This is normal, otherwise it is very unfair.

After all, bosses are usually alone, while players can team up.

If you have the same level of health as the player, you won't be able to play at all.

However, there are exceptions.

For example, the monster in the resentful spirit tide in front of him, a dignified warrior, an elite monster, actually has a health value of only 5,000 points, and he pulls his crotch to the extreme, which is simply a monster's shame.

But this is not a setup error, but normal.

The focus of the resentful spirit tide lies in the word "tide".

The overwhelming number of resentful spirit series monsters, thousands of them are coming, and they are winning by numbers.

This is not comparable to the monsters in the Necromantic Canyon, where the necromantic aura is strong, and it is a living Jedi, so it has been nourished for many years, and even the weakest necromantic skeleton is very strong.

What about the Qur'an Empire?

The foundation itself is like the Necromantic Canyon, coupled with the constant impact on the Guran frontline, those low-level monsters that can be resurrected by the power of resentful spirits, they are dead stubble after stubble, and they remain at the lowest and weakest grade all year round, and there is no recovery time at all, so that's it.

That's right.

It's not the rubbish of the Wraithing Warrior, but this attribute, just like the attribute of the Necromantic Skeleton after being continuously weakened after dying three times, it is reasonable to be unsightly.

"That's too much, what's next?"

The resentful spirit tide is surging, even if I don't know how many monsters are coming, but no matter how you look at it, it is impossible for you to sweep it away alone, the real big head is those who are stationed on the city wall and the long-range output is killed, and the embers are only lucky in the dense artillery arrows that are not hit by the fish.

"Let's go!"

Slashing down another Wraith Warrior, Ember glanced at the NPC Guards who were also in the line, and his heart was stirring.

Most of the Wraith's army died on the way to the charge, and the few who were lucky enough to rush under the city wall under the corpses of their companions were the source of the player's experience, but at the moment there was only Ember as a player.

Inside the protective wall, there are protective measures, the casualties are very small, and because of the defense line, the monsters that can penetrate are in the minority, because of the restrictions, so that you will not be besieged by the monster group, and the danger is greatly reduced.

But it also means that you can only defend and counterattack.

Ember is such an efficient monster killer, basically two or three daggers can kill a resentful warrior, and with his attack speed, five daggers per second, which means that it is roughly a resentful warrior per second, too fast, this is not enough for him to kill.

"I can't care so much!"

Gritting his teeth, the embers rushed out of the protective wall.

If you stay within the protective wall, it will be useless, and the task will be completed, which goes without saying, but in the end, receiving the reward will only be the lowest level of subsistence, which is not good.

Wealth and danger are sought.

I don't even have the courage to break out of the encirclement, why do you accept this task?

"It's been a long time coming!"

Outside the protective wall, piles of wraith warriors were attacking protective equipment, or wandering, "lining up" into the defense line through the deliberately opened gap, and slaughtering the guards one by one.

The Wraithing Warriors, who were extremely sensitive to life and flesh, suddenly became even more restless the moment the embers were killed, and the nearby ones surrounded this side.

"Just in time!"

One or two can't be killed, eight or ten are quickly killed, but now there are groups in front of them, at least more than a hundred, and the follow-up is still coming in a steady stream, which is definitely enjoyable to kill.

Drugs, talismans, skills on.

Even if it's to sweep monsters, you have to go all out.

After all, this is not a one-on-one heads-up, killing indiscriminately, even if the wraithful warrior is garbage, but in the end the attack power is still good, but he can't capsize the boat in the gutter.

All the way.

With the help of foreign objects, Ember's already efficient kill rate increased again, and it was originally a defensive posture, but he was forced to kill a bloody path by himself.

Due to the hatred mechanism, if they do not enter the hatred range, other Wraith Warriors will not be able to perceive the embers, and will naturally not be attracted to them.

So.

Ember was alone and went deep into the enemy line, but the Wraith Warrior next to him ignored him and still charged towards the protective wall under the wall.

"Here's your chance!"