Chapter 212: Extreme Flow! Balanced flow! Spooky illusions!

【Illusion】

Grade: 18

Health: 10000/10000

Mana: 32000/32000

Physical Attack: 0

Magic Attack: 450-600

Physical Defense: 0

Magical Defense: 200

Skills: Dreams, Magic Eyes

Weaknesses: None

"Sure enough!"

Looking at the strange thing floating in the air in front of him, which seemed to be disembodied, Ember was relieved.

In his previous life, he had never been to the Forest of Illusions, after all, a little thief with no outstanding spiritual power, once he was controlled, wouldn't he be found to die in an instant, that is, now that he is hanging, he can come here to make waves.

"This attribute, even if you have seen the screenshot on the forum, and now you can detect it yourself, it is still amazing!"

Physical Attack 0!

Physical Defense 0!

Health is super vulnerable!

This is 100% absolute extreme!

It's no wonder that the reviews of the Phantom Forest are polarized, with one saying it's a paradise and the other thinking the design of this bullshit place is simply anti-human.

With such a big contrast, Ember naturally knows the reason, which also involves the battle between the two major factions of the player's growth.

From a macro point of view, there are two paths to the growth of players, one is comprehensiveness and the other is extreme.

Name implies.

Comprehensiveness is all-round development, balanced development, not to mention proficient in all aspects, at least to understand, and a little, take this road, the advantage is not easy to be targeted, the disadvantage is mediocrity, there is no outstanding point.

Extreme, that is, to abandon everything else, to specialize in a certain item to the extreme, the advantage is that the combat power is strong, far beyond the opponent of the same level, the disadvantage is that it is too single, it is easy to be targeted, especially when encountering natural enemies, there is no room for struggle, and it is directly lying on the board.

The six major professions in the Heavenly Illusion, together with the branch schools, are all among the two major factions, but in the mainstream as a whole, the extreme stream is still superior, and there are two fundamental factors that lead to this:

One is a personal problem, after all, everyone's energy and talent are limited, and it is impossible for everyone to be all-rounder, comprehensive, and proficient in all aspects.

The second is the tone of the game, if the player can do anything, things can be solved by one person, and there is no need for the so-called teamwork, which is contrary to the original intention and extremely unfavorable to the development of the game.

Therefore.

Shield battles have only extreme defense.

Thieves only have extreme speed.

Magicians only have extreme attacks.

Summoners only have the ultimate royal.

The priest has only the ultimate healing.

These are absolute and cannot be disobeyed.

After all, you can't play shield battles, and instead of adding your physique to increase your qi and defense, you can instead add strength to increase your attack, or increase your agility and speed, right?

But there are exceptions.

Since the fantasy world is a world with a high degree of freedom, the master brain has restrictions but will not lock all the roads, giving players room to play freely, in the end, the five free attribute points, which are free and can be distributed by you, it means that there will be all kinds of feasibility, and you can choose the future path.

This is true for attributes, and so is for professions.

Berserker, extreme, balanced.

If you take the extreme route, it will be the ultimate power, and it will be an absolute berserker, and it will become a melee DPS that does not belong to a mage.

If you take a balanced route, in addition to intelligence, strength, physique, and speed are all added, and you can carry, hit and pull, which can be called a panacea, all-round.

This is also why there are the most warrior players and the most people who play Berserk streams.

And the archer, which is considered an alternative.

Because it can be both extreme and balanced.

The extreme, divided into the ultimate speed and the ultimate attack, full agility is the ultimate speed, the fight is pulling, with kite flying as the mainstream warrior, full strength is the ultimate strength, relying on the natural advantage of the hand, with a strong attack power in your close time to shoot you quickly, extremely violent.

As for the balanced flow of archers, it is easy to understand that the strength and speed are on the point, five or five or four or six plus points, which can be pulled and the attack is not weak, which belongs to the choice of most archers.

Besides.

The branches of other classes are also very playable.

For example, pastors.

If you take the route of the Light Priest, you are the nurse in the public consciousness, the healer in the extreme stream, but once you take the Dark Priest, to be precise, the Cursed Priest, referred to as the Curse Master, that is the balanced flow, relying on the curse technique to weaken the enemy, strengthen yourself, can attack and supplement, individual combat does not belong to the warrior thief archer, very strong.

Even embers count.

He is not as fast as an ordinary thief, and his attacks rely on the attack power of the dagger, as well as the control output of skills, as well as the thief's own critical attack enhancement talent.

For a long time, the addition of embers has been to add points with all their might, so that the output is the strongest and most violent.

It's heretical.

What is a thief losing speed?

The crispy skin is unbearable, and it is easy to be seconded, especially the archers, whose speed is not weak, and the advantage of hand length is even more restrained than shield battles.

That's right.

Archers are the thieves' fathers.

In particular, the archer's detection skill, Eagle Eye, can peek into the existence of the shadows, and even the thief's biggest hole card skill "Concealment" has been broken, and there is nothing to hide, and it is impossible to succeed in a sneak attack.

But Ember still chose the path of attack, not that he was stupid, but that he knew very well that this was the road to invincibility.

Is he a thief?

Yes!

But it's not very accurate.

When you have the strength to kill all enemies, do you care what method you use?

Whether it is a righteous and bright killing, or a despicable and shameless assassination, a white cat and a black cat, the one who catches a mouse is a good cat.

His memory is the strongest plug-in, because he can be one step ahead of others, always ahead of other players, and become a super-first-class existence.

This is the so-called one force to break ten thousand laws!

Especially in the virtual world, with various rules, even the existence of genius has to surrender to this, for example, not long ago he faced a dark wraithful knight who exceeded his level 10, and if he didn't hang up, there was no possibility of winning.

Again.

Ember is extremely talented, when he awakens, his agility is 9 points, reaching the limit of theoretical human beings, the starting speed is 9 meters per second, and with the help of the golden finger, many equipment blessings, who can compare to him in speed?

The thief's housekeeping skills have not been lost, and the attack is "unique in the world" because of the full force of the points, which will become an oversized existence and become a terrifying monster.

This is the invincible path Ember wants to take.

Not only is it invincible in the player base, but also in the bosses that can be fought within the rules - invincible!

He did it.

This is already the case.

Unless it is the appearance of those ancient demon beasts, or the Tianjiao disciples of the Hidden World Sect, no one can absolutely suppress him, let alone kill him like slaughtering a dog.

"Huh? Something is wrong! ”