Chapter 933: Game Rules for Desperate Scenes

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The time goes back to 6 hours ago.

When a thick black mist poured in from all directions, a group of brightly dressed survivors were teleported one after another.

They are men and women, old and young, with different figures and appearances.

The number of survivors teleported this time was nearly forty people.

Looking at their facial features, there are no survivors from Europe and the United States, but they are all from the same country - Fuso.

All of them are survivors of the Fuso Kingdom.

They appeared in the empty and uninhabited streets, and their expressions immediately appeared vigilant, as if they were facing a great enemy, looking around the surrounding environment, for fear that some terrible ghosts would suddenly and inexplicably burst out.

Before they could look too closely, suddenly, the cold voice of the system suddenly rang in their ears.

[Ding Dong, system prompt: At present, you have successfully arrived at the despair level [amusement park] scene. 】

[The world here is an amusement park for ghosts, who wander and wander here just to satisfy their inner killing. 】

[A terrible country hidden deep in the depths of darkness, here, you will experience the confusion of time, experience the overlap of time and space, in the past, people in the real world, there is a high probability that they will get lost for some reason and break into the amusement park of ghosts. 】

[Task Friendly Reminder 1: The current maze scene has a time limit of days, and after surviving for seven days, you will be able to clear the customs smoothly. 】

[Task Friendly Reminder 2: There is a survivor level limit in this maze scene, and only survivors who have spent the rookie protection period are allowed, and the level limit is 5-15.] 】

[Quest Friendly Tip 3: Every day you survive, the difficulty of the scene will continue to double, on the first day, all the ghosts in the amusement park world are in a weak period, when you fight against them, there is a high probability of survival, as long as you don't take the initiative to provoke, you will be safe and sound. However, the ghost frame bar and system backpack are locked and cannot be used normally. On the second day, the weakness of all ghosts will be greatly reduced, and at this time, the ghosts in the world of this scene will be dispatched to hunt the living, and the system backpack will be automatically unlocked. On the third day, all the ghosts fully recovered, completely got rid of the weak period, and were full of special enthusiasm for hunting the living. On the fourth day, all the black-level ghosts in the scene world will retire, and the ghosts in the amusement park world will become white-clothed ghosts. On the fifth day, the difficulty of this scene will increase again, and red-clothed ghosts will begin to wander one after another, and survivors can summon white-clothed ghosts to fight through the ghost frame. On the sixth day, all the white-clothed ghosts in the amusement park world will retire and replace the red-clothed ghosts, and the survivors can summon red-clothed ghosts to fight through the ghost frame. On the seventh day, the difficulty of this maze scene has completely risen to the despair level, and there will be ghosts that surpass the red-clothed ghosts, please do your best to survive the survivors, once you successfully survive, this scene can be cleared. 】

[Quest Friendly Tip 4: Amulets are allowed in this maze scene. 】

[Quest Friendly Tip 5: In this maze scene, there are two types of houses. The houses with blue tiles and white walls are murderous houses, and there must be terrible ghosts in them. The red-tiled and white-walled house is a safe house, where you can hide from the attack of the ghosts, the effect of the safe house is unstable, as the number of days of participating in this maze scene increases, and the number of survivors occupying the current safe house increases, the effect will be worse, if you can't leave before the safe house effect ends, you will be killed by the ghosts. 】

[Quest Friendly Tip 6: All ghosts have a killing pattern, and you can survive by finding the key to it.] 】

[Task Friendly Tip 7: The so-called wealth is in danger, and there is a nearly 80% probability that there is a talisman in the murderous mansion. 】

[Task Friendly Tip 8: All food in the safe house can be eaten normally, all supplies can be used normally, non-toxic and harmless, but it does not have supernatural effects, but it can help survivors recover their blood and physical strength. 】

[I hope you will survive as much as possible, and I wish you all a happy mission.] 】

The cold sound of the system, after being told here, stopped abruptly and disappeared.

At this moment, all the survivors' faces changed greatly, and even some survivors with a poor mentality were so frightened that they vomited.

The desperate labyrinth scene, many of them had never even heard of it before.

However, just listening to the introduction of the system, they clearly knew that the difficulty of this desperate scene was far from being comparable to that of a nightmare-level scene.

You must know that the nightmare-level scenes are at most broken through the sky, and the most terrifying ghosts among them are the ghosts in red.

But now, the system actually told them that there are still terrifying ghosts in this scene that surpass the red-clothed ghosts, which can make them how to live, it is too incomprehensible.

It's typical of trying to kill them all here.

For a moment, everyone fell silent.

Because, they are not sure whether this maze scene can be successfully cleared.

Of the more than 40 survivors, almost ninety percent were desperate and frightened into a cold sweat.

However, the atmosphere of fear did not last long, and some of the more clever survivors were the first to react, and without saying a word, they strode into the distance.

They had to find a safe house with red tiles and white walls as soon as possible.

According to the system, there is a limit to the number of people in the safe house, and once too many people enter, the effect of the safe house will be worse.

So they had to occupy it and lock the door to prevent anyone else from entering.

As long as you can survive, even if everyone else dies, what does it matter?

After seeing someone running into the distance, almost all the survivors immediately understood.

Never let anyone else into the safe house first.

Otherwise, the more people who enter, the more dangerous they will be.

You must first grab the position.

Let's not talk about how long the effect of the safe house lasts, but at the very least, they have to make sure that they are really safe in the early stage.

After all, no one wants to die.

In this way, a group of survivors ran towards the distant street.

Sure enough, as the system said, even the ghosts that emerged from the shadows only stared at them from a distance, and none of them stepped forward to attack, obviously they were all still in the weak stage, as long as they didn't take the initiative to provoke, they were safe.

Their own supernatural power is not at all three out of ten, and they can't exert much.

So, this also gives these arriving survivors some time to prepare for the opening.

Soon, somewhere in the street, the survivors found a huge house with red tiles and white walls.

This is what the system calls a safe house.

Once you enter it, you will be able to dodge the ghosts around you.

On both sides of this safe house, there are all houses with blue tiles and white walls, and these houses are full of terrifying ghosts.

In other words, if you walk inside, you will be attacked by ghosts.

Although there is an eighty percent probability of the presence of amulets in them.

Of course, the prerequisite for what you want to get is that you have enough strength to fight the goblins in it.

Once, rashly entering, there is only a dead end.